Warden requests

athena9205
athena9205
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Can we please have a major change or removal for the following:
winters embrace line:
Crystalized shield. This is worthless imo. A shield similar to iceheart would be better. Something that does AOE frost damage and protects the caster from more than just projectiles.
Frozen gate: get rid of this. There is no worthwhile use for a frozen gate, since you can't use to transport yourself to another location. I recommend you replace this with a frost breath channel attack. Since the last 4 classes and refreshes have had a channeled skill, a frost breath attack would do very well.

Green balance line
Natures grasp. Convert this into form of leash similar to the DK. Attach to an ally or object and draw yourself to that location, healing yourself, the target and any within range. other morph make a leash that pulls the enemy in, immobilizes them and leaches health, restoring nearby allies health

living vines, make a morph version that acts like murkmire vines. striking at foes and slowing them down
  • Soarora
    Soarora
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    Crystal shield is useful for things like main tanking Cloudrest and it’s a major part of my PvP build.

    Frozen gate is incredibly useful for blackrose prison and, of course, teleporting people to the spot you parkoured to in overland.

    Nature’s grasp and living vines I agree need help though.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 34/34 HMs - 28/28 Tris
  • Aristodemus
    Aristodemus
    Soul Shriven
    I use Crystallized shield as an essential part of my Magden PvP builds and would hate to see it removed. In fact, if any adjustment is made, lower the total projectile defense and make it effective against melee attack as well.
  • ItsNotLiving
    ItsNotLiving
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    Just let me summon my animals.
  • athena9205
    athena9205
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    why can't the devs create a 4th line specifically for PVP and remove those skills useless to PVE like the gate and shield
  • tomofhyrule
    tomofhyrule
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    athena9205 wrote: »
    why can't the devs create a 4th line specifically for PVP and remove those skills useless to PVE like the gate and shield

    Useless to PvE? Two posts above literally explained how both of those are useful in PvE.

    I do use Gate on my Warden when I'm tanking with him, but I'll admit that that skill really has nothing to do with ice and everything to do with "lol derp this is the tanking line." As such, I'd be perfectly okay with moving the functionality of it to something like Green Balance, where it would make just as much sense as it does now, but then freeing a spot in the ice line for a frost damage skill.

    My big thing I really want to see is them to keep the same three themes (since my Warden was built with all three themes in mind), but with everything shuffled. I want the frost damage. I want the plant damage. I want the animal support. I want to see what the fatecarver-expy is - I'd assume a frost beam is the obvious choice, but I'm secretly hoping for a channelled swarm of fleas because it would make me laugh.
    (I'd also like to see this release in U51, but the longer we go with zero news whatsoever, the more I fear it's not coming yet).
  • Kendaric
    Kendaric
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    I'd love to have a plant based CC ability and damage ability. That would allow us to finally play as real druid characters
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
    • acanca
      acanca
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      Here is my addition to warden requests

      -Continue the trend of giving infinite sustain to reworked classes
      -Give warden an actually useable spammable, currently no build that im aware uses a class spammable.
      -Dont balance warden around its class masteries because those seem really easy to take away. For best results, disable wardens class masteries entirely during pts and when wardens strength is clear, give us some class masteries to work with.

      -If you are thinking of giving warden a beam, please consider making arctic blast the beam and please consider making the beam a large circle around the player. Also please consider letting it keep the higher chill proc rate.

      I hope warden rework ends up having the same polish as dk and ww one.

      I wish the devs good luck
    • athena9205
      athena9205
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      acanca wrote: »
      Here is my addition to warden requests

      -If you are thinking of giving warden a beam, please consider making arctic blast the beam and please consider making the beam a large circle around the player. Also please consider letting it keep the higher chill proc rate.
      /quote]

      the arctic blast skill trio is one of the best things Warden has right now. Admittedly the heal portion of the damage version needs changing. if you need to heal, then you are in combat and under duress. Having the heal be out of damage range means you are likely out of combat and there are better heal options than that.

      I like high AOE surround damage with the delayed stun. It is central to my Ice build. whereas the ice gates and ice shields are not. Those two, no matter what others say, I believe are useless in PVE. They cost too much on a class with very little resource return. They have very limited use in PVP and perhaps some niche uses in other content. A frost beam would be much more useful and more importantly be use more often than the gate or shield.
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