what the title said basically. I've experienced tanking in vet dlc dungeons and the bosses died before most of their mechanics are even triggered, cleared a lot of Vet DLC dungeons without a healer, and so on and so forth.
I don't think that this is an elitist demand either. Even casual players are annoyed with experienced players steamrolling dungeons simply because they want to finish their daily normal.
We have challenge difficulty for overland, and vet trials remain challenging to this day. Why not address this issue for dungeons too? Idk what it will look like, perhaps another difficulty tier above veteran? But regardless, please address this as I'm sure power creep will slowly make combat less rewarding for many people, which goes against the dev's vision for combat that they made themselves.