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Templars: Need your opinion, how do you currently feel about pure class templar?

  • Wildberryjack
    Wildberryjack
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    Good
    I play mine pure class and enjoy it. He can hold his own with just about anything. I don't feel the need to subclass him at all.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Radiate77
    Radiate77
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    Neutral
    Gabriel_H wrote: »
    Radiate77 wrote: »
    Gabriel_H wrote: »
    Luneca wrote: »
    From a PvP perspective nothing has really changed IMO. Though it depends on the build.

    I have 9 PvP templars and I can tell you that the masteries in templar were at least better than NB, but templar's main problem isn't a stat-based issue.

    Sure I can go over 9000 WD/SD, but it doesn't actually matter this patch and won't matter for a while (at least in PvP) because of a few things:

    1. Templar as a class is bad, we'll expand on that with the other points

    2. Templar lacks skills actually work slotting

    I don't know about the other templars, but when I play the class my bar does not have many templar skills and never all templar skills. Aside from jabs which is usually on the bar just because it's AoE, there isn't a templar skills I have consistently slotted or a skill line I am not willing to give up for subclassing. That's because the skills aren't really worth slotting versus what I could be slotting.

    Templar still lacks a slottable skill that provides major crit or another buff worth having -- just like nEcro, and forcing me to run potions, magelight/camo hunter (that are still 1 bar for some reason that escapes common sense by now), or other skills I don't want to slot means I have to waste a slot for at least 1 useless skill (or take a useless action) where I wouldn't be on warden, NB, sorc, DK, arcanist (at least they get major brutality/sorcery with a slot table). sun fire and it's morphs have no combat utility in PvP due to the overnerfing of DoTs and fact that they can be easily dodged anyway. It's a bad skill and I dont' think anyone uses it really in PvE either

    This is something ZOS could have addressed easily without reworking the classes, but for some reason refuses to do so for templar and necromancer. And this slottable major savagery thing is an example of what I mean by ZOS not bringing universal options up to date and providing at least a proper stop-gap for the classes that aren't being reworked

    3. Templar heals falling behind other options ZOS compares them to

    A class that used to be defined by healing is outperformed by nearly every other class in the game except only one skill in the class: extended ritual. I heal in PvP all the time, and I'm not joking -- I only slot extended ritual on my templars, if I even slot that. On a class that used to be defined by healing, I'm not slotting the heals provided by the class because they fall behind subclassed heals, and they also fall behind even scribed heals. There is nothing unique or purposeful about templar healing and hasn't been for a long while. The masteries do not properly address this because you only get two options, and even if you did get to slot all of them that isn't really enough to bring these skills into line when they aren't worth slotting.

    ^ That right there is reality, and exactly why I oppose the idea of ZOS attempting to pigeonhole templar into healing/tanking when the class is actually one of the worst ones to choose in PvP right now. I don't want to be pigeonholed into a role the class currently sucks at versus every other option. At least Necro has the revive ult, and arcanist provides group shields.

    The lack of a self-only burst heal is a nice triple slap if you're pure classing and have tried other options subclassing that provides one. I honestly cannot understand the logic here: the dev team wants the class to be a group healer or buff support, and it sucks at it on every level versus every other option and lacks anything unique.

    And that armor buff idea they are trying to push is not a solution, it's just a nerf to templars that didn't ask for it.

    4. Templar damage options, that is the skills that do damage are lackluster and also not worth slotting in a PvP context

    I don't think I need to even explain this one. I am sure EVERYONE that plays templar knows what I mean. How many of you really slot anything from Dawn's Wrath after all the nerfing they've done? Maybe Living Dark and the Nova; maybe Piercing Javeling and it's morphs. But Living Dark isn't a damage skill, and Nova is an ult. The skills aren't worth slotting!

    Wow, what a strange thing to have to say AGAIN about the class. Too many skills aren't worth slotting which leads me to go to the final point that I think I've already said before on these forums regarding templar (and necromancer):

    TLDR: Templar has not identity and excels at absolutely nothing any other class couldn't do better. The masteries do nothing to address them because the class' issues lies in it's terrible skill lines that have little to nothing to offer v. subclassing and scribing.

    You can get hugeeeeeeee weapon and spell damage, but you have no real skills to actually exploit and make use of it. In exchange for the stat boost you give up TOO MUCH POSSIBILITY that you gain from subclassing. You lose the ability to sustain, flexibility, a self-only heal, superior group healing, buff uptimes, and all-roundedness that isn't possible on the current templar class due to a lack of skills that do anything other than fill up space in the skill line.


    Because let's be honest, if you're a templar you aren't slotting most of those skills. And it's because they are lackluster versus even weapon skill lines. I even slot bloodthirst over jabs because at least I can cancel it better and use it as my only spammable skill in PvP and kill people and it has a built in execute.

    Jabs is subject to major evasion and minor evasion, which makes it not only worse on paper than blood thirst, but far worse in reality. And it's not like it has a proper snare to stop anyone from just walking away from it or utilizing speed to drop the damage off.

    And jabs also needs a target search before it applies damage, which translates into a delay, that can be used to avoid damage or force misses if the person your are fighting (or if you've seen me and you use jabs you know you never damage me and it's all missing constantly, here's some knowledge dropping). This makes jabs not only inferior to weapon options, but completely useless depending on the situation.

    And when it's one of the few slottable options that a pure class templar has, is it any wonder that the pure class feels like a joke in PvP and falls behind no matter what?

    Why would I even play templar versus any other class right now? I literally feel like it's just like necro with a different paint coat, and slightly better only because of toppling charge, living dark, javelin, and cleansing ritual . The only 4 skills worth slotting, though even those aren't consistently worth it.

    And some might call that identity, but when the entire class is defined by "maybe" slotting 4 skills, I think it's a problem. I think it's a problem because those 4 skills don't exist in the same skill lines and mean that the other skill lines aren't worth keeping if you can give them up 1/2 the time or more.

    And another skill line, no matter which one, offers more than those skills do meaning that it simply isn't worth keeping those skill lines versus subclassing; and it isn't worth pure classing.

    But ZOS doesn't care and most players don't either. That's why I just fire siege.

    I could spend an hour dissecting that, but I'll skip the wall of text and just go right to the summary.

    Two things:

    1) Jabs. You can block cancel it.

    2) You listed 4 skills and none of them were Backlash and Radiant Destruction. Not to mention Rune Focus, especially if you are PvPing. Also for group PvP, Repentance is a phenomenal ultimate choice.

    Repentance is an morph of Aura, not an Ultimate. 😂

    Meant Incantation. This is what happens on 4 hours of sleep in 3 days people!

    Edit: But not for nothing, Repentance is also a phenomenal PvP skill for group play.
    Radiate77 wrote: »
    You say Jabs can be block canceled, but the skill does nothing in PvP without entire build investment, neither does Backlash, and with the change to Radiant Destruction’s interaction with Roll Dodge… that skill is dead too.

    Rune Focus is one of two skills worth anything on Templar, and even that will be in question when we get our Rework and sustain becomes entirely free like Dragonknight and now Werewolf.

    A 20% WD boost on demand is useless? Ok. PotL is two instances of burst damage plus an armour reduction from 28/35m, and if a player can time a roll dodge precise enough to avoid the damage tick from Radiant they deserve to beat me. Seriously, do you know how hard that is to do?!

    And you don't take Rune Focus in PvP for the sustain, you take it for the Major Resolve.

    A 20% W/D boost to a class without any penetration and which lasts a miserable 10 seconds compared to the 20 you get sourcing it anywhere else… and attached to a spammable.

    A spammable is the second to last skill you activate when you go offense… meaning, you don’t get the 20% increase to your w/s for your Power of the Light and neither your Toppling Charge or Javelin (whichever you use).

    You get a buff to the spammable itself which already does negligible damage without either Evasion mitigating it. Slot literally anything else when your opponent uses either…

    Power of the Light is the worst burst ability out of every class, it requires damage to activate, yet none of your skills do damage, and the payout you get for reaching cap damage makes it hit similar numbers to Curse when it should be hitting Spec Bow at max value to accommodate the difficulty filling the damage requirement.

    The fact that you’re calling it Radiant Destruction instead of Radiant Glory tells me you don’t PvP on Templar at all, and haven’t, as that’s the Trials morph, you use Radiant Glory everywhere else and have forever.

    With the addition of Scribing, you can pull Major Resolve from anywhere; that 200 Magicka or Stamina a second THROUGH BLOCK is where Rune separates its self.

    Good luck finding a better sustain skill outside of Equilibrium, Dark Deal, or the new Inhale.
    Edited by Radiate77 on 17 June 2026 20:26
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • ElderSmitter
    ElderSmitter
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    Great
    Absolutely love my Pure Blood Templar DPS and Templar Tank and even more excited we still have the rework ahead too!! It's like waiting for the doughnuts to be made while sitting in the bakery.
  • wolfie1.0.
    wolfie1.0.
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    Neutral
    overall i like my templar, i think its in a decent place. in a PVP enviroment, its hoenstly lacking. but i dont PVP on a templar much, nor do i PVP all that much. PVP combat... honestly... i think every skill should have a "this does this when facing monsters" and "this does this when facing players" component to it.

    ok back to Templars...

    What i like:
    1. Strong healing lines and skills
    2. decent damage AOE output if not the strongest AOE damage output
    3. Execute damage IMO is one of the strongest outputs in the game.
    4. Passive damage bonuses

    What i Don't Like:
    • The Spear design...
    • Resources are always a problem
    • Sacred ground... its an issue. Its a nice buff but the problem is that it only has utility for fights where players can stand still long enough to reap the benefits. The issue is that even with the class mastery changes the situations where you CAN get the full benefits are slim, especially in newer content where standing your ground in one place is is penalized

    what i would like to see changed. rather than cost reduction i would rather see resources returned. they are not really the same. also new spear design. if the Power fantasy is a warrior of light, the Sun, and Holy healling... then give us a spear worthy of the title. Dont give us one that was themed after a vampire set.

    Also, Sacred Ground. i know that the power fantasy and goal of the OG templar was to basically be able to pick a plot of land and be able to stand there and opperate within that bubble...well that bubble has burst. you cant really do that unless you are a tank. which is fine. but one of the issues, is that IF you have to move, a good chunck of the benefits get lost. Instead i would rather like to see the benefits radiate out from the user. Basically, i think that Sacred Ground should work more like the scribing skill banner, i think it would be a decent use and a welcome change.

    these are jsut my thoughts. feel free to rip em to shreds.
  • Thal
    Thal
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    Neutral
    Templar DPS is at least fun right now. Good results can be had with Aetheric Lancer but (as I’ve asked for a million times) it needs some love on the targeting of where it drops. On anything with an above average hit box it just sits right in the middle, inside the AoE waiting for you to be dumb.

    Absolute weakest class masteries though. The burning light boost is close but should get slightly more love as compared to other classes.

    Sustain on Magicka jabplar is nonexistent. Truly unbelievable how bad it is compared with classes which can run banner full time and never dip below half resources (necro…)

    I hope the rework makes a pure class Templar tank have something viable, like a Dolorous Arena type effect but for viable enemy debuffs that occurs when blocking “inside your house.”

  • MRAW
    MRAW
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    Good
    I find I'm playing a pureclass Templar Werewolf in PvP this update. I like having access to Sacred Ground and extra block mitigation from Steadfast Candescence, and then I get to choose either an on demand heal over time or a damage shield, both of which Werewolf lacks in its kit.
    Interesting, I didn’t know it would work on ww form!
  • Gabriel_H
    Gabriel_H
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    Great
    Radiate77 wrote: »
    A 20% W/D boost to a class without any penetration and which lasts a miserable 10 seconds compared to the 20 you get sourcing it anywhere else… and attached to a spammable.

    I'm not even going to bother reading further. The class doesn't have penetration? News to me and my 10,000 hours. A buff that lasts 10 seconds on a spammable is miserable? I don't think you know what spammable means.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Gabriel_H
    Gabriel_H
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    Great
    wolfie1.0. wrote: »
    What i Don't Like:
    • The Spear design...
    • Resources are always a problem
    • Sacred ground... its an issue. Its a nice buff but the problem is that it only has utility for fights where players can stand still long enough to reap the benefits. The issue is that even with the class mastery changes the situations where you CAN get the full benefits are slim, especially in newer content where standing your ground in one place is is penalized

    Resources are a problem? In which role?

    Sacred Ground does not require you to stand still. Heck you don't even need to stay in the AoE that procced it.

    This is me, having sprinted around the outside of Mournhold 3 times, no potions. You can see Sacred Ground active in the bottom right hand corner. It was active from when I started sprinting and never fell off.

    i84fa51sl4te.png

    Templar's are an easy class to learn, and a hard one to master. They have a lot more nuance than other classes. I tend to find a lot of the recommended builds online don't account for that nuance.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Radiate77
    Radiate77
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    Neutral
    Gabriel_H wrote: »
    Radiate77 wrote: »
    A 20% W/D boost to a class without any penetration and which lasts a miserable 10 seconds compared to the 20 you get sourcing it anywhere else… and attached to a spammable.

    I'm not even going to bother reading further. The class doesn't have penetration? News to me and my 10,000 hours. A buff that lasts 10 seconds on a spammable is miserable? I don't think you know what spammable means.

    When you’re under any form of pressure, you swap to your backbar and what? Your Brutality/Sorcery just fall off and your heals now suffer? Then you have to go through the entire pre-burst rotation once again before you have your staple buff?

    You need to Jab to get your buff, you are never initiating with Major Brutality/Sorcery, and that puts Templar at a noticeable disadvantage.

    This has been a point of contention for years.

    Funny you consider Minor Breach from a debuff you apply through a status effect anyone using martial weapons can apply, as something unique to Templar. If this isn’t what you’re talking about, where are you getting your Offensive Penetration?

    Templar has no source of Major Breach, and no unique source of Penetration, but you know this, yes?

    They get Critical Damage… imagine if 99% of the populace weren’t using Rallying Cry.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Gabriel_H
    Gabriel_H
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    Great
    Radiate77 wrote: »
    Gabriel_H wrote: »
    Radiate77 wrote: »
    A 20% W/D boost to a class without any penetration and which lasts a miserable 10 seconds compared to the 20 you get sourcing it anywhere else… and attached to a spammable.

    I'm not even going to bother reading further. The class doesn't have penetration? News to me and my 10,000 hours. A buff that lasts 10 seconds on a spammable is miserable? I don't think you know what spammable means.

    When you’re under any form of pressure, you swap to your backbar and what? Your Brutality/Sorcery just fall off and your heals now suffer? Then you have to go through the entire pre-burst rotation once again before you have your staple buff?

    You need to Jab to get your buff, you are never initiating with Major Brutality/Sorcery, and that puts Templar at a noticeable disadvantage.

    This has been a point of contention for years.

    Funny you consider Minor Breach from a debuff you apply through a status effect anyone using martial weapons can apply, as something unique to Templar. If this isn’t what you’re talking about, where are you getting your Offensive Penetration?

    Templar has no source of Major Breach, and no unique source of Penetration, but you know this, yes?

    They get Critical Damage… imagine if 99% of the populace weren’t using Rallying Cry.

    You said it had no penetration. Does it or doesn't it? It does.

    Yes, you need to use jabs to get your buff, and? So do lots of classes with lots of skills, some of which require you to hit something first. And if you can't work out how to initiate combat with Major Brutality/Sorcery already up from a skill that requires no target ... It requires no rotation to get the buff. It requires one skill press. Anytime. Anywhere.(it also procs Minor Prot and Minor Berserk too)
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • DenverRalphy
    DenverRalphy
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    I've been soloing my Summerset WB dailies with my Bow/Bow DPS Templar. Not just soloing them, but curb-stomp soloing them. With a friggin bow build.

    I didn't cast a vote because there's no Absurd option.
    :lol:
    Edited by DenverRalphy on 18 June 2026 23:10
  • wolfie1.0.
    wolfie1.0.
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    Neutral
    Gabriel_H wrote: »
    wolfie1.0. wrote: »
    What i Don't Like:
    • The Spear design...
    • Resources are always a problem
    • Sacred ground... its an issue. Its a nice buff but the problem is that it only has utility for fights where players can stand still long enough to reap the benefits. The issue is that even with the class mastery changes the situations where you CAN get the full benefits are slim, especially in newer content where standing your ground in one place is is penalized

    Resources are a problem? In which role?

    Sacred Ground does not require you to stand still. Heck you don't even need to stay in the AoE that procced it.

    This is me, having sprinted around the outside of Mournhold 3 times, no potions. You can see Sacred Ground active in the bottom right hand corner. It was active from when I started sprinting and never fell off.

    i84fa51sl4te.png

    Templar's are an easy class to learn, and a hard one to master. They have a lot more nuance than other classes. I tend to find a lot of the recommended builds online don't account for that nuance.

    I tend to run out of resources as a damage dealer... its better when im a healer. Maybe im just bad at resource management.

    And thanks for the info on sacred ground. I didn't realize it had changed. So I stand corrected.

  • CatalinaWineMixer2
    CatalinaWineMixer2
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    Neutral
    Ive played Temp as long as I've played the game. As far as fashion, it is my most beautiful character. The Templar is a beautifully designed character with cool abilities and great sound effects. I have always been a healer first and foremost in the game and so began the Temp as a healer. But before Subclass, had it in dps and tank as well.

    As far as U50, the Templar feels a little underwhelming. I dont see it being a very sought after tank when there are better options. As a healer, its probably average as a Pure Class. It doesn't really seem to shine as a dps either when other things can hit harder with way better sustain. Id like to see them tweak the Class Mastery Passives some more with it so it can accel better in all 3 roles as a Pure Class. Im interested to see the hybridization passive on it. If it were a better tank, I think this passive would really be helpful and perhaps even to Templar Healers.
  • DoofusMax
    DoofusMax
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    Good
    I have two pure-class Templars (one is ~CP1000 and the other is ~CP2500) and they're both in good positions. One of them subsclassed long enough to level up a couple of skill lines which another character couldn't, but went right back to pure-class as soon as those hit 50. The other hasn't subclassed at all and remains the purest of pure-class Templars. Both are fun to play and both are punchy enough to enjoy as solo characters, so yes, Templar is in a pretty good spot at the moment. Maybe better after the class rework, but still decent.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • CAB_Life
    CAB_Life
    Class Representative
    Neutral
    They’re almost at the point where they realize that mobility is king in PVP and PVE and they will turn Templars into aura generators rather than AOE placers. You can see this when it comes to the class mastery skills, where now you can generate sacred ground while mobile, or blocking. And I hope that this is the direction they continue in with the class refresh. Because the “stand your ground” gameplay is just not a thing in this rather arcadey game anymore. I'd give them a solid five out of ten for now.
    Edited by CAB_Life on 19 June 2026 05:51
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