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Old Zos returned?

Mattymoo92
Mattymoo92
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I thought we were done with massive blanket nerfs? Disabling items for an entire section of the game is ridiculous.
  • Kickimanjaro
    Kickimanjaro
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    It seems it may have been the old ZOS in a mask this whole time.
    good thoughts, good words, good actions
  • ItsNotLiving
    ItsNotLiving
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    Dude it broke PvP since it came out. It had to go.
  • Mattymoo92
    Mattymoo92
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    It seems it may have been the old ZOS in a mask this whole time.

    I’m extremely disappointed with the combat team, [snip]
    [edited for bashing]
    Edited by ZOS_Icy on 29 June 2026 15:51
  • WalkingBomb
    WalkingBomb
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    It was the right choice, extremely problematic in pvp; yet very essential for pve builds that don't have good class ultimates to use. Nothing ridiculous about it.
  • beer781993
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    Absolutely... plus the reworks. Now one class after the other will be overtuned for a few months. Game Balance = 0.

    Then we have the Pvp nerfs that ruin items for Pve.

  • Mattymoo92
    Mattymoo92
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    Dude it broke PvP since it came out. It had to go.

    Maybe nerf it instead of removing it??? This is the kind of actions that they used to do that ruined PvP the first time…

    Now PvP will be fully DKs
  • Horace-Wimp
    Horace-Wimp
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    What was nerfed?
    PC NA.
  • Kickimanjaro
    Kickimanjaro
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    good thoughts, good words, good actions
  • WalkingBomb
    WalkingBomb
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    DKs being stronger in PvP is indeed a concern for the time being, but it's not a good reason to not fix the abomination that SPS had become in PvP; Two wrongs don't make a right. I'm sure DK will be brought in line eventually, or maybe the rest will be brought in line with DK as more reworks come; I recognize concerns that this will take a while, other class masteries can help tide us over (remember, they're highly iterative).
  • Malprave
    Malprave
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    So players work hard to obtain a new item. They make builds utilizing the item spending time, gold, and resources. Zos ruins the item by completely switching it off. Yeah, whether anyone wants to acknowledge it or not, that’s absolutely the same old Zos!
  • JustLovely
    JustLovely
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    "Meet the new boss, same as the old boss....."

    It's just how the song goes.

    However, in this case, the nerf to the signat was very warranted. They did it right this time, for both PvP and PvE. The signat was massively over performing in every area of the game. The graphs others have posted in other threads about this show that very clearly.

    Edited by JustLovely on 29 June 2026 15:24
  • WalkingBomb
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    Malprave wrote: »
    So players work hard to obtain a new item. They make builds utilizing the item spending time, gold, and resources. Zos ruins the item by completely switching it off. Yeah, whether anyone wants to acknowledge it or not, that’s absolutely the same old Zos!

    I don't think anyone "worked hard" to obtain Signet given how easy it was to get; PvP builds are always iterative and at risk for requiring constant updates, this is especially true if you're chasing the "newest strongest item". I don't really see the problem with this; the mythic should still be quite functional for PvE builds where it fills an important niche for pure classes with niche ultimates you might not use.
  • Malprave
    Malprave
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    I’ll tell you what’s going to happen here if Zos keeps it up. The average player of the game is going to end up running a subclass beam build again. When they continually nerf anything that actually works this is where it’s going.
  • old_mufasa
    old_mufasa
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    Dude it broke PvP since it came out. It had to go.

    Couldn't you say the same thing for the DK rework?
  • old_mufasa
    old_mufasa
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    Malprave wrote: »
    So players work hard to obtain a new item. They make builds utilizing the item spending time, gold, and resources. Zos ruins the item by completely switching it off. Yeah, whether anyone wants to acknowledge it or not, that’s absolutely the same old Zos!

    I don't think anyone "worked hard" to obtain Signet given how easy it was to get; PvP builds are always iterative and at risk for requiring constant updates, this is especially true if you're chasing the "newest strongest item". I don't really see the problem with this; the mythic should still be quite functional for PvE builds where it fills an important niche for pure classes with niche ultimates you might not use.

    The working hard part isn't the signet itself it was getting all the gear upgrading all the gear etc if you weren't an old timer that had a lot of resources people probably put in a good amount of grinding to get the right sets and getting everything to yellow gear to me good use of it.
  • JustLovely
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    old_mufasa wrote: »
    Dude it broke PvP since it came out. It had to go.

    Couldn't you say the same thing for the DK rework?

    Not really. DK's can't one shot range gank from stealth, which really shouldn't be a thing in any game.
  • Mattymoo92
    Mattymoo92
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    JustLovely wrote: »
    old_mufasa wrote: »
    Dude it broke PvP since it came out. It had to go.

    Couldn't you say the same thing for the DK rework?

    Not really. DK's can't one shot range gank from stealth, which really shouldn't be a thing in any game.

    Neither can any other class… never once have I been one shotted, maybe try keeping your buffs up????
  • JustLovely
    JustLovely
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    Mattymoo92 wrote: »
    JustLovely wrote: »
    old_mufasa wrote: »
    Dude it broke PvP since it came out. It had to go.

    Couldn't you say the same thing for the DK rework?

    Not really. DK's can't one shot range gank from stealth, which really shouldn't be a thing in any game.

    Neither can any other class… never once have I been one shotted, maybe try keeping your buffs up????

    Ah, I see now. You were one of those using the broken mythic.

    Claiming you've never been one shotted isn't credible. Even the most skilled players don't have their buffs up while mounted.

    One shot ganking from stealth isn't something that should be a thing in any PvP environment.

    Edited by JustLovely on 29 June 2026 15:36
  • Sallymen
    Sallymen
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    Shattered Path Signet's nerf is 100% justified. It over performed in PvP, gave DPS no choice but to run it in PvE or else lose potential damage. It needed to be nerf because it was objectively the best option to use in all forms of content. That being said, I am glad they didn't nerf everything else for the sake of Signet.

    Was it a grind to get? Yes.
    Did the grind justify it being super dominant in PvP/PvE? No, I don't think so.

    This was honestly the best case scenario for bringing the power of the Signet down. The alternative would have been nerfing status effect damage on classes and other sets and even nerfing Werewolf damage.
    PC/NA CP 3600
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  • WalkingBomb
    WalkingBomb
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    Mattymoo92 wrote: »
    JustLovely wrote: »
    old_mufasa wrote: »
    Dude it broke PvP since it came out. It had to go.

    Couldn't you say the same thing for the DK rework?

    Not really. DK's can't one shot range gank from stealth, which really shouldn't be a thing in any game.

    Neither can any other class… never once have I been one shotted, maybe try keeping your buffs up????

    You probably haven't seen why this signet is problematic, or you've seen it but failed to comprehend what happened. The state of DK is unrelated, you can encourage a better PvP balance between the classes without keeping SPS in PvP.
  • JonnAndCo
    JonnAndCo
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    I play a DPS tank in PvP. I have been "one shotted" or close to it while riding mounted to the next fight. You cant always be buffed in a PvP game that requires a fair bit of riding.
  • Mattymoo92
    Mattymoo92
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    Mattymoo92 wrote: »
    JustLovely wrote: »
    old_mufasa wrote: »
    Dude it broke PvP since it came out. It had to go.

    Couldn't you say the same thing for the DK rework?

    Not really. DK's can't one shot range gank from stealth, which really shouldn't be a thing in any game.

    Neither can any other class… never once have I been one shotted, maybe try keeping your buffs up????

    You probably haven't seen why this signet is problematic, or you've seen it but failed to comprehend what happened. The state of DK is unrelated, you can encourage a better PvP balance between the classes without keeping SPS in PvP.

    They’ve made PvP balance worse though [snip] I already said they should have NERFED IT not removed it
    [edited for bashing]
    Edited by ZOS_Icy on 29 June 2026 15:52
  • Mattymoo92
    Mattymoo92
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    Sallymen wrote: »
    Shattered Path Signet's nerf is 100% justified. It over performed in PvP, gave DPS no choice but to run it in PvE or else lose potential damage. It needed to be nerf because it was objectively the best option to use in all forms of content. That being said, I am glad they didn't nerf everything else for the sake of Signet.

    Was it a grind to get? Yes.
    Did the grind justify it being super dominant in PvP/PvE? No, I don't think so.

    This was honestly the best case scenario for bringing the power of the Signet down. The alternative would have been nerfing status effect damage on classes and other sets and even nerfing Werewolf damage.


    Then nerf it not remove it genius…
  • Mattymoo92
    Mattymoo92
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    JustLovely wrote: »
    Mattymoo92 wrote: »
    JustLovely wrote: »
    old_mufasa wrote: »
    Dude it broke PvP since it came out. It had to go.

    Couldn't you say the same thing for the DK rework?

    Not really. DK's can't one shot range gank from stealth, which really shouldn't be a thing in any game.

    Neither can any other class… never once have I been one shotted, maybe try keeping your buffs up????

    Ah, I see now. You were one of those using the broken mythic.

    Claiming you've never been one shotted isn't credible. Even the most skilled players don't have their buffs up while mounted.

    One shot ganking from stealth isn't something that should be a thing in any PvP environment.

    Incase you or anyone doesn’t understand what nerf means

    In gaming, to "nerf" means to weaken or reduce the effectiveness of a character, weapon, or ability. Developers do this in updates to maintain competitive balance and ensure gameplay remains fair.

    They didn’t nerf the mythic they removed it
  • Sallymen
    Sallymen
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    Mattymoo92 wrote: »
    [quote="Then nerf it not remove it genius…

    It is literally still in the game. You can still use it for PvP if you want.The only thing that changed is that the extra damage only applies to monsters. You can still stack status effects. Saying that it is "Removed" is overreacting.
    PC/NA CP 3600
    Content Player
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    Current Undaunted Key Count: 8,279
  • Mattymoo92
    Mattymoo92
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    Sallymen wrote: »
    Mattymoo92 wrote: »
    [quote="Then nerf it not remove it genius…

    It is literally still in the game. You can still use it for PvP if you want.The only thing that changed is that the extra damage only applies to monsters. You can still stack status effects. Saying that it is "Removed" is overreacting.

    It’s now useless in PvP , a mythic that applies a status effect every 2 seconds is useless…
  • Mattymoo92
    Mattymoo92
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    Signet wasn’t too strong, yes it did lots of damage but as the trade off you need to build around it which means being extremely squishy…
  • JustLovely
    JustLovely
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    Mattymoo92 wrote: »
    JustLovely wrote: »
    Mattymoo92 wrote: »
    JustLovely wrote: »
    old_mufasa wrote: »
    Dude it broke PvP since it came out. It had to go.

    Couldn't you say the same thing for the DK rework?

    Not really. DK's can't one shot range gank from stealth, which really shouldn't be a thing in any game.

    Neither can any other class… never once have I been one shotted, maybe try keeping your buffs up????

    Ah, I see now. You were one of those using the broken mythic.

    Claiming you've never been one shotted isn't credible. Even the most skilled players don't have their buffs up while mounted.

    One shot ganking from stealth isn't something that should be a thing in any PvP environment.

    Incase you or anyone doesn’t understand what nerf means

    In gaming, to "nerf" means to weaken or reduce the effectiveness of a character, weapon, or ability. Developers do this in updates to maintain competitive balance and ensure gameplay remains fair.

    They didn’t nerf the mythic they removed it

    The mythic is still in game. It's just not effective against players.

    Seems like you are just really upset to have your PvP crutch taken away.

    Range ganking from stealth really shouldn't be a thing in any PvP environment.
  • Mattymoo92
    Mattymoo92
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    JustLovely wrote: »
    Mattymoo92 wrote: »
    JustLovely wrote: »
    Mattymoo92 wrote: »
    JustLovely wrote: »
    old_mufasa wrote: »
    Dude it broke PvP since it came out. It had to go.

    Couldn't you say the same thing for the DK rework?

    Not really. DK's can't one shot range gank from stealth, which really shouldn't be a thing in any game.

    Neither can any other class… never once have I been one shotted, maybe try keeping your buffs up????

    Ah, I see now. You were one of those using the broken mythic.

    Claiming you've never been one shotted isn't credible. Even the most skilled players don't have their buffs up while mounted.

    One shot ganking from stealth isn't something that should be a thing in any PvP environment.

    Incase you or anyone doesn’t understand what nerf means

    In gaming, to "nerf" means to weaken or reduce the effectiveness of a character, weapon, or ability. Developers do this in updates to maintain competitive balance and ensure gameplay remains fair.

    They didn’t nerf the mythic they removed it

    The mythic is still in game. It's just not effective against players.

    Seems like you are just really upset to have your PvP crutch taken away.

    Range ganking from stealth really shouldn't be a thing in any PvP environment.

    Why shouldn’t it be a thing? “Play your own way” is literally Zos words… bow Nb used to be a thing… so ur point really makes 0 sense
  • Destai
    Destai
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    Regarding this thread's title, I think overall ZOS is still ZOS, for better or worse. I was willing to give them a chance this year, and there's just been a few pivotal moments where it's obvious the core issues haven't changed. It's hard to get excited about things when those persist.

    For me those are:
    • Combat balance changes that feel disrespectful of player efforts or feedback
    • Favoring engagement and purchasing incentives over player agency (Tomes Points expiration, Horse training, daily Tome activities).
    • A focus on time-limited content.
    • Lacking rewards outside of Tomes.
    • Unappealing story writing.
    • Social features being launched without opt-outs.
    • Attractive cosmetics largely focused in the store.

    We've mostly seen improvement on QoL adjustments, PTS summaries, and some flexibility on cosmetic changes with the class reworks. That's all commendable, but I feel like the core issues are still there in varying degrees. And honestly, I don't think that's going to change with the existing content, combat, and monetization teams. They have their ways of approaching things, for better or worse, and I don't see that truly changing.

    Regarding this thread's actual topic, new sets should launch in a more balanced state at this point. Especially given the combat leadership has been static for some time now. Instead there's balance issues that seem obvious to players and later spiral out of control like we're seeing here.

    This is why I asked if the combat team could start sharing their builds and parses. Because again, their understanding of the game is routinely being called into question, as these controversies keep happening. I want them to demonstrate they actually understand the combat system as a player, not just as a developer. Given that's not happened, it's hard not to assume they're either unable or unwilling to do so.
    Edited by Destai on 1 July 2026 14:01
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