Hello DEVS, thank you for bringing new content to Vengeance. I’ve been playing every day since release. While the population is smaller, there are still 150+ active players daily.
I have one question: will the sets be free as they are on the PTS, or will players need to farm them? If they aren’t free, it may be very difficult for new players, especially when facing opponents already equipped with mythics and optimized gear.
NovelliESO wrote: »The players in GH do not care at all about vengeance existing alongside it, until it means they have to suffer because of it.
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TheAwesomeChimpanzee wrote: »TheAwesomeChimpanzee wrote: »TheAwesomeChimpanzee wrote: »
Except it hasn’t been packed. The campaign has literally never filled during any of these tests.TheAwesomeChimpanzee wrote: »
Your screen shots literally prove my point, god am I arguing with humans even? Show me a single vengeance test queue please, you can’t. Once again proof that even with all of the artificial advantages stacked in favor of the campaign it fails to consistently fill the numbers it’s designed to support. Not to mention EU is by far the most populated vengeance server, PC NA doesn’t go past 2 bar during these tests.
Pretending that you were talking about the permanent campaign as opposed to the previous one-week tests still fails to add credibility to your argument.
I did not, I am literally replying to your screen shots, that show the populations during the tests, once again not a single vengeance queue has ever been recorded, meaning the campaign has not filled once. An absolute buffoon.
A campaign that is pop locked, like 20/04/2026, is a campaign filled. A campaign that has a queue is a campaign filled and overflowing. But sure, keep distorting reality to advance your flawed premise. An absolute buffoon.
Incorrect. Anyone who has spent any meaningful amount of time in Cyrodiil knows that "pop locked" does not necessarily mean the campaign is actually full.
NovelliESO wrote: »NovelliESO wrote: »NovelliESO wrote: »
The vast majority of us in GH and BR do not care the slightest bit that vengeance is around, you will see a very small portion those players advocate for it to be closed. For whatever reason though, you will see plenty of those in vengeance or those who advocate for it, also advocate for the closing of GH and/or BR.
You said at the beginning of your post that you don't particularly like reading this forum. You might therefore have missed those many, many, many posts asking for the closing of Vengeance, stopping it completely, and abandoning it as an environment to test performance issues in Cyrodiil. There are far fewer users asking for the closure of GH on this forum alone than there are those demanding the total cancellation of Vengeance.
As for the live server, I could pretty much reverse your sentence. The vast majority of us in Vengeance do not care the slightest bit that GH and BR are around, and there are extremly few advocating for them to be closed (only BR). People simply do not care at all.
I understand you play GH every day or so. I play Vengeance every day or so, and I currently happen to have all the time in the world, so I'm there during different hours. Nobody at all is ever saying that GH should be closed and Vengeance should be the only campaign. We just don't talk about GH that much as there's no reason whatsoever to do so. We have bigger concerns than GH, namely the ridiculous AoE caps, the lack of detection pots, and the infamous faction swappers.
But perhaps Vengeance players on PC NA act differently from Vengeance players on PC EU. I can only speak for my platform.
Correct but this has nothing to do with the current argument and reality of what is going on. The players in GH do not care at all about vengeance existing alongside it, until it means they have to suffer because of it.
I strongly recommend that you go through those many Vengeance-related threads and read them thoroughly, because what you say simply fails to connect with what GH players just keep repeating. GH players care a lot about Vengeance and want it aborted because according to them, it is taking resources away from GH. What they fail to realize is that Vengeance is just a test environment, not a campaign in its own right, and that all changes tested on Vengeance servers are meant to deliver performant, large-scale PvP to the dedicated player base that's been asking for it for many years. The next test with item sets should make it clear to anyone paying attention. Despite the fact that Vengeance players enjoy a ruleset without item sets, these sets will now be added to the campaign for testing, and if the results are good, they will eventually be added permanently. This is to appease the GH crowd alone.NovelliESO wrote: »
These two entities should not interact at all. GH and BR players alike do not care about it existing, but when the devs have to close GH and BR multiple times over the course of it's testing, the call to end it altogether is not a one to one comparison. Vengeance is never closed to do testing for GH, only the opposite is true, so it would make logical sense for people to want vengeance to be closed if it is impacting GH, but when neither intersect at all vengeance players still advocate for the closing of GH and BR even though it has zero impact on them. GH and BR players only care when they are impacted, that's the difference.
Vengeance is the testbed for GH and for this reason it does and will "interact". Or rather, it is a testing environment for a future performant, large-scale PvP that will be neither Vengeance nor GH, but it will be something as close as possible to GH rather than to what Vengeance is right now. So when you say that GH and BR players only care when they are impacted, it basically means they care 100% of the time, either because for a brief period Vengeance is the only campaign available so it can be stress-tested, or because it takes resources away from GH/BR (this second reason being completely misjudged).
Nothing about what you wrote is true, but go off I guess. Vengeance only exists as a test for GH? Surely.
NovelliESO wrote: »NovelliESO wrote: »NovelliESO wrote: »
The vast majority of us in GH and BR do not care the slightest bit that vengeance is around, you will see a very small portion those players advocate for it to be closed. For whatever reason though, you will see plenty of those in vengeance or those who advocate for it, also advocate for the closing of GH and/or BR.
You said at the beginning of your post that you don't particularly like reading this forum. You might therefore have missed those many, many, many posts asking for the closing of Vengeance, stopping it completely, and abandoning it as an environment to test performance issues in Cyrodiil. There are far fewer users asking for the closure of GH on this forum alone than there are those demanding the total cancellation of Vengeance.
As for the live server, I could pretty much reverse your sentence. The vast majority of us in Vengeance do not care the slightest bit that GH and BR are around, and there are extremly few advocating for them to be closed (only BR). People simply do not care at all.
I understand you play GH every day or so. I play Vengeance every day or so, and I currently happen to have all the time in the world, so I'm there during different hours. Nobody at all is ever saying that GH should be closed and Vengeance should be the only campaign. We just don't talk about GH that much as there's no reason whatsoever to do so. We have bigger concerns than GH, namely the ridiculous AoE caps, the lack of detection pots, and the infamous faction swappers.
But perhaps Vengeance players on PC NA act differently from Vengeance players on PC EU. I can only speak for my platform.
Correct but this has nothing to do with the current argument and reality of what is going on. The players in GH do not care at all about vengeance existing alongside it, until it means they have to suffer because of it.
I strongly recommend that you go through those many Vengeance-related threads and read them thoroughly, because what you say simply fails to connect with what GH players just keep repeating. GH players care a lot about Vengeance and want it aborted because according to them, it is taking resources away from GH. What they fail to realize is that Vengeance is just a test environment, not a campaign in its own right, and that all changes tested on Vengeance servers are meant to deliver performant, large-scale PvP to the dedicated player base that's been asking for it for many years. The next test with item sets should make it clear to anyone paying attention. Despite the fact that Vengeance players enjoy a ruleset without item sets, these sets will now be added to the campaign for testing, and if the results are good, they will eventually be added permanently. This is to appease the GH crowd alone.NovelliESO wrote: »
These two entities should not interact at all. GH and BR players alike do not care about it existing, but when the devs have to close GH and BR multiple times over the course of it's testing, the call to end it altogether is not a one to one comparison. Vengeance is never closed to do testing for GH, only the opposite is true, so it would make logical sense for people to want vengeance to be closed if it is impacting GH, but when neither intersect at all vengeance players still advocate for the closing of GH and BR even though it has zero impact on them. GH and BR players only care when they are impacted, that's the difference.
Vengeance is the testbed for GH and for this reason it does and will "interact". Or rather, it is a testing environment for a future performant, large-scale PvP that will be neither Vengeance nor GH, but it will be something as close as possible to GH rather than to what Vengeance is right now. So when you say that GH and BR players only care when they are impacted, it basically means they care 100% of the time, either because for a brief period Vengeance is the only campaign available so it can be stress-tested, or because it takes resources away from GH/BR (this second reason being completely misjudged).
Nothing about what you wrote is true, but go off I guess. Vengeance only exists as a test for GH? Surely.
Some more precision: Vengeance only exists as a test environment for a future performant, large-scale Cyrodiil that will be different from both today's GH and today's Vengeance. Perhaps GH as you know it will remain, perhaps not; that remains to be seen. Vengeance as we know it now will not remain.
But it is fair to say that Vengeance tests can help the devs isolate factors that have the biggest negative impact on performance. Once the devs have tested all their hypotheses, they might modify the GH ruleset so the server performs better and allows for increased pop caps. There is absolutely no reason to keep GH unchanged once clear answers as to what can make it perform better are obtained.
NovelliESO wrote: »NovelliESO wrote: »NovelliESO wrote: »NovelliESO wrote: »
The vast majority of us in GH and BR do not care the slightest bit that vengeance is around, you will see a very small portion those players advocate for it to be closed. For whatever reason though, you will see plenty of those in vengeance or those who advocate for it, also advocate for the closing of GH and/or BR.
You said at the beginning of your post that you don't particularly like reading this forum. You might therefore have missed those many, many, many posts asking for the closing of Vengeance, stopping it completely, and abandoning it as an environment to test performance issues in Cyrodiil. There are far fewer users asking for the closure of GH on this forum alone than there are those demanding the total cancellation of Vengeance.
As for the live server, I could pretty much reverse your sentence. The vast majority of us in Vengeance do not care the slightest bit that GH and BR are around, and there are extremly few advocating for them to be closed (only BR). People simply do not care at all.
I understand you play GH every day or so. I play Vengeance every day or so, and I currently happen to have all the time in the world, so I'm there during different hours. Nobody at all is ever saying that GH should be closed and Vengeance should be the only campaign. We just don't talk about GH that much as there's no reason whatsoever to do so. We have bigger concerns than GH, namely the ridiculous AoE caps, the lack of detection pots, and the infamous faction swappers.
But perhaps Vengeance players on PC NA act differently from Vengeance players on PC EU. I can only speak for my platform.
Correct but this has nothing to do with the current argument and reality of what is going on. The players in GH do not care at all about vengeance existing alongside it, until it means they have to suffer because of it.
I strongly recommend that you go through those many Vengeance-related threads and read them thoroughly, because what you say simply fails to connect with what GH players just keep repeating. GH players care a lot about Vengeance and want it aborted because according to them, it is taking resources away from GH. What they fail to realize is that Vengeance is just a test environment, not a campaign in its own right, and that all changes tested on Vengeance servers are meant to deliver performant, large-scale PvP to the dedicated player base that's been asking for it for many years. The next test with item sets should make it clear to anyone paying attention. Despite the fact that Vengeance players enjoy a ruleset without item sets, these sets will now be added to the campaign for testing, and if the results are good, they will eventually be added permanently. This is to appease the GH crowd alone.NovelliESO wrote: »
These two entities should not interact at all. GH and BR players alike do not care about it existing, but when the devs have to close GH and BR multiple times over the course of it's testing, the call to end it altogether is not a one to one comparison. Vengeance is never closed to do testing for GH, only the opposite is true, so it would make logical sense for people to want vengeance to be closed if it is impacting GH, but when neither intersect at all vengeance players still advocate for the closing of GH and BR even though it has zero impact on them. GH and BR players only care when they are impacted, that's the difference.
Vengeance is the testbed for GH and for this reason it does and will "interact". Or rather, it is a testing environment for a future performant, large-scale PvP that will be neither Vengeance nor GH, but it will be something as close as possible to GH rather than to what Vengeance is right now. So when you say that GH and BR players only care when they are impacted, it basically means they care 100% of the time, either because for a brief period Vengeance is the only campaign available so it can be stress-tested, or because it takes resources away from GH/BR (this second reason being completely misjudged).
Nothing about what you wrote is true, but go off I guess. Vengeance only exists as a test for GH? Surely.
Some more precision: Vengeance only exists as a test environment for a future performant, large-scale Cyrodiil that will be different from both today's GH and today's Vengeance. Perhaps GH as you know it will remain, perhaps not; that remains to be seen. Vengeance as we know it now will not remain.
But it is fair to say that Vengeance tests can help the devs isolate factors that have the biggest negative impact on performance. Once the devs have tested all their hypotheses, they might modify the GH ruleset so the server performs better and allows for increased pop caps. There is absolutely no reason to keep GH unchanged once clear answers as to what can make it perform better are obtained.
Sure, if there are things that can make GH perform better without impacting the gameplay. The community has already voiced overwhelmingly they do not want vengeance and that the players are willing to sacrifice performance for the gameplay of GH. That's how bad vengeance is by comparison.
ZOS_JessicaFolsom wrote: »We recognize that some of our players would prefer there be no changes to their characters, effectively how they are in the Gray Host Cyrodiil campaign, while enjoying the higher population and reduced latency/game performance issues of the Vengeance campaign. This is not something that will be possible. Based on what we have learned from the tests so far, we can offer one or the other, not both, and we want to be transparent about that.
NovelliESO wrote: »You continue to write, without any verifiable proof, that vengeance is only a test environment for GH but you have nothing at all to prove that it will not remain as a permanent mode with more resources allocated to it than GH, which would make no sense if it were only used as a test. Again, you have nothing to prove otherwise, only your own assumptions.
NovelliESO wrote: »NovelliESO wrote: »NovelliESO wrote: »NovelliESO wrote: »
The vast majority of us in GH and BR do not care the slightest bit that vengeance is around, you will see a very small portion those players advocate for it to be closed. For whatever reason though, you will see plenty of those in vengeance or those who advocate for it, also advocate for the closing of GH and/or BR.
You said at the beginning of your post that you don't particularly like reading this forum. You might therefore have missed those many, many, many posts asking for the closing of Vengeance, stopping it completely, and abandoning it as an environment to test performance issues in Cyrodiil. There are far fewer users asking for the closure of GH on this forum alone than there are those demanding the total cancellation of Vengeance.
As for the live server, I could pretty much reverse your sentence. The vast majority of us in Vengeance do not care the slightest bit that GH and BR are around, and there are extremly few advocating for them to be closed (only BR). People simply do not care at all.
I understand you play GH every day or so. I play Vengeance every day or so, and I currently happen to have all the time in the world, so I'm there during different hours. Nobody at all is ever saying that GH should be closed and Vengeance should be the only campaign. We just don't talk about GH that much as there's no reason whatsoever to do so. We have bigger concerns than GH, namely the ridiculous AoE caps, the lack of detection pots, and the infamous faction swappers.
But perhaps Vengeance players on PC NA act differently from Vengeance players on PC EU. I can only speak for my platform.
Correct but this has nothing to do with the current argument and reality of what is going on. The players in GH do not care at all about vengeance existing alongside it, until it means they have to suffer because of it.
I strongly recommend that you go through those many Vengeance-related threads and read them thoroughly, because what you say simply fails to connect with what GH players just keep repeating. GH players care a lot about Vengeance and want it aborted because according to them, it is taking resources away from GH. What they fail to realize is that Vengeance is just a test environment, not a campaign in its own right, and that all changes tested on Vengeance servers are meant to deliver performant, large-scale PvP to the dedicated player base that's been asking for it for many years. The next test with item sets should make it clear to anyone paying attention. Despite the fact that Vengeance players enjoy a ruleset without item sets, these sets will now be added to the campaign for testing, and if the results are good, they will eventually be added permanently. This is to appease the GH crowd alone.NovelliESO wrote: »
These two entities should not interact at all. GH and BR players alike do not care about it existing, but when the devs have to close GH and BR multiple times over the course of it's testing, the call to end it altogether is not a one to one comparison. Vengeance is never closed to do testing for GH, only the opposite is true, so it would make logical sense for people to want vengeance to be closed if it is impacting GH, but when neither intersect at all vengeance players still advocate for the closing of GH and BR even though it has zero impact on them. GH and BR players only care when they are impacted, that's the difference.
Vengeance is the testbed for GH and for this reason it does and will "interact". Or rather, it is a testing environment for a future performant, large-scale PvP that will be neither Vengeance nor GH, but it will be something as close as possible to GH rather than to what Vengeance is right now. So when you say that GH and BR players only care when they are impacted, it basically means they care 100% of the time, either because for a brief period Vengeance is the only campaign available so it can be stress-tested, or because it takes resources away from GH/BR (this second reason being completely misjudged).
Nothing about what you wrote is true, but go off I guess. Vengeance only exists as a test for GH? Surely.
Some more precision: Vengeance only exists as a test environment for a future performant, large-scale Cyrodiil that will be different from both today's GH and today's Vengeance. Perhaps GH as you know it will remain, perhaps not; that remains to be seen. Vengeance as we know it now will not remain.
But it is fair to say that Vengeance tests can help the devs isolate factors that have the biggest negative impact on performance. Once the devs have tested all their hypotheses, they might modify the GH ruleset so the server performs better and allows for increased pop caps. There is absolutely no reason to keep GH unchanged once clear answers as to what can make it perform better are obtained.
Sure, if there are things that can make GH perform better without impacting the gameplay. The community has already voiced overwhelmingly they do not want vengeance and that the players are willing to sacrifice performance for the gameplay of GH. That's how bad vengeance is by comparison.
Are the players willing to sacrifice the current pop caps for the gameplay of GH as well? Because that's what happened over the years: as the game grew more complex and performance worsened, ZOS kept decreasing the number of players that can enter a campaign. Performance is still bad, and now, additionally there are sometimes hours-long queues. Some players with limited playtime might find it impossible to log into their favorite campaign during the best time to be there, like weekend prime time.
I think it is safe to say that although most vet GH players are resigned to accepting bad performance in order to keep their ruleset unchanged, this resignation is detrimental to the campaign overall. It makes it impossible for ESO PvP to grow, and to attract and retain newer players. New systems will most likely keep coming, less frequently but steadily; the game's complexity will keep growing and further affecting the performance, and so the caps will have to be lowered again.
As for the "things that can make GH perform better without impacting the gameplay", we already know the answer:ZOS_JessicaFolsom wrote: »We recognize that some of our players would prefer there be no changes to their characters, effectively how they are in the Gray Host Cyrodiil campaign, while enjoying the higher population and reduced latency/game performance issues of the Vengeance campaign. This is not something that will be possible. Based on what we have learned from the tests so far, we can offer one or the other, not both, and we want to be transparent about that.
Are the players ready to accept longer queues in order to preserve their ruleset? Would that be healthy for the game?
More communication on this matter would most certainly be welcomed by the entire community; hopefully we will get some new update after this test.
TheAwesomeChimpanzee wrote: »TheAwesomeChimpanzee wrote: »TheAwesomeChimpanzee wrote: »
Except it hasn’t been packed. The campaign has literally never filled during any of these tests.TheAwesomeChimpanzee wrote: »
Your screen shots literally prove my point, god am I arguing with humans even? Show me a single vengeance test queue please, you can’t. Once again proof that even with all of the artificial advantages stacked in favor of the campaign it fails to consistently fill the numbers it’s designed to support. Not to mention EU is by far the most populated vengeance server, PC NA doesn’t go past 2 bar during these tests.
Pretending that you were talking about the permanent campaign as opposed to the previous one-week tests still fails to add credibility to your argument.
I did not, I am literally replying to your screen shots, that show the populations during the tests, once again not a single vengeance queue has ever been recorded, meaning the campaign has not filled once. An absolute buffoon.
A campaign that is pop locked, like 20/04/2026, is a campaign filled. A campaign that has a queue is a campaign filled and overflowing. But sure, keep distorting reality to advance your flawed premise. An absolute buffoon.
Incorrect. Anyone who has spent any meaningful amount of time in Cyrodiil knows that "pop locked" does not necessarily mean the campaign is actually full.
Debating with you is a lost cause, so I will just move on. You will say that black is white and white is black whenever you believe that might advance your "argument". But it only makes your point even more hollow.
tomofhyrule wrote: »
From April? Vengeance wasn’t released as a permanent Campaign until June. Therefore no population numbers can be claimed at that point, since those that exist are skewed by that being the only option.
If there’s a power outage and I can only light my house with candles, that might not mean that candles are the most popular way to light one’s house. It means people might not have a choice otherwise.
NovelliESO wrote: »NovelliESO wrote: »NovelliESO wrote: »NovelliESO wrote: »
The vast majority of us in GH and BR do not care the slightest bit that vengeance is around, you will see a very small portion those players advocate for it to be closed. For whatever reason though, you will see plenty of those in vengeance or those who advocate for it, also advocate for the closing of GH and/or BR.
You said at the beginning of your post that you don't particularly like reading this forum. You might therefore have missed those many, many, many posts asking for the closing of Vengeance, stopping it completely, and abandoning it as an environment to test performance issues in Cyrodiil. There are far fewer users asking for the closure of GH on this forum alone than there are those demanding the total cancellation of Vengeance.
As for the live server, I could pretty much reverse your sentence. The vast majority of us in Vengeance do not care the slightest bit that GH and BR are around, and there are extremly few advocating for them to be closed (only BR). People simply do not care at all.
I understand you play GH every day or so. I play Vengeance every day or so, and I currently happen to have all the time in the world, so I'm there during different hours. Nobody at all is ever saying that GH should be closed and Vengeance should be the only campaign. We just don't talk about GH that much as there's no reason whatsoever to do so. We have bigger concerns than GH, namely the ridiculous AoE caps, the lack of detection pots, and the infamous faction swappers.
But perhaps Vengeance players on PC NA act differently from Vengeance players on PC EU. I can only speak for my platform.
Correct but this has nothing to do with the current argument and reality of what is going on. The players in GH do not care at all about vengeance existing alongside it, until it means they have to suffer because of it.
I strongly recommend that you go through those many Vengeance-related threads and read them thoroughly, because what you say simply fails to connect with what GH players just keep repeating. GH players care a lot about Vengeance and want it aborted because according to them, it is taking resources away from GH. What they fail to realize is that Vengeance is just a test environment, not a campaign in its own right, and that all changes tested on Vengeance servers are meant to deliver performant, large-scale PvP to the dedicated player base that's been asking for it for many years. The next test with item sets should make it clear to anyone paying attention. Despite the fact that Vengeance players enjoy a ruleset without item sets, these sets will now be added to the campaign for testing, and if the results are good, they will eventually be added permanently. This is to appease the GH crowd alone.NovelliESO wrote: »
These two entities should not interact at all. GH and BR players alike do not care about it existing, but when the devs have to close GH and BR multiple times over the course of it's testing, the call to end it altogether is not a one to one comparison. Vengeance is never closed to do testing for GH, only the opposite is true, so it would make logical sense for people to want vengeance to be closed if it is impacting GH, but when neither intersect at all vengeance players still advocate for the closing of GH and BR even though it has zero impact on them. GH and BR players only care when they are impacted, that's the difference.
Vengeance is the testbed for GH and for this reason it does and will "interact". Or rather, it is a testing environment for a future performant, large-scale PvP that will be neither Vengeance nor GH, but it will be something as close as possible to GH rather than to what Vengeance is right now. So when you say that GH and BR players only care when they are impacted, it basically means they care 100% of the time, either because for a brief period Vengeance is the only campaign available so it can be stress-tested, or because it takes resources away from GH/BR (this second reason being completely misjudged).
Nothing about what you wrote is true, but go off I guess. Vengeance only exists as a test for GH? Surely.
Some more precision: Vengeance only exists as a test environment for a future performant, large-scale Cyrodiil that will be different from both today's GH and today's Vengeance. Perhaps GH as you know it will remain, perhaps not; that remains to be seen. Vengeance as we know it now will not remain.
But it is fair to say that Vengeance tests can help the devs isolate factors that have the biggest negative impact on performance. Once the devs have tested all their hypotheses, they might modify the GH ruleset so the server performs better and allows for increased pop caps. There is absolutely no reason to keep GH unchanged once clear answers as to what can make it perform better are obtained.
Sure, if there are things that can make GH perform better without impacting the gameplay. The community has already voiced overwhelmingly they do not want vengeance and that the players are willing to sacrifice performance for the gameplay of GH. That's how bad vengeance is by comparison.
Are the players willing to sacrifice the current pop caps for the gameplay of GH as well? Because that's what happened over the years: as the game grew more complex and performance worsened, ZOS kept decreasing the number of players that can enter a campaign. Performance is still bad, and now, additionally there are sometimes hours-long queues. Some players with limited playtime might find it impossible to log into their favorite campaign during the best time to be there, like weekend prime time.
I think it is safe to say that although most vet GH players are resigned to accepting bad performance in order to keep their ruleset unchanged, this resignation is detrimental to the campaign overall. It makes it impossible for ESO PvP to grow, and to attract and retain newer players. New systems will most likely keep coming, less frequently but steadily; the game's complexity will keep growing and further affecting the performance, and so the caps will have to be lowered again.
As for the "things that can make GH perform better without impacting the gameplay", we already know the answer:ZOS_JessicaFolsom wrote: »We recognize that some of our players would prefer there be no changes to their characters, effectively how they are in the Gray Host Cyrodiil campaign, while enjoying the higher population and reduced latency/game performance issues of the Vengeance campaign. This is not something that will be possible. Based on what we have learned from the tests so far, we can offer one or the other, not both, and we want to be transparent about that.
Are the players ready to accept longer queues in order to preserve their ruleset? Would that be healthy for the game?NovelliESO wrote: »You continue to write, without any verifiable proof, that vengeance is only a test environment for GH but you have nothing at all to prove that it will not remain as a permanent mode with more resources allocated to it than GH, which would make no sense if it were only used as a test. Again, you have nothing to prove otherwise, only your own assumptions.
In the post you quote, the exact wording is “a test environment for a future performant, large-scale Cyrodiil that will be different from both today's GH and today's Vengeance”. So no, I don't keep insisting that Vengeance is only meant to serve the GH crowd. I'm rather trying to make sense of the entire thing, like everyone else; and since the Combat Team doesn't share with us what their vision is, all we have are assumptions. Perhaps the Combat Team doesn't know yet; perhaps they need to conclude all their planned tests before making decisions. More communication on this matter would most certainly be welcomed by the entire community; hopefully we will get some new update after this test.
Hi All, we've seen some folks asking for clarification in the thread and wondering if these Vengeance tests are an indication that we might permanently close Gray Host in the future.
To be clear, there are no plans to do that.
Hi All, we've seen some folks asking for clarification in the thread and wondering if these Vengeance tests are an indication that we might permanently close Gray Host in the future.
To be clear, there are no plans to do that.