I'm honestly thinking anyone saying no to this does NOT actively play PvP, because there's absolutely no way you can say DK, especially DK, isn't downright overpowered right now in Cyrodiil and Battlegrounds. No class even comes close to DK right now.
Yes. Heart of flame and wings on dk js what I would tweak if I was looking to nerf. Just try like heart of flame restores 5% per tick instead of 15% and wings mitigate 15-25% not 50%
As for warewolf, having major protection on the pack leader along with the heal that restores stamina and health and is based on health amount is what could use some tweaks.
The Uninvited wrote: »Yes. Heart of flame and wings on dk js what I would tweak if I was looking to nerf. Just try like heart of flame restores 5% per tick instead of 15% and wings mitigate 15-25% not 50%
As for warewolf, having major protection on the pack leader along with the heal that restores stamina and health and is based on health amount is what could use some tweaks.
But the 50% mitigation on wings was always there before the rework, and before that (long time ago) it even fully reflected projectiles. Still, DK's wouldn't slot it with the 50% mitigation. The reason you see it used now, is because they added CC immunity/speed boost.
Parrot1986 wrote: »I don’t really want to vote. I main a magplar but play dk from time to time. DK plays really well since the update, it’s very strong and balanced which I’d expect after such a big review.
Ultimately though because other classes haven’t been touched they are quite far behind. Especially when I play magplar there’s a huge gulf in toolkit.
Realistically I’d much rather classes be brought up to DK levels though than trying to nerf them down as it defeats the point of the rework for me.
Parrot1986 wrote: »Realistically I’d much rather classes be brought up to DK levels though than trying to nerf them down as it defeats the point of the rework for me.
Yeah they’re kinda strong but takes a little bit of effort to be good at it. Gorethief is doing a lot of work for some. Corrosive is good for checks and balances 🤣
Sorc shields is what I dislike, and huge shields in general from just stacking health. Doesn’t help they have the best sustain mastery.
Old school max magicka sorc builds get a pass
@Tendo163
I’m fine with ward on your typical brawler build, but I mainly meant the last mastery for sorc on a shield support build. The ones that just cast aoe shields and bone shield. Fighting groups with cross healing was bad enough lol
ItsNotLiving wrote: »Any class that doesn’t have to build for sustain is over powered. DK, Sorc, WW all can dump sustain. On top of it onslaught letting people dump pen as a stat is extremely unhealthy for the game.
Balanced from the perspective of what the class provides toolkit wise. It has landed right on what zos were aiming for with the rework. The issue is the output of it now is quite a bit ahead of some/most classes now mainly because they have stopped doing much to them until their reworks and they are lacklustre.gammelscroll wrote: »Parrot1986 wrote: »I don’t really want to vote. I main a magplar but play dk from time to time. DK plays really well since the update, it’s very strong and balanced which I’d expect after such a big review.
Ultimately though because other classes haven’t been touched they are quite far behind. Especially when I play magplar there’s a huge gulf in toolkit.
Realistically I’d much rather classes be brought up to DK levels though than trying to nerf them down as it defeats the point of the rework for me.
Dk balanced?? What game are you playing lol
My main problem with the melee DK brawler playstyle we see in ESO PVP is that the melee vs ranged differences are not properly balanced. Melee is 7 meters, while a typical ranged ability is 22 meters. This is ridiculous, its like saying a shotgun can fire three times further than the reach of my arm. Also that 15 meter difference is easily mitigated by the myriads of abilities we have, yet kiting is only really supported by Sorcs and some minor other abilities.
I don't have an issue with seeing how a melee brawler brawls my face in melee. This is the way it should be. My issue is that it is child's play to maintain being in melee, and not just because maps are created that way, but because of the system implemented.
Militan1404 wrote: »Compared to the other classes dk is op, but compared to ww dk is allready kind of lacking. Was under the impression that dk was gonna set the standard for classes to come but with ww beeing even stronger, it seems they going for the classes getting stronger and stronger each rework. If this is how its gonna be then class mastrry is allready a huge fail.
VinnyGambini wrote: »DK will be ok, when his infinite sustain is removed. What makes them op is armor pots and max stats food instead of orzorgas. Basically heart of flame is the only skill that needs to be changed to make dks ok.
Offtopic: sorc and ww infinite sustain should also be adressed the same way.
Militan1404 wrote: »Compared to the other classes dk is op, but compared to ww dk is allready kind of lacking. Was under the impression that dk was gonna set the standard for classes to come but with ww beeing even stronger, it seems they going for the classes getting stronger and stronger each rework. If this is how its gonna be then class mastrry is allready a huge fail.
VinnyGambini wrote: »DK will be ok, when his infinite sustain is removed. What makes them op is armor pots and max stats food instead of orzorgas. Basically heart of flame is the only skill that needs to be changed to make dks ok.
Offtopic: sorc and ww infinite sustain should also be adressed the same way.
Panderbander wrote: »Militan1404 wrote: »Compared to the other classes dk is op, but compared to ww dk is allready kind of lacking. Was under the impression that dk was gonna set the standard for classes to come but with ww beeing even stronger, it seems they going for the classes getting stronger and stronger each rework. If this is how its gonna be then class mastrry is allready a huge fail.
Werewolf is in no way stronger than DK lmao.
Militan1404 wrote: »Panderbander wrote: »Militan1404 wrote: »Compared to the other classes dk is op, but compared to ww dk is allready kind of lacking. Was under the impression that dk was gonna set the standard for classes to come but with ww beeing even stronger, it seems they going for the classes getting stronger and stronger each rework. If this is how its gonna be then class mastrry is allready a huge fail.
Werewolf is in no way stronger than DK lmao.
Yes they are, the only thing dk got to compete with ww is heart of flame, with out it it wouldnt even be a contest. Try duel a dk with a templar(or any of the other weaker classes) and a ww after, a dk you could kill if strong enough a ww would stalemate at best if your lucky, if not you would pressured down fast.