It is that time again to complain about ToT.
Auromatic Defeat Bugs
For a few years now, competitive players have been struggling with scenarios that cause an automatic defeat and deserter penalty. This can cause large drops in rank. To put it in perspective, there are times I need a 100% win rate just to move up the ladder. Even one loss can send somone to the depths of rank becuase we often match with oponents that give a few points for a win but around a 50-100 point reducion for a loss.
Some of these events have been fixed. I believed it is no longer a danger to accidentally accept a queue while swimming or jumping, although I still avoid doing that. However, here are the most recent events that can cause auto defeat and deserter penalty:
- Being in your mailnbx while accepting a queue.
- Taking an attachment from your mailbox while loading into a ToT game.
I submitted in-game tickets for both. Again, we've been dealing with these bugs for qhuite a while now with no compensation to lost rank.
RNG Seeding
It's been long suspected there is an RNG seeding issue with ToT. See video below for a pattern of: card > Customs Seizure > card > Customs Seizures > card > Custom Seizures:
https://www.youtube.com/watch?v=uUidqR3YXRo
By the way this is also how you can easily lose a game against Crow (or Pelin) because the game will fall into a pattern of:
Crow card > card > Crow card > card > Crow card (your opponent gets to buy all the Crow cards)
Something Not Quite Right
I've always felt ToT had a component of psychological exploitation similar to an online casino or slot machine. It would be difficult for me to run large data sets but, from a glance, the patterns and the outcomes don't seem to add up. And not only do they not add up, they appear to be intentionally moving towards favoritism or baiting people to reclaim lost rank. I've felt there is a background system either intentionally (like described) or unintentioanlly (RNG seeding issue).
@ZOS_Kevin