Templar Purge Does Not Remove Wildfire Embers

twing1_
twing1_
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Problem:

Templar's "Extended Ritual" and "Ritual of Retribution" skills do not remove the DoT provided by the DK class mastery skill "Wildfire Embers".

Instead of removing the negative effect in its totality, Templar's "Extended Ritual" skill, which is supposed to remove 5 negative effects from the player character, removes only 5 stacks of "Wildfire Embers", and any extra remaining stacks of "Wildfire Embers" remain on the player character. "Ritual of Retribution" removes even fewer, removing only 3 stacks of the "Wildfire Embers" effect.

Additionally, each stack of "Wildfire Embers" is treated as its own individual negative effect, meaning that removing 5 stacks of "Wildfire Embers" by casting "Extended Ritual" eats up all 5 of the negative effects that "Extended Ritual" is supposed to purge and no other negative effects are removed from the player character. This means that if someone has stacked 12 stacks of "Wildfire Embers" onto you as a Templar player, you would need to cast "Extended Ritual" three times in order to remove the "Wildfire Embers" effect from yourself in its entirety, and then cast it again to remove any other negative effects. If a Templar runs the "Ritual of Retribution" morph, it would require four casts of the ability to remove the entirety of the 12 stacks of "Wildfire Embers".

I am not sure if this is the normal way Templar's "Extended Ritual" and "Ritual of Retribution" self-purges interact with other negative effects that stack, but in either case there is no way this is the intended behavior of the skill. Templars are already so far behind the PvP meta, and on account of their purge, they were once the counter to DoT builds. Now, they cannot even effectively counter those.

Additionally, there exist item sets in the game that purge ALL negative effects from the player that are available to all classes (Mara's Balm, for instance). Because of the way every stack of "Wildfire Embers" is currently being counted as its own negative effect, the sets that purge all negative effects from the player are completely out-classing what is supposed to be Templar's unique class defensive ability and their largest strength.

This is backwards and wrong.

Solution:

All stacks of "Wildfire Embers", or any other negative effect for that matter, should be treated as one negative effect on the player character in regards to self-purging. If a Templar has 12 stacks of "Wildfire Embers" on them and casts "Extended Ritual", ALL stacks of "Wildfire Embers" should be purged from the player, in addition to 4 other negative effects.

I understand that the Templar rework is supposedly on the horizon somewhere, but I fear this problem is larger than the Templar class and affects all purges. I believe it is due to each stack of a singular negative effect being treated as its own individual negative effect, which should absolutely not be the case.

This needs fixing yesterday.
  • Oblivion_Protocol
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    Purge is fine right where it is. Combined with healing and defenses, no Templar should be dying to dots. Now Templar damage is the issue that needs addressing. And posting this all over the forums doesn’t change that.
  • twing1_
    twing1_
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    Purge is fine right where it is. Combined with healing and defenses, no Templar should be dying to dots. Now Templar damage is the issue that needs addressing. And posting this all over the forums doesn’t change that.

    You really believe that Mara's Balm and similar free purge sets should be a stronger alternative to Templar's purge? I'd love to hear your logic behind that.
  • VinnyGambini
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    Well, it was always like that, for example rele worked exactly same way. I agree, this should be changed, but I doubt Zos do anything about it.
  • Panderbander
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    Those sets require making the choice to take that set over another. Since we can have at most 4 sets (2 5pc, monster, mythic) and those sets have cooldowns or proc conditions, it's a much bigger investment than a single skill that is theoretically spammable, and therefore should be stronger.

    Edit: as a reminder, there is also the CP that enables a total clear of debuffs available. The Templar purge also has team benefits in the synergy which, if I remember right, cleanses all debuff off the user.
    Edited by Panderbander on 22 July 2026 08:11
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • CameraBeardThePirate
    CameraBeardThePirate
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    twing1_ wrote: »
    Purge is fine right where it is. Combined with healing and defenses, no Templar should be dying to dots. Now Templar damage is the issue that needs addressing. And posting this all over the forums doesn’t change that.

    You really believe that Mara's Balm and similar free purge sets should be a stronger alternative to Templar's purge? I'd love to hear your logic behind that.

    A set is a much larger investment than a single skill.
  • Nordstern
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    While I think dots are a very cheap playstyle I strongly disagree with this one. In order to get the 12 stacks your opponent has to use 12 skills. If all that could be cleansed so easy, it would make no sense to use it at all. In my opinion cleansing is way too strong. Not the purge skill but other ways of cleansing all effects. They should on the one side nerf dots but on the other side remove those easy cleanse alls.
  • twing1_
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    Those sets require making the choice to take that set over another. Since we can have at most 4 sets (2 5pc, monster, mythic) and those sets have cooldowns or proc conditions, it's a much bigger investment than a single skill that is theoretically spammable, and therefore should be stronger.

    Edit: as a reminder, there is also the CP that enables a total clear of debuffs available. The Templar purge also has team benefits in the synergy which, if I remember right, cleanses all debuff off the user.

    Extended Ritual is one of Templar's class defining skills. I liken it to NB cloak, Sorc Streak, etc.

    I understand that cleansing all negative effects from Mara's Balm or a similar set requires the investment of a 5pc set, but where are the 5pc sets that grant invisibility or streak? Class defining skills typically do not have substitutes or alternatives that are easily sources through equipment or CP stars that all classes can slot.

    The inclusion of a CP star that removes all negative effects only further devalues Templar's purge, and makes the case for allowing it to remove all negative effects even stronger.
  • twing1_
    twing1_
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    twing1_ wrote: »
    Purge is fine right where it is. Combined with healing and defenses, no Templar should be dying to dots. Now Templar damage is the issue that needs addressing. And posting this all over the forums doesn’t change that.

    You really believe that Mara's Balm and similar free purge sets should be a stronger alternative to Templar's purge? I'd love to hear your logic behind that.

    A set is a much larger investment than a single skill.

    As mentioned in an earlier comment, a 5pc set is a large investment, but I would argue that a class defining skill is an even larger one. In order to slot this skill in particular, one must choose to be a Templar, or sublcass their Restoring Light skill line.

    Class defining skills from other classes do not get overshadowed by 5pc set bonuses or CP slottable stars. You cannot find a 5pc set bonus that gives a better version of NB cloak, or Sorc Streak for example.

    I do not believe that allowing purges to expunge all stacks of a singular negative effect is too large an ask. I think someone could even argue the case that Extended Ritual and Ritual of Retribution should just purge all negative effects in their entirety, but I'm not even taking it that far.
    Edited by twing1_ on 22 July 2026 16:32
  • ceruulean
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    If they really wanted to they could make Purify cleanse half the debuff off your bar, at minimum 3. It would make the class more viable in outnumbered situations. Spending 3-4 GCDs self healing is what weakens the class compared to NB cloak or sorc streak.
    Edited by ceruulean on 22 July 2026 15:38
  • Panderbander
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    twing1_ wrote: »
    Those sets require making the choice to take that set over another. Since we can have at most 4 sets (2 5pc, monster, mythic) and those sets have cooldowns or proc conditions, it's a much bigger investment than a single skill that is theoretically spammable, and therefore should be stronger.

    Edit: as a reminder, there is also the CP that enables a total clear of debuffs available. The Templar purge also has team benefits in the synergy which, if I remember right, cleanses all debuff off the user.

    Extended Ritual is one of Templar's class defining skills. I liken it to NB cloak, Sorc Streak, etc.

    I understand that cleansing all negative effects from Mara's Balm or a similar set requires the investment of a 5pc set, but where are the 5pc sets that grant invisibility or streak? Class defining skills typically do not have substitutes or alternatives that are easily sources through equipment or CP stars that all classes can slot.

    The inclusion of a CP star that removes all negative effects only further devalues Templar's purge, and makes the case for allowing it to remove all negative effects even stronger.

    There are other set and non-set sources of both invisibility and mobility. This does not devalue the original's use or unique utility. Does Mara's Balm cleanse others of all debuffs or give them a synergy to do it themselves? No. Is it on demand? Also no.

    For one button press you get: a cleanse of multiple effects, an area heal over time, a cleanse synergy for other players, and proc'd passives. That's a really big payoff that Mara's or other cleanses don't provide
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • twing1_
    twing1_
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    twing1_ wrote: »
    Those sets require making the choice to take that set over another. Since we can have at most 4 sets (2 5pc, monster, mythic) and those sets have cooldowns or proc conditions, it's a much bigger investment than a single skill that is theoretically spammable, and therefore should be stronger.

    Edit: as a reminder, there is also the CP that enables a total clear of debuffs available. The Templar purge also has team benefits in the synergy which, if I remember right, cleanses all debuff off the user.

    Extended Ritual is one of Templar's class defining skills. I liken it to NB cloak, Sorc Streak, etc.

    I understand that cleansing all negative effects from Mara's Balm or a similar set requires the investment of a 5pc set, but where are the 5pc sets that grant invisibility or streak? Class defining skills typically do not have substitutes or alternatives that are easily sources through equipment or CP stars that all classes can slot.

    The inclusion of a CP star that removes all negative effects only further devalues Templar's purge, and makes the case for allowing it to remove all negative effects even stronger.

    There are other set and non-set sources of both invisibility and mobility. This does not devalue the original's use or unique utility. Does Mara's Balm cleanse others of all debuffs or give them a synergy to do it themselves? No. Is it on demand? Also no.

    For one button press you get: a cleanse of multiple effects, an area heal over time, a cleanse synergy for other players, and proc'd passives. That's a really big payoff that Mara's or other cleanses don't provide

    No other source of invisibility or mobility comes close to rivaling that of Nightblades and Sorcerers, respectively.

    Templar purge right now is being overshadowed by a number of different item sets and even a CP star.

    There is something to be said about Templar's group utility, but loading most of its strength into group play pigeonholes its role into a supportive one.

    The reality of the matter is that Templar's purge, and some other implementations of active purge effects in the game, haven't been modified since the early iterations of ESO before purge effects were commonly sourced. I remember when Warden first came out, people were freaking out about it stepping on the Templar's class identity because of the Netch's passive purging. Several years of power creep later, there are a number of different sources of purge that perform their job better than the dedicated Templar Class's access to it. Templar's Cleansing Ritual, and other early sources of purge like the support skill and Curse-Eater set, are now relics from the past and their lack of strength in today's meta is representative of that.

    I understand that a Templar rework is coming, and I know from your response to my other comment you're going to tell me to twiddle my thumbs until that happens. But the truth is that this issue extends beyond the Templar class and affects purge abilities as a whole. I am making a suggestion that should be fairly easy to implement across all purge abilities that is aimed at remedying the situation. I believe it is a very fair one too, as I am not calling for every purge to expunge all negative effects, but only that stacks of the same negative effect be treated as one individual negative effect when counting against the number of negative effects being purged.
    Edited by twing1_ on 24 July 2026 06:10
  • Oblivion_Protocol
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    twing1_ wrote: »
    I believe it is a very fair one too, as I am not calling for every purge to expunge all negative effects, but only that stacks of the same negative effect be treated as one individual negative effect when counting against the number of negative effects being purged.

    The problem is that this change would utterly murder any stacked effect. Why should it take one button press to undo something that took multiple GCDs to build? Again, that sort of thing is why healing and defense are for. And Templar is already one of the most defensively stacked classes in the game. If anything, you need to take all that energy and put it into demanding more damage for Templar.
  • Luneca
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    The DK and WW players coming out hard against templar, wow. Who'd have thought those playing the strongest specs already want to continue to punch down to feed the imaginary idea that the game is skillful right now when it's so unbalanced.
    twing1_ wrote: »
    I believe it is a very fair one too, as I am not calling for every purge to expunge all negative effects, but only that stacks of the same negative effect be treated as one individual negative effect when counting against the number of negative effects being purged.

    The problem is that this change would utterly murder any stacked effect. Why should it take one button press to undo something that took multiple GCDs to build? Again, that sort of thing is why healing and defense are for. And Templar is already one of the most defensively stacked classes in the game. If anything, you need to take all that energy and put it into demanding more damage for Templar.

    What about templar allows inherent defense vs other classes? I'm even tankier on my DK. Can you please answer that instead of pretending that templars have some sort of defensive advantage just because you encountered templars that built for defense due to extremely poor damage output or maybe got outplayed by one?

    Thanks. Please show and educate the class on exactly how templars have more inherent defense than even a DK. Next, show how that defense can be utilized without sacrificing next to everything to gain it. Lastly, show how that sacrifice is lesser than the other class specs in the game.

    You know what I think? You won't be able to. But please do attempt.
  • Major_Mangle
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    ceruulean wrote: »
    If they really wanted to they could make Purify cleanse half the debuff off your bar, at minimum 3. It would make the class more viable in outnumbered situations. Spending 3-4 GCDs self healing is what weakens the class compared to NB cloak or sorc streak.

    This is the proper approach. This change allows for pressure builds to not be completely shut down, but at the same time allows a templar to fight off excessive effect stacking (which outside of maras balm and cleansing revival has zero counters)
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Luneca
    Luneca
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    ceruulean wrote: »
    If they really wanted to they could make Purify cleanse half the debuff off your bar, at minimum 3. It would make the class more viable in outnumbered situations. Spending 3-4 GCDs self healing is what weakens the class compared to NB cloak or sorc streak.

    This is the proper approach. This change allows for pressure builds to not be completely shut down, but at the same time allows a templar to fight off excessive effect stacking (which outside of maras balm and cleansing revival has zero counters)

    Noooooooo! But then they wouldn't have to fear my siege! Well I could just use 7 of them.
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