There is one of these for each board. ZOS chose the quests based on player completion. These 3 were among the lowest completion rate (less than 5%).
I've seen a few people use "Timesink" in this thread, which makes me chuckle for the simple fact that other than the story quests everything in the game is a timesink. Literally it's whole design is for players to sink time into until the next content release, which is just more timesink. Heck, even the story quests are not strictly immune to this, you just roll another character and there you go.
And not for nothing, but these quests being incredibly short and easy to complete would be the opposite of a timesink. They pale in comparison to the timesink that is Trifectas for example.
ectoplasmicninja wrote: »Holgunn's letter today (I may be one day behind) had some typos. Perhaps he's too drunk to spell?
"I told Tanval was to get out of there; he had a son to raise. Poor Elf lost a drinking game the night before, though, and wouldn't listen. We charged. Those Akavari blademasters were every kind of nasty. Even the smell of their armor made me gag! I jokingly snorted to Tanvel that all they needed was a beast twice our size to even the fight. Me and my horking mouth."
The double spaces were also present in the mail.
ectoplasmicninja wrote: »The double spaces I typed out were automatically formatted out by the forum, alas. I admittedly didn't scrutinize the previous messages as I read them, but I certainly will be doing so now! Oof...
I noticed a number of double spaces indeed. And some typos too. Was the text finished before or after the layoffs? I wonder if it's related, or not and they didn't have an editor clean it up?
Elvenheart wrote: »Maybe this was a foray into having AI create most of a system?
Day 10:
1. Destroy some type of vermin nest - which means riding to a location, killing a few enemies standing around in the landscape, with more enemies of the same type respawning a few times after they're killed. Then return to writ board.
2. Like 1.
3. Like 2 and 1.
Today I finally received Holgunn's letter about the, uhm, fascinating and epic story (as spectacular as these daily chores tasks!) about how he lost his eye. Not sure if I should put it into spoiler tags, but...It happened during battle (Who would have guessed!). Against an enemy (No!). And he doesn't know for sure how exactly it happened. That's it.
So, this was the first half.
ectoplasmicninja wrote: »Syldras, I had the same reaction as in your spoilered brackets to Holgunn's story today. Dare we hope things get more interesting tomorrow?
ectoplasmicninja wrote: »Battlereeve Urcelmo did wonder about the identity of the Freerunner and indicated that perhaps we might meet. I would like that, and it would also be nice if he had different dialogue for a Vestige who completed the AD questline vs one who had never met him.
MasterOfWisdom1618 wrote: »How many quest have to be done to e.g. get the Freerunner for Old One-Eye achievement? I dont see a tracker at all....
ectoplasmicninja wrote: »Syldras, I had the same reaction as in your spoilered brackets to Holgunn's story today. Dare we hope things get more interesting tomorrow?
Can confirm I didn't notice any typos today, but I did see some double spaces in Holgunn's letter again. Perhaps whoever wrote his letters was using a particular word processor (or notepad app, who knows) and the double spaces happened due to predictive text autocompletion?
Battlereeve Urcelmo did wonder about the identity of the Freerunner and indicated that perhaps we might meet. I would like that, and it would also be nice if he had different dialogue for a Vestige who completed the AD questline vs one who had never met him.
ectoplasmicninja wrote: »The tale he told me about losing his eye somehow in a battle isn't true! Can you believe it? I can't wait to find out what really happened. He has already indicated it will take a letter or two, since one paragraph seems to be as much as he can manage at a time. I suppose I should be glad that he can write at all.
This is so weird. Several messages building suspense, then a totally mundane to vacuous explanation, then the next message about how this was not the real reason, but but but!!!!! He'll tell us the real reason soon, promised! But!!!!!! It will take some more messages. But after that he will really tell us the true reason, really!!!
ectoplasmicninja wrote: »You know, if he hadn't gone on to assure us that he did in fact lose his eye, I would think that perhaps he actually has an eye under there after all and that his nickname is just an attempt to make him seem cooler than he is and that that was the big secret all along...
emilyhyoyeon wrote: »I don't understand why the make desserts quest took without warning my sugar skulls instead of the banana bread my character made
Day 12: Ogrecliff whatever / a quest already done / deliver food because of a failed mammoth hunt (again - these seem to fail quite often).
Day 13: "find or craft cheese" / kill random delve boss / fetch.
Day 14: feed cats / feed dogs (Why are there masses of stray Irish Wolfhounds in a Khajiit city?) / fetch.
Day 15: another quest already done (never missed any yet, it seems) / kill foes at specified location / kill more foes at a different specified location (waiting for them to respawn for half an eternity).
Of course Holgunn had a tragic past. They all have. There are no people who just live a happy life, or a normal/mixed one, or even a sad one without big tragic pasts.
In the next few letters it even turned out he had a super super super tragic past, which does not really feel to be rooted in Nord culture in any way, but his story needed something over the top tragic, so they needed to come up with something after all. Somehow I like Holgunn less now - he seemed a more believably written character when we met him in base game. But who knows, maybe he's just fooling us again and he did lose his eye in an embarrassing toilet accident after all.
Urcelmo keeps blurting out important secret info and tells us how much he trusts us for some reason, while still believing us to be a random stranger.
And Arabelle keeps being Arabelle, which is bad enough.