When they shut down sotha sil and renamed it ravenwatch that killed a large population dedicated to no-cp. Many including myself went to full time battlegrounds, quit, or went to champion points enabled. Then like 3 years later they bring it back after the no-proc test was over. But at that point nearly everyone had moved on, so it died.
Now we’re kinda seeing the same trend where they’re splitting the player base. Lots of “pvp’ers” were super motivated about no-proc, but it died so fast on NA-PC. People complained about proc’s so much they deleted one community, instead of balancing the on going issues. Meanwhile they kept releasing proc sets and even more unbalanced items. 😭
spartaxoxo wrote: »We'll know more when it becomes an actual permanent server and the PvP guild boycotts to stop that fizzle out, I guess.
alternatelder wrote: »
Biff_Brendane wrote: »spartaxoxo wrote: »We'll know more when it becomes an actual permanent server and the PvP guild boycotts to stop that fizzle out, I guess.
Is it really a boycott if I just choose not to participate in something I do not enjoy?
Last time they made vengeance mandatory I quit ESO for 6 months and played Dungeons and Dragons Online instead. Not because of a boycott. Just because that's what I'd rather do. This week I have been rewatching Start Trek TNG.
If I wanted a pvp experience where everyone had the same set of shallow skills and weapon loadouts, I would play call of duty, because they do it better there. Or fortnite/TF2/overwatch or any other mass appeal game.
The Grayhost Cyrodiil ruleset is an experience only available in Elder Scrolls Online. It is in fact ESO's only real unique experience. No other game that I know of has anything like it. Grayhost Cyrodiil is the only reason I come back to ESO since the tepid PVE experience can be duplicated anywhere else. And there are hundreds of house decorator games out there.
What I don't understand is why the dev team doesn't realize what a treasure they have in Grayhost Cyrodiil and lean into it. ZOS should be focusing on the GH experience and doing everything they can to optimize the code, market to the general public, and expand upon it. It really is the only thing ESO does better than anyone else, and the only thing they have that no one else does.
alternatelder wrote: »
Reminder that no one has actually been able to ever produce a single piece of video proof supporting this hypothesis. Not one; not a single video that shows anything larger than maybe 50 V 50 in a jammed bridge fight.
alternatelder wrote: »
JustLovely wrote: »alternatelder wrote: »
Not true. Vengeance isn't popular. That's why the data shows that.
JustLovely wrote: »alternatelder wrote: »
Not true. Vengeance isn't popular. That's why the data shows that.
alternatelder wrote: »JustLovely wrote: »alternatelder wrote: »
Not true. Vengeance isn't popular. That's why the data shows that.
What data? The made up numbers all of you are claiming based off of just purely hate for the campaign?
JustLovely wrote: »alternatelder wrote: »
Not true. Vengeance isn't popular. That's why the data shows that.
JustLovely wrote: »alternatelder wrote: »
Not true. Vengeance isn't popular. That's why the data shows that.
BigPlays420 wrote: »alternatelder wrote: »JustLovely wrote: »alternatelder wrote: »
Not true. Vengeance isn't popular. That's why the data shows that.
What data? The made up numbers all of you are claiming based off of just purely hate for the campaign?
Numbers from the people that log in everyday, look at the populations and a mono-colored map. it is an undeniable fact that vengeance isn’t popular and can only a obtain similar popularity by removing the campaigns people want to log into AND giving everyone free double AP, and even with all of these stacked in its favor it still fails to come close to the 900 player cap that it is designed to support.
Biff_Brendane wrote: »
What I don't understand is why the dev team doesn't realize what a treasure they have in Grayhost Cyrodiil and lean into it. ZOS should be focusing on the GH experience and doing everything they can to optimize the code, market to the general public, and expand upon it. It really is the only thing ESO does better than anyone else, and the only thing they have that no one else does.
BardokRedSnow wrote: »Biff_Brendane wrote: »
What I don't understand is why the dev team doesn't realize what a treasure they have in Grayhost Cyrodiil and lean into it. ZOS should be focusing on the GH experience and doing everything they can to optimize the code, market to the general public, and expand upon it. It really is the only thing ESO does better than anyone else, and the only thing they have that no one else does.
Same reason they call this "vengeance". Vengeance for whom? People with a chip on their shoulder over normal pvp. That aint just the handful of players here that enjoy it, it also seems to be the developers now in charge of pvp, who aren't the same ones that originally made it.
In order to appreciate a product you have to actually have a background in something like it. I doubt the ones in charge of greyhost and vengeance even really play competitive games. I would be surprised to find out they did with the level of animosity it feels is aimed at veteran pvpers and level of tone deaf it takes to strip away the main game mode for a test on any platform.
BardokRedSnow wrote: »Biff_Brendane wrote: »
What I don't understand is why the dev team doesn't realize what a treasure they have in Grayhost Cyrodiil and lean into it. ZOS should be focusing on the GH experience and doing everything they can to optimize the code, market to the general public, and expand upon it. It really is the only thing ESO does better than anyone else, and the only thing they have that no one else does.
Same reason they call this "vengeance". Vengeance for whom? People with a chip on their shoulder over normal pvp. That aint just the handful of players here that enjoy it, it also seems to be the developers now in charge of pvp, who aren't the same ones that originally made it.
In order to appreciate a product you have to actually have a background in something like it. I doubt the ones in charge of greyhost and vengeance even really play competitive games. I would be surprised to find out they did with the level of animosity it feels is aimed at veteran pvpers and level of tone deaf it takes to strip away the main game mode for a test on any platform.
Vengeance for those who may not understand the mechanics of heavy attacks, whoever they may be.