Still not understanding the bars are different numbers, and that Vengeance is a test environment.
JustLovely wrote: »
[snip]
You know, if you'd actually helped test the last week you'd have found that the test went great. No desync, no lag, stable fps only taking a small hit when 300+ players were casting skills simultaneously, and set procs having little to no impact on performance.
Little reason for ZOS not to now add back non-combat passives, the rest of the set bonuses, the CP trees, and resource type morphs for skills and see how the performance is then.
I suspect much of the performance problem has been solved by reworking the skills and eliminating combat passives. The next step after the above would be to add back limited passives and see how the performance fares.
[snip]
JustLovely wrote: »Still not understanding the bars are different numbers, and that Vengeance is a test environment.
You know, if you'd actually helped test the last week you'd have found that the test went great. No desync, no lag, stable fps only taking a small hit when 300+ players were casting skills simultaneously, and set procs having little to no impact on performance.
Little reason for ZOS not to now add back non-combat passives, the rest of the set bonuses, the CP trees, and resource type morphs for skills and see how the performance is then.
I suspect much of the performance problem has been solved by reworking the skills and eliminating combat passives. The next step after the above would be to add back limited passives and see how the performance fares.
But you're not interested in a good faith debate, are you?!
Except there was desync, lag and disconnecting issues. Performance was even worse than GH this time around.
JustLovely wrote: »Still not understanding the bars are different numbers, and that Vengeance is a test environment.
You know, if you'd actually helped test the last week you'd have found that the test went great. No desync, no lag, stable fps only taking a small hit when 300+ players were casting skills simultaneously, and set procs having little to no impact on performance.
Little reason for ZOS not to now add back non-combat passives, the rest of the set bonuses, the CP trees, and resource type morphs for skills and see how the performance is then.
I suspect much of the performance problem has been solved by reworking the skills and eliminating combat passives. The next step after the above would be to add back limited passives and see how the performance fares.
But you're not interested in a good faith debate, are you?!
Except there was desync, lag and disconnecting issues. Performance was even worse than GH this time around.
As someone who was in Vengeance one evening when all 3 factions had 3 bars of population, I experienced one very brief desync, but thought the performance was fantastic given that there were more than 600 players online. I saw no lag and never disconnected once.
Four_Fingers wrote: »This debate is getting old, who cares as long as we have both GH and Vengeance.
Still not understanding the bars are different numbers, and that Vengeance is a test environment.
You know, if you'd actually helped test the last week you'd have found that the test went great. No desync, no lag, stable fps only taking a small hit when 300+ players were casting skills simultaneously, and set procs having little to no impact on performance.
Little reason for ZOS not to now add back non-combat passives, the rest of the set bonuses, the CP trees, and resource type morphs for skills and see how the performance is then.
I suspect much of the performance problem has been solved by reworking the skills and eliminating combat passives. The next step after the above would be to add back limited passives and see how the performance fares.
But you're not interested in a good faith debate, are you?!
Sorry, I ask again and again, and no one has a single video of anything bigger than at best 50v50 on Alessia bridge from the FIRST Vengeance test (I saw this all over in GH last night, so), or, some anecdotal “believe me bro” stories from EU. Where were these 300+ players all in glorious zerg v zerg and why couldn’t you or anyone so much as screen cap that splendor to naysay all the anti-vengeance folk? I suspect I know why. In this day and age it takes 5s to clip something. We have no reason to believe these population caps are correct other than blind trust.
And I’m not even anti-vengeance but the whole thing has been so aggressively and passive-aggressively engineered and foisted that its entire purpose and implementation should be questioned at this point.
NovelliESO wrote: »NovelliESO wrote: »CalamityCat wrote: »So Vengeance was live before the test, then there was a week of testing and it's back to the old version. Meaning that Vengeance players never lost access to Vengeance. So why would they suddenly rush to pop lock it this week? If anything I'd expect players to take a break after a week of testing sets and builds, especially those who realized they could get faster gains there and level up veterancy a lot faster in Vengeance.
Meanwhile Those Who Will only Fight in Grey Host went elsewhere for a week and were clearly frustrated that they were locked out of GH. So of course they pop locked GH when it came back, because some were clearly pacing the floor waiting for GH to re-open. My dog did the same thing when we painted the downstairs and she couldn't pop lock the sofa for a few days. Zero surprises all round.
So there really isn't any news here, just PvPers who don't like Vengeance tests trying to count the population and declare it's a failure. But you're the only players who are trying to win with population bars. You can claim you're winning the race, but you're the only people who are actively competing...
GH is pop locked every single night, so your bad faith engagement with the facts doesn't really mean anything. But that's all the people on the vengeance side can do, because engaging with facts when the facts don't benefit them is just as bad a route.
I hate to break it to you, but some people hop into vengeance casually and have FUN. They aren't sitting on the forums splitting hairs trying to make the forums pvp as well.Vengeance needs to evolve more over time for sure. GH is what it is, [snip]
I hate to break it to you, but some people hop into GH and casually have FUN. They aren't sitting on the forums splitting hairs trying to make the forums pvp as well.
What point do you think you are making? Of course you don't see the reason to whine, you don't engage with reality. People on the forums are trying to point out the difference in population because GH gets shut down for testing in vengeance which more people do not want than do, can you not understand that? Can you engage with that point, at all? No? Okay.
NovelliESO wrote: »NovelliESO wrote: »CalamityCat wrote: »So Vengeance was live before the test, then there was a week of testing and it's back to the old version. Meaning that Vengeance players never lost access to Vengeance. So why would they suddenly rush to pop lock it this week? If anything I'd expect players to take a break after a week of testing sets and builds, especially those who realized they could get faster gains there and level up veterancy a lot faster in Vengeance.
Meanwhile Those Who Will only Fight in Grey Host went elsewhere for a week and were clearly frustrated that they were locked out of GH. So of course they pop locked GH when it came back, because some were clearly pacing the floor waiting for GH to re-open. My dog did the same thing when we painted the downstairs and she couldn't pop lock the sofa for a few days. Zero surprises all round.
So there really isn't any news here, just PvPers who don't like Vengeance tests trying to count the population and declare it's a failure. But you're the only players who are trying to win with population bars. You can claim you're winning the race, but you're the only people who are actively competing...
GH is pop locked every single night, so your bad faith engagement with the facts doesn't really mean anything. But that's all the people on the vengeance side can do, because engaging with facts when the facts don't benefit them is just as bad a route.
I hate to break it to you, but some people hop into vengeance casually and have FUN. They aren't sitting on the forums splitting hairs trying to make the forums pvp as well.Vengeance needs to evolve more over time for sure. GH is what it is, [snip]
I hate to break it to you, but some people hop into GH and casually have FUN. They aren't sitting on the forums splitting hairs trying to make the forums pvp as well.
What point do you think you are making? Of course you don't see the reason to whine, you don't engage with reality. People on the forums are trying to point out the difference in population because GH gets shut down for testing in vengeance which more people do not want than do, can you not understand that? Can you engage with that point, at all? No? Okay.
I can understand being frustrated by the tests, I don't really think GH should be shut down. But the pvp community is a rather small portion of the game population and ZoS probably knows they cannot test without enticing the whole pvp population. I don't really care either way to be honest, as I am casual with pvp and don't take it seriously at all. It is a game and I treat it as so. I just like vegeance more because it has less of the cheesy one shot type stuff and I don't need to fill even more of my inventory with sets I will only use on occasion.
To each their own.
Four_Fingers wrote: »This debate is getting old, who cares as long as we have both GH and Vengeance.
JustLovely wrote: »Such a relief to have PvP back.
LOL. Nowhere did I say it was unusual for GH to be pop locked. It's cute that you wanted to claim bad faith, but I'm not the one who made a big deal because GH was pop locked when the Vengeance test ended. Call the OP out on that, because as I have already said, there isn't anything surprising about either the GH population or the Vengeance one. Anyone could have guessed what would happen this week. People who play GH went back into GH when it returned. People who never lost access to Vengeance were never going to pop cap it after the test. 100% predictable. Even this thread popping up was predictable...NovelliESO wrote: »GH is pop locked every single night, so your bad faith engagement with the facts doesn't really mean anything. But that's all the people on the vengeance side can do, because engaging with facts when the facts don't benefit them is just as bad a route.
CalamityCat wrote: »LOL. Nowhere did I say it was unusual for GH to be pop locked. It's cute that you wanted to claim bad faith, but I'm not the one who made a big deal because GH was pop locked when the Vengeance test ended. Call the OP out on that, because as I have already said, there isn't anything surprising about either the GH population or the Vengeance one. Anyone could have guessed what would happen this week. People who play GH went back into GH when it returned. People who never lost access to Vengeance were never going to pop cap it after the test. 100% predictable. Even this thread popping up was predictable...NovelliESO wrote: »GH is pop locked every single night, so your bad faith engagement with the facts doesn't really mean anything. But that's all the people on the vengeance side can do, because engaging with facts when the facts don't benefit them is just as bad a route.
I'm also not on the "Vengeance side" because unless there's a test on I don't play there, so again you're wrong. It's too different from GH/Blackreach for me to go there regularly. I PvP in GH, Blackreach, IC and BGs depending what kind of PvP I want and the time I have to do it. I'm not a fanatic or hater of any of them.
JustLovely wrote: »Such a relief to have PvP back. And surprise surprise, GH is pop locked with over an hour queue on a Monday, and vengeance can't even fill one bar.
Come on ZOS. Catch a clue.
When I say I'd expect players to take a break from testing, I'm not saying "they took a break because they were testing the previous week." I simply stated that it could be expected in that situation. Those are very different sentences.NovelliESO wrote: »Your first question "So Vengeance was live before the test, then there was a week of testing and it's back to the old version. Meaning that Vengeance players never lost access to Vengeance. So why would they suddenly rush to pop lock it this week? If anything I'd expect players to take a break after a week of testing sets and builds...."
What does this convey? You are saying nobody would rush back into vengeance because it was just a week long test, so the lower population is to be expected post test, everyone is exhausted from the last week of testing!!! In reality, population in vengeance is low the entirety of the time it is around and not forced on players with double AP and the removal of GH and BR, with the exception of PC EU. You are trying to act as if it is only unpopulated because of the post test decrease in players, bad faith and wrong.
No I didn't say it pop locked because they'd been locked out, I said of course they pop locked it because I know it is normally busy. I've gone on guild raids in GH for several years at peak times, I'm well aware of when I'll need to start queuing based on what's happening each week. The only surprising outcome would have been if it wasn't pop locked. So you can try and claim what you like about what I'm saying, but there still isn't a reason to get excited about the population bars this week.Second bad faith argument, "Meanwhile Those Who Will only Fight in Grey Host went elsewhere for a week and were clearly frustrated that they were locked out of GH. So of course they pop locked GH when it came back"
This is you trying to convey that pop locked it due to not having GH for a week, when GH is pop locked daily. If you are going to act as if you aren't saying those things when you words things like that, you are just furthering your bad faith, but that's fine, I don't expect you to argue in good faith anyway, because as I've already stated, facts regarding population always ends up hurting vengeance players.
JustLovely wrote: »Such a relief to have PvP back. And surprise surprise, GH is pop locked with over an hour queue on a Monday, and vengeance can't even fill one bar.
Come on ZOS. Catch a clue.
Who cares?
Go play GH or BR if you prefer that.
The co-existence of Vengeance will cause you no mental or physical harm if you ignore it. I promise!
I do hope they don't turn off GH in the future so we can have a whining free forum.
JustLovely wrote: »Such a relief to have PvP back. And surprise surprise, GH is pop locked with over an hour queue on a Monday, and vengeance can't even fill one bar.
Come on ZOS. Catch a clue.
Still not understanding the bars are different numbers, and that Vengeance is a test environment.
You know, if you'd actually helped test the last week you'd have found that the test went great.
A choice to not participate in testing is a valid option and provides clear feedback on its own merits.
For me, I have never been happier to wait in queue for GH.