could we PLEASE do away with many abilities lasting only 10 seconds? like just going through one rotation of a bar takes like 3 to 4 seconds if your fast or if you get interrupted, it could even take like 5 to even 7 seconds so by the time you get to your front bar, your basically SCREWED hardcore cause now you need to INSTANTLY pop back to your backbar to restart some of the key abilities you need which i realized is especially painful on healers as i just started making a support healer warden and HOOLLLYYY HELL..... IT IS PAIN BRO....... literally 2 of the abilites ALL healers should have being regeneration and combat prayer last 10 damn seconds meaning even on your front bar, you have to pop that CONSTANTLY and if you dare put either back bar because you need certain abilites slotted for passive effects, than WOE BE UPON YOU.......
legit, could all ablites that last 10 seconds be buffed to 20 seconds and all ablities that last 15 be buffed to 30 for ease of rotation management? i wouldnt even mind resource costs being increased and this isnt me wanting regeneration to be buffed to heal like 10k a second but just that durations themselves need to be increased ACROSS THE BOARD frankly and also on a side note, part of why i chose to do warden healer was cause i had some sneaky ideas to make myself more of a off healer focusing on debuff and buff support rather than brute force healing.
i also will admit i partially chose warden cause i also liked both the cliff razer and fetcher fly swarm abilites skill styles that made them into crows and it really sucks that the cliff razer damage buff also only lasts 10 seconds but AT LEAST that one is a clear front bar style ability but man do i HOPE that when the warden refresh comes along, that gets changed to maybe lets just say idk, be an 8m radius on self ability at base that works like the sorcerer storm ability that creates the whirlwind but maybe instead this one has a morph that make it grow in radius and apply minor maim or maybe cowardice while doing more damage but also costing A LOT more under the pretense the birds are pecking at the enemies far more fiercly and panicing the enemies and disorenting them heavily so they cant fight as well and take more damage OR another that keeps the radius and cost the same but instead gives to your allies minor resolve as well as protection under the concept that they instead focus their efforts on taking hits for your allies and less on attacking the enemy but that to do this, they cant disperse as much as the other swarm morph does cause that would be a interesting take on the fact that the warden also gives out major resolve in a at least 8m radius around them that goes up to a posisble 36m radius tho everyone chooses the one that gives you minor protection cause why wouldnt you?