There appears to be a bug that prevents other Necromancers from consuming their own corpses whenever another Necromancer is using certain corpse-interacting effects.
The issue occurs when a Necromancer has any of the following active:
Malevolent Promise (Class Mastery)
Bone Armor and Spirit Mender (Class Skill) (I'm not sure if these are bugging out because *Malevolent Promise* is being used. Please look into this.)
Nobility in Decay (Infinite Archive set)
When one player is using any of these, other Necromancers in the group are frequently unable to consume their own corpses. As a result, corpse-consuming abilities such as Shocking Siphon, Detonating Siphon, Mystic Siphon, and other corpse-based skills fail to activate because they cannot detect or consume the player's own corpse.
Steps to Reproduce:
Form a group with two or more Necromancers.
Have one Necromancer use Malevolent Promise, Bone Armor, or equip Nobility in Decay.
Have another Necromancer create a corpse.
Attempt to cast a corpse-consuming ability (such as Mystic Siphon or Detonating Siphon) on that player's own corpse.
The ability often fails because the corpse cannot be consumed.
Expected Result:
Each Necromancer should always be able to consume and interact with their own corpses, regardless of whether another Necromancer has passive or active corpse-related effects.
Actual Result:
Other Necromancers lose the ability to consume their own corpses while another Necromancer is using these effects, causing corpse-based skills to fail.
Impact:
This is a major gameplay issue for Necromancers, especially tanks.
Necromancer tanks rely on Bone Armor as part of their core toolkit, yet using it can unintentionally break the corpse mechanics for every other Necromancer in the group. Likewise, Malevolent Promise and Nobility in Decay create the same conflict.
Because Necromancer gameplay revolves around corpse generation and corpse consumption, this bug severely disrupts class functionality, lowers group performance, and makes running a Necromancer tank in group content an unreasonable choice. It effectively defeats one of the primary reasons to bring a Necromancer tank in the first place.
Please investigate the corpse ownership/priority system so that each Necromancer can always consume their own corpses independently of other players' corpse-interacting effects.