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Bg Griefing

Kelenan7368
Kelenan7368
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This is feed back for my experience in 2 team BG. I in recent day am experiencing spawn camping taken to a new level. In Domination spawn camping teams are not even capping the flags. Just camping the spawn and Griefing the opposite team for as long as possible until they are forced to quit and take the penalty. 2 team needs revamped with multiple spawn points. Split resent winners and losers equally on teams. And punish Griefers.
Allow better rewards for teams that play the objective and Slap Teams that intentionally Grief and avoid the objective of the BG.

On another note please create More game theme BG's with traps and different levels. Grappling, sand walls, lantern Zones. It could be great. Overall I love the 3 Team BG's but the 2 team is mostly a miserable experience.

Even content creators on Twitch say there is no reward for doing the objectives in BG's only bonus AP and they don't need AP for anything. So the objectives be damned for Max kills only.
  • DarkStrifeYT
    DarkStrifeYT
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    I just say incorporate a multi spawn location or swap spawn area mechanics or even spawn immunity. Those all destroy soawncamping
    I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • AScarlato
    AScarlato
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    I love being spawncamped and bursted down mid-fall animation before I reach the ground.
  • CameraBeardThePirate
    CameraBeardThePirate
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    I just say incorporate a multi spawn location or swap spawn area mechanics or even spawn immunity. Those all destroy soawncamping

    This is how you fix it.

    Push spawn camps forward a little bit so that spawn platforms are like an island; you can drop off forward, to the side, or behind.

    Beyond that, the objective modes have never actually encouraged fighting. In the 3 team modes the best option was always to just run from every fight to an unguarded objective. While this is slightly mitigated in 2 team, there are still some major issues with the objectives that make them unfun to engage with.

    Encourage fighting over the objective. Maybe scoring kills or assists while holding the chaosball slows down the ramping damage, but not getting regular kills or assists causes the damage to ramp extremely fast.

    Maybe getting a kill on a flag earns a bonus 5 points for Domination and Crazy King.

    Give better rewards for match wins besides regular old AP, which most PvPers have pouring out of their ears by this point.
  • Arunei
    Arunei
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    I was watching a friend who does a lot of BGs stream his game about 2 weeks or so ago. His team was getting spawncamped and I mentioned part of what makes it possible is that the way it's done now, you have a small area to leave your respawn point from. It's basically a funnel into whatever AoE the enemy can slap down and also actively hit you with.

    Each respawn point needs to be in an area where one or two AoE can't fully cover, one where it's open on all sides and also preferably with a radius of immunity so people have a bit more time to get out of spawn. Different spawn points I feel might make it a bit too hard for groups to, well, regroup, if they're getting plonked at different places.
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

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    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
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    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
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    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
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