


The ONE aspect where I'd want the game to be floaty is the one where it's too damn heavy grounded: Mounts physics!!! WHY??? Why any time my mount "falls" for 1 inch it loses its sprint and has to restart from stopped - oh c'mon, please!!!It’s okay for a game to look its age. I wish they’d update movement so it has some weight to it though. New World kinda had that. Most new players say the game feels floaty sometimes.
Personally, I'd really much approve a similar upgrade to ESO models.
The ONE aspect where I'd want the game to be floaty is the one where it's too damn heavy grounded: Mounts physics!!! WHY??? Why any time my mount "falls" for 1 inch it loses its sprint and has to restart from stopped - oh c'mon, please!!!It’s okay for a game to look its age. I wish they’d update movement so it has some weight to it though. New World kinda had that. Most new players say the game feels floaty sometimes.Personally, I'd really much approve a similar upgrade to ESO models.
EDIT: BUT looking at the light in the eyes fading away, I think we can guess that's exactly what happened with Ithelia's model, and that model was really baaad; nothing as advertised too.
One thing happening (at least on console) often recently is that characters body will show the lines of the polygons. I thought we got rid of that bug, but it's still there: I can see a line going down the spine and one around the neck; one over shoulders too. It's kinda subtle, but it is there.

The ONE aspect where I'd want the game to be floaty is the one where it's too damn heavy grounded: Mounts physics!!! WHY??? Why any time my mount "falls" for 1 inch it loses its sprint and has to restart from stopped - oh c'mon, please!!!It’s okay for a game to look its age. I wish they’d update movement so it has some weight to it though. New World kinda had that. Most new players say the game feels floaty sometimes.Personally, I'd really much approve a similar upgrade to ESO models.
EDIT: BUT looking at the light in the eyes fading away, I think we can guess that's exactly what happened with Ithelia's model, and that model was really baaad; nothing as advertised too.
One thing happening (at least on console) often recently is that characters body will show the lines of the polygons. I thought we got rid of that bug, but it's still there: I can see a line going down the spine and one around the neck; one over shoulders too. It's kinda subtle, but it is there.
ESO's models are much more detailed than that. It would be a downgrade.
As for the console problem, that's a technology limitation as much as a coding snafu.
A very quick screenshot and edit:
Left is ESO, lots of detail on the skin and shading. Right is FFXIV with no detail and some simple shading.
The ONE aspect where I'd want the game to be floaty is the one where it's too damn heavy grounded: Mounts physics!!! WHY??? Why any time my mount "falls" for 1 inch it loses its sprint and has to restart from stopped - oh c'mon, please!!!It’s okay for a game to look its age. I wish they’d update movement so it has some weight to it though. New World kinda had that. Most new players say the game feels floaty sometimes.Personally, I'd really much approve a similar upgrade to ESO models.
EDIT: BUT looking at the light in the eyes fading away, I think we can guess that's exactly what happened with Ithelia's model, and that model was really baaad; nothing as advertised too.
One thing happening (at least on console) often recently is that characters body will show the lines of the polygons. I thought we got rid of that bug, but it's still there: I can see a line going down the spine and one around the neck; one over shoulders too. It's kinda subtle, but it is there.
ESO's models are much more detailed than that. It would be a downgrade.
As for the console problem, that's a technology limitation as much as a coding snafu.
A very quick screenshot and edit:
Left is ESO, lots of detail on the skin and shading. Right is FFXIV with no detail and some simple shading.
Yeah, ESO's character creator is weirdly limited. There's a lot of low-hanging fruit for improvements there. More hair colours. Less locking hair styles, facial hair, hair colour, and skin colour by race. Improved feet textures (as people keep noting the sausage toes on outfits with sandals/bare feet, it's actually distracting how bad those are.) Tusk customisation. Separating out eye customisation from face paint customisation from scar customisation from makeup customisation. Allowing players to colour their hair, eyebrows, and facial hair separately, which is a very normal thing in real life. Most people don't have identically coloured hair across their entire bodies. An option to hide all body hair, which is the norm in some Elven cultures. An option to customise a character with collections items you have unlocked on your account, like premium skins, hairstyles, body markings, etc. The ability to change the lighting in the character creator. None of those changes have to alter existing characters. I mean, I guess on the feet. If someone here wants to argue in favour of the current sausages, I'll be genuinely shocked.
We're going to get a pretty wide spread of responses on how necessary something like this is because different races have better and worse character creators. The Orc Male one is atrocious, I'd really like to see some expanded options and a second glance at the absolute marble-sized hives they have packing their gums near their jaw. But let's appeal to some common sense: generic NPCs shouldn't be able to look more distinct and unique than player characters, right? Because under the current system, they can and do. NPC Altmer can wear black hair. Players can't. And does anyone love a system where you need to pay 25 real dollars to unlock 90% of customisation options in the free base game? Because that's what we have currently with the cosmetic packs on the store. If you roll a Redguard and want to wear an Imperial hairstyle, that's 10 USD. If you roll a Dunmer and want to wear an Altmer earring, that's 10 USD.
I personally wouldn't mind a texture update either, but I understand the general concerns around it. Zenimax built up some good will with me as far as visual design goes when they did right by the werewolf visual overhaul. I'm willing to believe they could do well revisiting player characters.
tomofhyrule wrote: »Remeber that Ithelia was the “improved model,” and how well she was received.
Character models are far, far behind the quality seen anywhere else in the game. Environments, lighting, materials... even some particles and effects. This is specially glaring with armors and motifs, that we see literally next to them.
I reaaally hope ZOS considers updating the base models. It would make player characters more appealing for screenshots. It would make NPCs and dialogue look better.
While it would be nice to see a full remake, that might be unreasonable to ask for at this point. Specially with the amount of dialogue, animations, and customization options.
But, keeping the same skeleton and animations while increasing polygon count and texture resolution would go a long way. I don't think there's urgent need of anything more drastic than that.
The ONE aspect where I'd want the game to be floaty is the one where it's too damn heavy grounded: Mounts physics!!! WHY??? Why any time my mount "falls" for 1 inch it loses its sprint and has to restart from stopped - oh c'mon, please!!!It’s okay for a game to look its age. I wish they’d update movement so it has some weight to it though. New World kinda had that. Most new players say the game feels floaty sometimes.Personally, I'd really much approve a similar upgrade to ESO models.
EDIT: BUT looking at the light in the eyes fading away, I think we can guess that's exactly what happened with Ithelia's model, and that model was really baaad; nothing as advertised too.
One thing happening (at least on console) often recently is that characters body will show the lines of the polygons. I thought we got rid of that bug, but it's still there: I can see a line going down the spine and one around the neck; one over shoulders too. It's kinda subtle, but it is there.
ESO's models are much more detailed than that. It would be a downgrade.
As for the console problem, that's a technology limitation as much as a coding snafu.
A very quick screenshot and edit:
Left is ESO, lots of detail on the skin and shading. Right is FFXIV with no detail and some simple shading.
Yet the XIV face looks better especially in the setting IMO. It's hard to make good looking faces especially on male characters. That character from ESO looks rather hideous lol.
ESO's characters have a very "blocky" feel to their bodies and sometimes square-looking heads like in that screenshot. I'd love some improvements.

Yeah, ESO's character creator is weirdly limited.
Yeah, ESO's character creator is weirdly limited.
Limited?
3 different face types than can be mixed plus 31 sliders for different parts of said face.
3 different body types than can be mixed plus 12 sliders for different parts of said body.
That is an absolute truckload of customisation
