dark_hunterxmg wrote: »It procs Calculated Defense on every cast though so there's something. I don't know if that was intended or not. Seems kinda strange that you would get a shield for that.
PudraSekeri wrote: »dark_hunterxmg wrote: »It procs Calculated Defense on every cast though so there's something. I don't know if that was intended or not. Seems kinda strange that you would get a shield for that.
Since it's a sorcerer skill, it's normal for it to be triggered when cast, but if it's triggered again when it deals damage, I think it's a bug.
dark_hunterxmg wrote: »PudraSekeri wrote: »dark_hunterxmg wrote: »It procs Calculated Defense on every cast though so there's something. I don't know if that was intended or not. Seems kinda strange that you would get a shield for that.
Since it's a sorcerer skill, it's normal for it to be triggered when cast, but if it's triggered again when it deals damage, I think it's a bug.
When the skill reads "instant" and the game thinks "channel", it sounds like a bug.
PudraSekeri wrote: »dark_hunterxmg wrote: »PudraSekeri wrote: »dark_hunterxmg wrote: »It procs Calculated Defense on every cast though so there's something. I don't know if that was intended or not. Seems kinda strange that you would get a shield for that.
Since it's a sorcerer skill, it's normal for it to be triggered when cast, but if it's triggered again when it deals damage, I think it's a bug.
When the skill reads "instant" and the game thinks "channel", it sounds like a bug.
Success is a certainty when nothing is left to chance. While beginning to use a Sorcerer ability or an ability with a cast time, you gain a damage shield for 0.5 seconds that can absorb 5280 damage. This effect is based off your Max Health. If the shield does not break, you and nearby group members gain 6% Weapon and Spell Damage for 20 seconds.(Sorcerer ability or an ability with a cast time)
My issue with Crystal Weapon is the pacing. It only has a 6 second window and the second instance of the skill deals so much less damage than the first, one of those needs to be adjusted.
If I compare Crystal Weapon to Crushing Weapon and Insp Scholarship I find that both Insp. Scholar & Psijic Crushing Weapon either deliver more flexibility in use (Insp. Scholar will proc off any class skill rather than just light & heavy attacks), or more valuable deliverables (Crushing Weapon applies Major Breach).
With Crystal Weapon being a class skill it really needs higher scaling in order to stand out. Currently it's one of the few direct & reliable bursts Sorc have. Crystal Frags has a ridiculous cast time making mostly useless outside of it's bonus proc and skills like Curse are delayed bursts which can be either healed through or cleansed off.
If Crystal Weapon is going to keep the 6 second window of activity then the 2nd instance of damage needs much higher scaling; maybe only 10% less than the first instance. This would make rapid weaving of skills + light / heavy attacks far more effective in current combat.
PudraSekeri wrote: »My issue with Crystal Weapon is the pacing. It only has a 6 second window and the second instance of the skill deals so much less damage than the first, one of those needs to be adjusted.
If I compare Crystal Weapon to Crushing Weapon and Insp Scholarship I find that both Insp. Scholar & Psijic Crushing Weapon either deliver more flexibility in use (Insp. Scholar will proc off any class skill rather than just light & heavy attacks), or more valuable deliverables (Crushing Weapon applies Major Breach).
With Crystal Weapon being a class skill it really needs higher scaling in order to stand out. Currently it's one of the few direct & reliable bursts Sorc have. Crystal Frags has a ridiculous cast time making mostly useless outside of it's bonus proc and skills like Curse are delayed bursts which can be either healed through or cleansed off.
If Crystal Weapon is going to keep the 6 second window of activity then the 2nd instance of damage needs much higher scaling; maybe only 10% less than the first instance. This would make rapid weaving of skills + light / heavy attacks far more effective in current combat.
What they need to do is revert it to its state prior to the buff that caused it to be nerfed in U35. It was a single-use skill, and if I recall correctly, its base damage was the same as Surprise Attack and it cost less.
It needs another nerf, it's too strong.
It needs another nerf, it's too strong.
Crystal Weapon isn't spammable due to it's mechanics nor does it scale overly higher than other skills which are spammable, nor does it delver any powerful buff/debuff; only a minor reduction in target armor which isn't anything to write home about.
Crystal Weapon isn't spammable due to it's mechanics nor does it scale overly higher than other skills which are spammable, nor does it delver any powerful buff/debuff; only a minor reduction in target armor which isn't anything to write home about.
Longer duration then, 5-10 seconds?
dark_hunterxmg wrote: »PudraSekeri wrote: »dark_hunterxmg wrote: »PudraSekeri wrote: »dark_hunterxmg wrote: »It procs Calculated Defense on every cast though so there's something. I don't know if that was intended or not. Seems kinda strange that you would get a shield for that.
Since it's a sorcerer skill, it's normal for it to be triggered when cast, but if it's triggered again when it deals damage, I think it's a bug.
When the skill reads "instant" and the game thinks "channel", it sounds like a bug.
Success is a certainty when nothing is left to chance. While beginning to use a Sorcerer ability or an ability with a cast time, you gain a damage shield for 0.5 seconds that can absorb 5280 damage. This effect is based off your Max Health. If the shield does not break, you and nearby group members gain 6% Weapon and Spell Damage for 20 seconds.(Sorcerer ability or an ability with a cast time)
Fair. "Beginning to use" is vague phrasing, but I can see how it could apply here.
Crystal Weapon isn't spammable due to it's mechanics nor does it scale overly higher than other skills which are spammable, nor does it delver any powerful buff/debuff; only a minor reduction in target armor which isn't anything to write home about.
Longer duration then, 5-10 seconds?
A longer active duration is a start, but remember, Crystal Weapon doesn't deal any more damage than other class spammable skills that are instant-cast and able to be applied in succession, where as Crystal Weapon will always have to be cast first, then applied. That delay in the current state of combat is big.
The only scenario where Crystal Weapon really presents a big burst prospect is when paired with Power Overload, which, not all Sorcs slot. Most Stam Sorcs aren't slotting that Ulti and maybe half, or so, of the Mag based Sorcs. Given that Crystal Weapon is a stam-pool skill it really doesn't synergize well at all.
Crystal Weapon also doesn't deliver any noteworthy buff or debuff on application, just a mere 1,000 point reduction in armor, which, in the current game state is a joke.
The issue, truly, is that if the skill is going to require a cast then an application then the skill is going to have an inherent slower pacing than most other skills, let alone spammable attacks which means that to be balanced Crystal Weapon either needs to deliver a significant secondary effect or both instances of damage need to scale more equally and a bit higher; one or the other.
In the current state of combat we have huge amounts of durability and self healing to the skill needs to deliver more consistent pressure, not good pressure then suddenly drop super low on the second instance.
ketsparrowhawk wrote: »I think of Crystal Weapon as a pressure skill, not burst. To get the full value out of it you gotta cast it in between every other skill in your combo (while LA weaving ofc). It made a lot more sense when Fury lasted 4 seconds instead of 2 (I stopped using it after this change). Went something like: CW > Curse > CW > Fury > CW > Bound Armaments, etc. Was a great way to keep the pressure up while waiting for your next burst to line up. But doesn't work great now with 2-second Fury. Imo the amount of damage is fine it just doesn't fit too well into the toolkit anymore.