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Horse Riding Sim or PVP?

dbishop
dbishop
✭✭✭
Dear ZOS,

We need moar spawn points. Timber Yards. Mines. Farms. All should be spawn points for starters. Stage 2 should be making some of the outlying towns spawnable if in your territory. Tents should spawn moar players but also be I a timer.

You have a nice horse riding sim but I really want a MMO war that doesn't involve lengthy periods staring at "Sweatrolls" a$$.

Kind Regards.
  • Nijjion
    Nijjion
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    No just no, it's already so quick to get from 1 place to another.
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Gaudrath
    Gaudrath
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    Dear ZOS. Don't change a thing. Well, maybe make forward camps a bit more fire-proof.

    Lazy insta-gratification crowds these days.
  • beravinprb19_ESO
    beravinprb19_ESO
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    Gaudrath wrote: »
    Lazy insta-gratification crowds these days.
    Forgive me, but when I sign up to PvP, I do it to actually PvP. Sure, admiring the landscape is fun and all, but.... You get the point. Its one thing to disagree with us, but to call us lazy is another thing entirely. I want to put my effort in where it actually matters, the fighting.
    Edited by beravinprb19_ESO on 17 May 2014 15:22
  • Mykah
    Mykah
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    I think the current spawn system is fine. Making spawning and returning to combat faster would just help the zerg while hurting strategic hit and run groups.
  • legiont666ub17_ESO
    Pretty sure in most of the other mmo's i have played there was a slight bit of travel time in between keeps and objectives not sure what your used to.
  • joshisanonymous
    joshisanonymous
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    I strongly disagree. When you make it too easy to get back into the action, death becomes meaningless. You lose that thrill of entering a fight that you really really need to win. You can't even effectively stem off a siege because players will just pop right back up in front of you. This was the case in GW2, where you would very often completely ignore enemy players on your way to your objectives. Why bother fighting them? It was just a distraction because they'd be right back annoying you within 2 minutes or less. You were actually better off just getting to your objective ever so slightly faster.

    (I realize there were other factors causing this to happen in GW2, but I think the inability to remove enemies from the battlefield was arguably a big part in it.)

    Edit: Also, consider what this means for other playstyles. If everyone at a siege is capable of respawning 10 feet from that siege, it cuts down quite a bit on open field skirmishing.
    Edited by joshisanonymous on 17 May 2014 16:05
    Fedrals: PC / NA / EP / NB

  • Mykah
    Mykah
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    Good post Josh.
  • Gaudrath
    Gaudrath
    ✭✭✭
    Gaudrath wrote: »
    Lazy insta-gratification crowds these days.
    Forgive me, but when I sign up to PvP, I do it to actually PvP. Sure, admiring the landscape is fun and all, but.... You get the point. Its one thing to disagree with us, but to call us lazy is another thing entirely. I want to put my effort in where it actually matters, the fighting.

    That depends on what do you mean by PvP. See, I find death penalties to be a really big and defining factor when it comes to PvP - they pretty much set the tone for the entire PvP aspect of the game. Right now, the inconvenience of having to ride a couple of minutes into battle is the ONLY death penalty we have.

    Remove that, and you will get a game where there is absolutely no penalty for suicidal behavior. This means that tactics can fly right out of the window because the only thing you will ever need to win is a big zerg just bashing their collective heads against walls until they can climb over them using the mountain of their earlier corpses.

    Positioning, and being able to cut off the bloody reinforcements is a big part of the overall strategic game. Forcing the enemy to a relatively distant spawn point is the only way to do this.
  • Xancathb16_ESO
    Xancathb16_ESO
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    Strongly disagree, you reach destinations fast enough as it is in Cyrodil, any sooner would make siege defense far too difficult among other issues.
  • lao
    lao
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    dbishop wrote: »
    Dear ZOS,

    We need moar spawn points. Timber Yards. Mines. Farms. All should be spawn points for starters. Stage 2 should be making some of the outlying towns spawnable if in your territory. Tents should spawn moar players but also be I a timer.

    You have a nice horse riding sim but I really want a MMO war that doesn't involve lengthy periods staring at "Sweatrolls" a$$.

    Kind Regards.

    uhm, just stop dying all the time? i solo 100% of the time and i dont consider travelling times an issue. infact if there were even more spawnpoints it would be rly hard to find small scale skirmishes. let ppl travel abit so theres more opportunities to gank them on the way :)
  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    lao wrote: »
    dbishop wrote: »
    Dear ZOS,

    We need moar spawn points. Timber Yards. Mines. Farms. All should be spawn points for starters. Stage 2 should be making some of the outlying towns spawnable if in your territory. Tents should spawn moar players but also be I a timer.

    You have a nice horse riding sim but I really want a MMO war that doesn't involve lengthy periods staring at "Sweatrolls" a$$.

    Kind Regards.

    uhm, just stop dying all the time? i solo 100% of the time and i dont consider travelling times an issue. infact if there were even more spawnpoints it would be rly hard to find small scale skirmishes. let ppl travel abit so theres more opportunities to gank them on the way :)
    I'm in the same boat. The only difference is my server has low population, so I need to hang around the reinforcement lines. As such, I often get swarmed by a mob of 20 enemies. The return times just seem cruel when you can get outnumbered and killed so easily.
    Edited by beravinprb19_ESO on 18 May 2014 09:42
  • lao
    lao
    ✭✭✭✭
    lao wrote: »
    dbishop wrote: »
    Dear ZOS,

    We need moar spawn points. Timber Yards. Mines. Farms. All should be spawn points for starters. Stage 2 should be making some of the outlying towns spawnable if in your territory. Tents should spawn moar players but also be I a timer.

    You have a nice horse riding sim but I really want a MMO war that doesn't involve lengthy periods staring at "Sweatrolls" a$$.

    Kind Regards.

    uhm, just stop dying all the time? i solo 100% of the time and i dont consider travelling times an issue. infact if there were even more spawnpoints it would be rly hard to find small scale skirmishes. let ppl travel abit so theres more opportunities to gank them on the way :)
    I'm in the same boat. The only difference is my server has low population, so I need to hang around the reinforcement lines. As such, I often get swarmed by a mob of 20 enemies. The return times just seem cruel when you can get outnumbered and killed so easily.

    dno i find it rather easy to avoid the zergs. ill give u a little hint. key to successful solo is either be a vamp or run an armor set that gives sneak speed bonus or if ur a NB run concealed weapon.
  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    lao wrote: »
    lao wrote: »
    dbishop wrote: »
    Dear ZOS,

    We need moar spawn points. Timber Yards. Mines. Farms. All should be spawn points for starters. Stage 2 should be making some of the outlying towns spawnable if in your territory. Tents should spawn moar players but also be I a timer.

    You have a nice horse riding sim but I really want a MMO war that doesn't involve lengthy periods staring at "Sweatrolls" a$$.

    Kind Regards.

    uhm, just stop dying all the time? i solo 100% of the time and i dont consider travelling times an issue. infact if there were even more spawnpoints it would be rly hard to find small scale skirmishes. let ppl travel abit so theres more opportunities to gank them on the way :)
    I'm in the same boat. The only difference is my server has low population, so I need to hang around the reinforcement lines. As such, I often get swarmed by a mob of 20 enemies. The return times just seem cruel when you can get outnumbered and killed so easily.

    dno i find it rather easy to avoid the zergs. ill give u a little hint. key to successful solo is either be a vamp or run an armor set that gives sneak speed bonus or if ur a NB run concealed weapon.
    While I thank you for the advice, the only change I need for my play style to be viable is for corpses to stop locking me in combat and getting me killed because I can't sneak.
    Edited by beravinprb19_ESO on 18 May 2014 14:04
  • Dleatherus
    Dleatherus
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    dbishop wrote: »
    Dear ZOS,

    We need moar spawn points. Timber Yards. Mines. Farms. All should be spawn points for starters. Stage 2 should be making some of the outlying towns spawnable if in your territory. Tents should spawn moar players but also be I a timer.

    You have a nice horse riding sim but I really want a MMO war that doesn't involve lengthy periods staring at "Sweatrolls" a$$.

    Kind Regards.

    couldn't disagree more

    there are some who think there is too little fast travel

    there are the majority (from what i see) who think it's about right

    and there are the minority that think there is too much fast travel


    I fall into the last category - if one alliance is dominating a map it is usually due to superior numbers, superior skills, or a combo of both - so far all is good

    add the ability to zip from one side of the map to another with a zerg and quashing 'rebellions' is real easy

    trying to take throne keeps/enemy home keeps now becomes far riskier for the aggressor with their superior/numbers/tactics for if they die they have a longer run back (never more than half the map), and easier for the outnumbered/outmaneuvered defenders who have a comparatively shorter run back time

    i'd love to see where fast travel is limited to just between your own home keeps (if you own them and a resource) and that you need to PLAN where to go next - the success/failure has consequences to the strategic side of the game instead of practically being able to pull out a communicator and teleport wherever you want

    i know this would be too much for many/most of the players - but man i'd jump all over a campaign that had this as a ruleset

    D.
    Edited by Dleatherus on 18 May 2014 14:32
    Stands in Puddles VR12 NB
    Dleatherus VR10 Templar

    Emperor Farmers, cheaters and exploiters - just like cockroaches in real life, Tamriel will never be rid of them
  • lao
    lao
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    lao wrote: »
    lao wrote: »
    dbishop wrote: »
    Dear ZOS,

    We need moar spawn points. Timber Yards. Mines. Farms. All should be spawn points for starters. Stage 2 should be making some of the outlying towns spawnable if in your territory. Tents should spawn moar players but also be I a timer.

    You have a nice horse riding sim but I really want a MMO war that doesn't involve lengthy periods staring at "Sweatrolls" a$$.

    Kind Regards.

    uhm, just stop dying all the time? i solo 100% of the time and i dont consider travelling times an issue. infact if there were even more spawnpoints it would be rly hard to find small scale skirmishes. let ppl travel abit so theres more opportunities to gank them on the way :)
    I'm in the same boat. The only difference is my server has low population, so I need to hang around the reinforcement lines. As such, I often get swarmed by a mob of 20 enemies. The return times just seem cruel when you can get outnumbered and killed so easily.

    dno i find it rather easy to avoid the zergs. ill give u a little hint. key to successful solo is either be a vamp or run an armor set that gives sneak speed bonus or if ur a NB run concealed weapon.
    While I thank you for the advice, the only change I need for my play style to be viable is for corpses to stop locking me in combat and getting me killed because I can't sneak.

    that bug is annoying yea but if ur a NB u can use cloak to get out of plain sight of the zerg and then hide behind a rock or a tree etc till sneak kicks in. saved me many many times. i can see this beeing a big issue if ur not a NB tho
  • DarienFrey
    DarienFrey
    Soul Shriven
    I think instead of having more spawning points they should fix the problem with the forward camps being buggy.
    Officer of Aquilare Volanti of the Aldmeri Dominion on Auriel's bow EU
  • weirdkitten
    I thought it was a login screen simulator? Horse riding simulator sounds like a dream :p
  • lao
    lao
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    I thought it was a login screen simulator? Horse riding simulator sounds like a dream :p

    QFT

  • Snit
    Snit
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    Die less. Also, buy apples.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • joanjett
    joanjett
    ✭✭✭
    I like cheese ;)
    When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yessir, the check is in the mail."
  • Corithna
    Corithna
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    Gaudrath wrote: »
    Lazy insta-gratification crowds these days.
    Forgive me, but when I sign up to PvP, I do it to actually PvP. Sure, admiring the landscape is fun and all, but.... You get the point. Its one thing to disagree with us, but to call us lazy is another thing entirely. I want to put my effort in where it actually matters, the fighting.

    Then stop dying and realize that the run back, as long as it is, is the price you pay for not staying alive. It all plays into the tactical nature of Cyrodiil. Or better yet make sure you have a few forward camps set up prior to engaging so that you don't have to stare at Sweetroll's tail.
    For all the millions of pages of codified law we have enacted in this nation alone, all of it, every word, sentence, paragraph and nuance, is steeped in the singular idea of this:

    "Be good to one another."
  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    Corithna wrote: »
    Gaudrath wrote: »
    Lazy insta-gratification crowds these days.
    Forgive me, but when I sign up to PvP, I do it to actually PvP. Sure, admiring the landscape is fun and all, but.... You get the point. Its one thing to disagree with us, but to call us lazy is another thing entirely. I want to put my effort in where it actually matters, the fighting.
    Then stop dying and realize that the run back, as long as it is, is the price you pay for not staying alive. It all plays into the tactical nature of Cyrodiil. Or better yet make sure you have a few forward camps set up prior to engaging so that you don't have to stare at Sweetroll's tail.
    In other words, run in a large group (aka zerg) and dont be the first into the fight. That way you can determine if the fight is going well, or if not, you can retreat before anyone picks a fight with you. Oh, and you get the bonus of forward camps to respawn at. So what can you suggest to those of us who don't like zerging? Just don't try to engage in any PvP?
    Edited by beravinprb19_ESO on 19 May 2014 11:19
  • Grimm
    Grimm
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    Well one sure fire way to not have to run all that way is to not die...so...
    Balu'dar Grimm
    Pack Warden
    The Westwind Claws
    NA/DC
  • Censorious
    Censorious
    ✭✭✭✭
    Grimm wrote: »
    Well one sure fire way to not have to run all that way is to not die...so...

    This^^
    The whole point of the game is to avoid dying. For some strange reason there's a whole bunch of people who seem to think it's cheating.
    They get upset when people group up - they get upset when people BE escape. They even get upset when people use stealth (They're not allowed - only rogues should stealth!)

    :D
    'Clever' sigs get old real fast - just like this one.
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