
"Does not apply to light or heavy attacks." in the description for the yellow overload skill style. If this is intentional, it actually is super lazy and makes zero sense.
Why make a skill style for it anyways, if its just the ambient aesthetic that gets changed? Are you essentially telling us that light and heavy attacks will *not* be yellow? Because if the ambient effects of the ultimate are yellow but we shoot blue lightning, that is infinitely stupid and deserves to be changed immediately.
1) The ultimate overrides the light attack and heavy attack you have no matter your equipped weapon, so there is no reason anything else should interfere with color swapping the ultimates specific overrides. They should also be yellow, thats called continuity and consistency, you don't just half ass something that people will also end up spending their hard earned money on.
2) The ultimate light and heavy attacks are tied to the skills activation like previously stated, so if this means that the blue default light and heavy attacks stick but we have yellow ambient FX, this skill style should die on arrival.
Please do not release it in that state if this is the case. It is simply an insult to the people who were excited for yellow sorcerer styles, and is honestly one of the laziest design choices to date.
Edited by Faltasë on 1 July 2026 08:27