BardokRedSnow wrote: »Saying healers should only need to worry about healing is like saying tanks should only have to worry about holding block. If thats all they did I wouldn't find it more interesting than dps. Dps just having to dps and not stand in stupid is why I never got into it, its so boring.
Then you are missing the point entirely.
Healing isn't just one thing.
Besides a couple of heal checks here and there, where do you need 10% extra healing instead of buffs for the group or debuffs for the boss? To make healers' job even more boring than it is now?There are better options. PA adds about 3% to the power of the heal. Sanctuary adds about 10%.
Raw healing is not the issue. A set for healing without buffs is not that useful in other parts than the few heal checks that exists.I'm not saying healers don't need some new sets, but there are a ton of useful sets for healing without buffing the group.
No, but trials are in danger of losing healers.Healers aren't in danger of losing group or trial spots.

It not a secret, but I'm afraid it will again side track this convo. I am not asking for optimisation tips for my current prog. We already got that covered, down to the glyphs I use. I am talking about a lack of useful healer sets in general.alpha_synuclein wrote: »It's not relevant. Just curiosity.
This is the old Alkosh thing all over again.
Where a set comes from, what weight it is in, or even what ZOS intended with it - does not matter.
Important is what the set provides and how that effect is applied most effectively.
In the words of Hetfield et al., nothing else matters.
And again, if additional raw healing were actually needed in, having sets that boost raw healing is a useful option to have.
But very little content, outside of some particular fights and maybe the last trial or so, actually needs that healing power.
Why would you want to have more of something you don't need?
frogthroat wrote: »It not a secret, but I'm afraid it will again side track this convo. I am not asking for optimisation tips for my current prog. We already got that covered, down to the glyphs I use. I am talking about a lack of useful healer sets in general.alpha_synuclein wrote: »It's not relevant. Just curiosity.
But if you are genuinely interested, PM me. I'll gladly tell. Just not here where the topic will be side tracked to optimisation.
With info on which banners to run, which class masteries to have for some of the roles.MT Pure Sorc Yoln/Pearl
OT: Pure DK Xoryn/Lucent/Archdruid
WW DD
Major Force Arc DD
Heal Pure Warden MA/Pill/Naz
Heal Pure Templar MA/PA/Ozezan
Z'enKosh.
Just providing the info, I don't have opinions on the new comps yet.1 SPC/Pill Heal
1 Ma/PA Heal
1 Zens (WM or Alkosh, lead decides)
Renato90085 wrote: »time to mk/xoryn
Let me get this right. The big argument here is that healers are feeling useless because werewolves provide major courage... a buff that was sourced by healers... that requires zero input... other than casting heals and only heals... and doing the same thing with literally any other set suddenly invalidates this... because your heals from casting heals which was the only thing you were doing as an spc healer... suddenly has no value... Okay...