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Nightblade & Vampire Refresh Suggestions

TyeceeR
TyeceeR
Soul Shriven
I appreciate we're probably a long way off the refreshes for Vampire & Nightblade, but I had a few brief thoughts for skills for the team to consider when we get to that point.

Nightblade Adjustments -
Passives
  • Poison Damage Passive - Bonus damage to Poison damage (thematic and relevant to Nightblade execute scaling), and alchemical poisons (effectiveness - duration/potency; it'd be nice to give these some agency as they're rarely used outside of niche PvP cases).
  • Flat Penetration on Critical Strikes - Please bring back the 2,974 but instead on critical strikes; or give it a slightly lower value.
  • Dark Stalker - Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 50%. I think this passive belongs better in the Nightblades kit or at the minimum, bonuses to stealth/sneak as a Nightblade.
  • Shadow Barrier - Scales off resistances rather than the amount of heavy armour equipped or just a single flat 20-second Major Resolve skill. [/i]
  • Born from Shadow - Bonus % damage when leaving stealth, blink, dash passively. Strike from the Shadows could be moved here too.

Active -
  • Shadow Cloak - Bonus passive movement speed whilst slotted/stealthed.

Vampire Adjustments -
Passives
  • Bleed Damage Passive - Bonus damage to Bleed Damage, flat heal once per second when attacking targets affected by Haemorrhaging.
  • Unnatural Movement - Move this to stage 1/2, but also to provide passive minor expedition at all times.
  • Stage 4 Passive - Scaling increased self-healing whilst at low HP and/or heal X HP when you kill an enemy.

Active -
  • Vampiric Drain - Tether-based ability that costs health to cast, but provides HoT. Allows players to move and cast like normal whilst this is active.
    One morph can provide a burst heal, heal over time, and Minor Vitality.
    Whilst the other morph provides Minor Heroism and a HotT.
  • Eviscerate - Change this ability to 3 hit cast. Deals bleed damage. The final hit always applies Haemorrhaging. One morph provides a heal at the end based on the final hit's damage; another morph provides Minor/Major Breach.
  • Estin
    Estin
    ✭✭✭✭✭
    Nightblades need a way to prebuff major brutality within their class kit. They're the only class that cannot and must rely on rally, scribing, or potions to do so, and none of those are really ideal. I'd hope that drain power could be changed so the buff is applied when slotted, or at least allowed to pre cast it to gain the buff. The range of it is so small, and if you just so happen to miss, you end up falling behind in a fight and are forced to cast it again.

    Additionally, Nightblade's ground HOT (Refreshing Path) is the only ground HOT that is highlighted as a dangerous AOE for enemy players despite not doing any damage or applying any negative effect to them. It effectively makes the skill worthless because as soon as you cast it, everyone runs away from it which pulls you out of it. Meanwhile, every other ground HOT doesn't get highlighted. Either fix it or make every ground HOT highlighted as a dangerous AOE.

    Both of these can be short term changes, but they are still something I'd love to see fixed for NB in their refresh so they feel less clunky to play.
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