Yeah this always irked me as well. Good idea.
How is a replay on vestige on these DLC’s? Thinking of running the main DLC stories again since otherwise I don’t have any story content left in this game.
Does it improve the pacing? The issue I always had with DLC stories that it always felt like 15 minutes of audiobook talking, 2 mins of action and back to 10 minutes ‘lets talk another 8 minutes about what happened in the previous room.
frogthroat wrote: »Methinks the reason is that the base game zones were designed to work together as a whole. Doesn't matter which alliance you pick, their respective zones combined contain all the mundus stones.
DLCs, on the other hand, were designed to be self-standing zones with no link to other zones. So if they were to put mundus stones in DLC zones, how would they distribute them? Should all of them be in each DLC zone? But then might as well just put them all in one place next to each other, like in many guild halls.
Or should they add 3-4 per zone, and then when designing the next zone, put 3-4 other mundus stones? That would mean they need some continuity between separate, independent zones.
Cyrodiil is big enough that you can have all the stones in one zone. But I don't think it would work in PVE zones. And splitting them between different DLC zones would make designing new zones difficult.
I don't actually know the reason, but this is what my headcanon says.
That said, I’ve wondered how long it would take new players to find a mundus stone when they start in a DLC zone, I would wager they don’t even have one by the time they finish it’s MSQ.
Yeah this always irked me as well. Good idea.
How is a replay on vestige on these DLC’s? Thinking of running the main DLC stories again since otherwise I don’t have any story content left in this game.
Does it improve the pacing? The issue I always had with DLC stories that it always felt like 15 minutes of audiobook talking, 2 mins of action and back to 10 minutes ‘lets talk another 8 minutes about what happened in the previous room.
Yeah; it’s alot more fun.
Wish there was more of a risk though, because when you die you just get back up and try again.
That said, I’ve wondered how long it would take new players to find a mundus stone when they start in a DLC zone, I would wager they don’t even have one by the time they finish it’s MSQ.