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Allow Armory Assistant Use Inside Trials (Out of Combat)

  • Aylish
    Aylish
    ✭✭✭✭✭
    We all got it now. You can‘t use addons on your outdated console and you‘d rather have trial groups run on a pay to win system than let them use an addon you can‘t currently use.

    The armory assistant costs 5k crowns. And it‘s banned from leaderboard content for a reason, as is the respec UI system.

    Wizards Wardrobe, Dressing Room and co can‘t respec. They only can reslot what you‘re currently spec.

    And if ZOS wanted to restrict those addons they would simply close the API hook. But they didn‘t and they already made clear that those addons are okay.
    Edited by Aylish on 14 June 2026 08:34
  • heimdall14_9
    heimdall14_9
    ✭✭✭✭✭
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    There is a massive double standard in that logic. You are actively arguing against putting any restrictions on the third-party add-ons, protecting their freedom to swap gear and skills anywhere they want. Yet, in the exact same breath, you are demanding that the official Armory system be heavily restricted and stripped of its features before it's allowed into trials.

    Why should a third-party modification get a free pass from restrictions while the native, built-in system gets gatekept?

    The Armory system was designed by ZOS as a complete build-swapping tool. It makes zero sense to say add-ons shouldn't be restricted, but the official feature must be downgraded to accommodate them. If mid-trial swapping is fine for an add-on, it should be fine for the official assistant. You can't have it both ways just to protect an outside tool over a native game feature.

    no,they all will have the same restricted… the addon API cannot allow addons to swap your mundus/skill morph /skill lines/curses.

    so zos listen ot you, the Armory had no restricted and can use in all content, your idea would be to have ZOS create a new Wizard Wardrobe, but the new Wizard Wardrobe would require everyone to spend 5000 crowns to win.

    as it is now old gens cant even do that they locked out totally , at least this way everyone have a chance to using these functions rather it be free add-on or paid assistant ( with posable in game once a year award ) not have players totally locked out .. i never said zos couldnt add in a free way to get armory it could actual lead to them having a big trials based event so in a way it be even better to me as it give players something to level the playing field and give me something to look forward to in an activity that i enjoy
  • HatchetHaro
    HatchetHaro
    ✭✭✭✭✭
    ✭✭
    Soarora wrote: »
    Soarora wrote: »
    spartaxoxo wrote: »
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.

    I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.

    I would be fine with this. Hell, could even let it store your gear as a plus since taking out the assistant would be a pain to do between every combat.

    What I am not fine with is people being able to respec their skill lines mid trial. I actually couldn’t care less about changing skill morphs mid trial. It’s the subclassing that’s the problem.

    whys it matter subclass or not you can use add-on to respec from one role to the next just have to have skill knowledge and skill points and enough CP to cover slots for change my templar done it easy what sub class and non subbed can or cant do has 0 to do with getting restrictions removed

    If people could change their subclasses mid-trial, then they would. You’d see behemoths of rosters with people changing their subclasses to classes with a lot of AoE damage and pen for trash then changing again for boss, then again for trash, then possibly a different build entirely for the next boss…
    Changing skills mid run is one thing but having different subclasses for different parts of the content would be insane. Imagine having to know how to play several classes, enjoy playing those classes, and figure out many different builds just to optimize for one trial. Keep in mind also that this means your sustain would vary wildly due to losing or gaining sustain passives.

    This is why respec got removed from scored content to begin with. Armory by its current rules can’t be added to scored content unless it cannot get around the respec restriction.

    i play all classes so it be nothing for me but again thats a discussion about sub-classing
    and UI respec got reverted because add-ons could than use its code to do it faster and where other armory locked out thats why add-on was asked to get same restriction but zos has openly refused
    Incorrect. This is historical revisionism at best.

    ZOS did not restrict the respec system because of an "addon code" panic. They restricted it because allowing players to swap baseline attributes and subclass lines mid-run creates an unhealthy optimization environment for scored content.

    It really is just as simple as that.
    spartaxoxo wrote: »
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain

    Because all of the official systems useable in trials function this way.

    In essence, what you're asking for is "can we make the official systems more exploitable?"

    If you think that addons are cheating and against ToS (despite an official ZOS statement to the contrary), you should then want to see a non-addon system that does the same thing; ergo only allows changing gear and skills with the push of a button. And I'm sure most people would allow a non-addon solution that does exactly what the addons do.

    But there is no way, addons or not, to do full respecs in trials. As such, asking for full respecs is not a "gotcha" about addons, it's instead asking to make the system exploitable.

    If he's accepted that it's not cheating, the next logical step would be to make the playing field more fair by letting everyone do it. He also seems to value official gameplay features working better than add-ons so having them work the same doesn't really align with that.

    its ironic i tried to level the playing field by pointing to add-ons , get hate , i tried to get armory more inline for them without add-ons get hate , is it that people just dont want an level playing field but want crossplay lol
    Your attempts to "level the playing field" have historically consisted of advocating for the restriction or outright ban of important quality-of-life and accessibility addons used by hundreds of thousands of players, conveniently conflating two entirely different mechanics (scored-instance respecs versus out-of-combat API functionality) to make your points.

    That's why you've been hitting a brick wall of consensus: your demands have consistently tried to pull one platform down rather than asking for native UI changes to lift everyone up.

    Your current proposal is more reasonable, but still fundamentally flawed: Armory Assistants can change attributes, skill morphs, and subclasses, all of which are (and should continue to be) hard-restricted within scored instances for the exact comp optimization reasons stated above.

    What you really should be doing is advocating for a native gear-and-skill profile saver to be added to the base-game UI. That way, everyone across every platform gets access to these essential quality-of-life features from the get-go, rather than forcing players to rely on external scripts or demanding a race to the bottom where everyone is equally inconvenienced.

    I think you'll find way more common ground with the overall community with that approach.

    Edited by HatchetHaro on 14 June 2026 09:19
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    7x IR, 7x GH, 8x TTT, 5x GS, 6x DB, 1x PB, 4x SBS, 1x MM, 1x US, 2x CB, 1x Unchained
  • heimdall14_9
    heimdall14_9
    ✭✭✭✭✭
    Soarora wrote: »
    Soarora wrote: »
    spartaxoxo wrote: »
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.

    I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.

    I would be fine with this. Hell, could even let it store your gear as a plus since taking out the assistant would be a pain to do between every combat.

    What I am not fine with is people being able to respec their skill lines mid trial. I actually couldn’t care less about changing skill morphs mid trial. It’s the subclassing that’s the problem.

    whys it matter subclass or not you can use add-on to respec from one role to the next just have to have skill knowledge and skill points and enough CP to cover slots for change my templar done it easy what sub class and non subbed can or cant do has 0 to do with getting restrictions removed

    If people could change their subclasses mid-trial, then they would. You’d see behemoths of rosters with people changing their subclasses to classes with a lot of AoE damage and pen for trash then changing again for boss, then again for trash, then possibly a different build entirely for the next boss…
    Changing skills mid run is one thing but having different subclasses for different parts of the content would be insane. Imagine having to know how to play several classes, enjoy playing those classes, and figure out many different builds just to optimize for one trial. Keep in mind also that this means your sustain would vary wildly due to losing or gaining sustain passives.

    This is why respec got removed from scored content to begin with. Armory by its current rules can’t be added to scored content unless it cannot get around the respec restriction.

    i play all classes so it be nothing for me but again thats a discussion about sub-classing
    and UI respec got reverted because add-ons could than use its code to do it faster and where other armory locked out thats why add-on was asked to get same restriction but zos has openly refused
    Incorrect. This is historical revisionism at best.

    ZOS did not restrict the respec system because of an "addon code" panic. They restricted it because allowing players to swap baseline attributes and subclass lines mid-run creates an unhealthy optimization environment for scored content.

    It really is just as simple as that.
    spartaxoxo wrote: »
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain

    Because all of the official systems useable in trials function this way.

    In essence, what you're asking for is "can we make the official systems more exploitable?"

    If you think that addons are cheating and against ToS (despite an official ZOS statement to the contrary), you should then want to see a non-addon system that does the same thing; ergo only allows changing gear and skills with the push of a button. And I'm sure most people would allow a non-addon solution that does exactly what the addons do.

    But there is no way, addons or not, to do full respecs in trials. As such, asking for full respecs is not a "gotcha" about addons, it's instead asking to make the system exploitable.

    If he's accepted that it's not cheating, the next logical step would be to make the playing field more fair by letting everyone do it. He also seems to value official gameplay features working better than add-ons so having them work the same doesn't really align with that.

    its ironic i tried to level the playing field by pointing to add-ons , get hate , i tried to get armory more inline for them without add-ons get hate , is it that people just dont want an level playing field but want crossplay lol
    Your attempts to "level the playing field" have historically consisted of advocating for the restriction or outright ban of important quality-of-life and accessibility addons used by hundreds of thousands of players, conveniently conflating two entirely different mechanics (scored-instance respecs versus out-of-combat API functionality) to make your points.

    That's why you've been hitting a brick wall of consensus: your demands have consistently tried to pull one platform down rather than asking for native UI changes to lift everyone up.

    Your current proposal is more reasonable, but still fundamentally flawed: Armory Assistants can change attributes, skill morphs, and subclasses, all of which are (and should continue to be) hard-restricted within scored instances for the exact comp optimization reasons stated above.

    What you really should be doing is advocating for a native gear-and-skill profile saver to be added to the base-game UI. That way, everyone across every platform gets access to these essential quality-of-life features from the get-go, rather than forcing players to rely on external scripts or demanding a race to the bottom where everyone is equally inconvenienced.

    I think you'll find way more common ground with the overall community with that approach.

    add-ons work in sourced instances and zos approves of it so trying to use scores has no bearing on this anymore but you want hard restrictions on armory so it doesnt surpass a add-on
    Edited by heimdall14_9 on 14 June 2026 09:37
  • HatchetHaro
    HatchetHaro
    ✭✭✭✭✭
    ✭✭
    Soarora wrote: »
    Soarora wrote: »
    spartaxoxo wrote: »
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.

    I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.

    I would be fine with this. Hell, could even let it store your gear as a plus since taking out the assistant would be a pain to do between every combat.

    What I am not fine with is people being able to respec their skill lines mid trial. I actually couldn’t care less about changing skill morphs mid trial. It’s the subclassing that’s the problem.

    whys it matter subclass or not you can use add-on to respec from one role to the next just have to have skill knowledge and skill points and enough CP to cover slots for change my templar done it easy what sub class and non subbed can or cant do has 0 to do with getting restrictions removed

    If people could change their subclasses mid-trial, then they would. You’d see behemoths of rosters with people changing their subclasses to classes with a lot of AoE damage and pen for trash then changing again for boss, then again for trash, then possibly a different build entirely for the next boss…
    Changing skills mid run is one thing but having different subclasses for different parts of the content would be insane. Imagine having to know how to play several classes, enjoy playing those classes, and figure out many different builds just to optimize for one trial. Keep in mind also that this means your sustain would vary wildly due to losing or gaining sustain passives.

    This is why respec got removed from scored content to begin with. Armory by its current rules can’t be added to scored content unless it cannot get around the respec restriction.

    i play all classes so it be nothing for me but again thats a discussion about sub-classing
    and UI respec got reverted because add-ons could than use its code to do it faster and where other armory locked out thats why add-on was asked to get same restriction but zos has openly refused
    Incorrect. This is historical revisionism at best.

    ZOS did not restrict the respec system because of an "addon code" panic. They restricted it because allowing players to swap baseline attributes and subclass lines mid-run creates an unhealthy optimization environment for scored content.

    It really is just as simple as that.
    spartaxoxo wrote: »
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain

    Because all of the official systems useable in trials function this way.

    In essence, what you're asking for is "can we make the official systems more exploitable?"

    If you think that addons are cheating and against ToS (despite an official ZOS statement to the contrary), you should then want to see a non-addon system that does the same thing; ergo only allows changing gear and skills with the push of a button. And I'm sure most people would allow a non-addon solution that does exactly what the addons do.

    But there is no way, addons or not, to do full respecs in trials. As such, asking for full respecs is not a "gotcha" about addons, it's instead asking to make the system exploitable.

    If he's accepted that it's not cheating, the next logical step would be to make the playing field more fair by letting everyone do it. He also seems to value official gameplay features working better than add-ons so having them work the same doesn't really align with that.

    its ironic i tried to level the playing field by pointing to add-ons , get hate , i tried to get armory more inline for them without add-ons get hate , is it that people just dont want an level playing field but want crossplay lol
    Your attempts to "level the playing field" have historically consisted of advocating for the restriction or outright ban of important quality-of-life and accessibility addons used by hundreds of thousands of players, conveniently conflating two entirely different mechanics (scored-instance respecs versus out-of-combat API functionality) to make your points.

    That's why you've been hitting a brick wall of consensus: your demands have consistently tried to pull one platform down rather than asking for native UI changes to lift everyone up.

    Your current proposal is more reasonable, but still fundamentally flawed: Armory Assistants can change attributes, skill morphs, and subclasses, all of which are (and should continue to be) hard-restricted within scored instances for the exact comp optimization reasons stated above.

    What you really should be doing is advocating for a native gear-and-skill profile saver to be added to the base-game UI. That way, everyone across every platform gets access to these essential quality-of-life features from the get-go, rather than forcing players to rely on external scripts or demanding a race to the bottom where everyone is equally inconvenienced.

    I think you'll find way more common ground with the overall community with that approach.

    add-ons work in sourced instances and zos approves of it so trying to use scores has no bearing on this anymore but you want hard restrictions on armory so it doesnt surpass a add-on
    Except ZOS does not approve of mid-run character respecs in scored content, which is exactly why the Armory system is instance-locked.

    You are still confusing "swapping out your gear and skills" with "fully overhauling your character's stats, subclasses, and morphs". Addons are approved because they only perform actions that players can already manually do out of combat: swapping items in your inventory and slotting skills. They cannot alter your baseline attributes, reset your skill morphs, or rewrite your subclass lines mid-run to restructure a group composition.

    You are also, once again, conveniently ignoring what I've said about why respecs (and by extension, the Armory system) is restricted in scored content: it would create an unhealthy optimization environment, where you would see groups pausing between encounters so their DPS players could instantly respec into secondary tanks for heavy-damage trash pulls, or healers overwriting their attributes and subclasses to become full burst-DPS for burn phases. The restriction is there to keep a locked trial roster meaningful, not to protect an addon.

    Edited by HatchetHaro on 14 June 2026 09:58
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    7x IR, 7x GH, 8x TTT, 5x GS, 6x DB, 1x PB, 4x SBS, 1x MM, 1x US, 2x CB, 1x Unchained
  • heimdall14_9
    heimdall14_9
    ✭✭✭✭✭
    Soarora wrote: »
    Soarora wrote: »
    spartaxoxo wrote: »
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.

    I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.

    I would be fine with this. Hell, could even let it store your gear as a plus since taking out the assistant would be a pain to do between every combat.

    What I am not fine with is people being able to respec their skill lines mid trial. I actually couldn’t care less about changing skill morphs mid trial. It’s the subclassing that’s the problem.

    whys it matter subclass or not you can use add-on to respec from one role to the next just have to have skill knowledge and skill points and enough CP to cover slots for change my templar done it easy what sub class and non subbed can or cant do has 0 to do with getting restrictions removed

    If people could change their subclasses mid-trial, then they would. You’d see behemoths of rosters with people changing their subclasses to classes with a lot of AoE damage and pen for trash then changing again for boss, then again for trash, then possibly a different build entirely for the next boss…
    Changing skills mid run is one thing but having different subclasses for different parts of the content would be insane. Imagine having to know how to play several classes, enjoy playing those classes, and figure out many different builds just to optimize for one trial. Keep in mind also that this means your sustain would vary wildly due to losing or gaining sustain passives.

    This is why respec got removed from scored content to begin with. Armory by its current rules can’t be added to scored content unless it cannot get around the respec restriction.

    i play all classes so it be nothing for me but again thats a discussion about sub-classing
    and UI respec got reverted because add-ons could than use its code to do it faster and where other armory locked out thats why add-on was asked to get same restriction but zos has openly refused
    Incorrect. This is historical revisionism at best.

    ZOS did not restrict the respec system because of an "addon code" panic. They restricted it because allowing players to swap baseline attributes and subclass lines mid-run creates an unhealthy optimization environment for scored content.

    It really is just as simple as that.
    spartaxoxo wrote: »
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain

    Because all of the official systems useable in trials function this way.

    In essence, what you're asking for is "can we make the official systems more exploitable?"

    If you think that addons are cheating and against ToS (despite an official ZOS statement to the contrary), you should then want to see a non-addon system that does the same thing; ergo only allows changing gear and skills with the push of a button. And I'm sure most people would allow a non-addon solution that does exactly what the addons do.

    But there is no way, addons or not, to do full respecs in trials. As such, asking for full respecs is not a "gotcha" about addons, it's instead asking to make the system exploitable.

    If he's accepted that it's not cheating, the next logical step would be to make the playing field more fair by letting everyone do it. He also seems to value official gameplay features working better than add-ons so having them work the same doesn't really align with that.

    its ironic i tried to level the playing field by pointing to add-ons , get hate , i tried to get armory more inline for them without add-ons get hate , is it that people just dont want an level playing field but want crossplay lol
    Your attempts to "level the playing field" have historically consisted of advocating for the restriction or outright ban of important quality-of-life and accessibility addons used by hundreds of thousands of players, conveniently conflating two entirely different mechanics (scored-instance respecs versus out-of-combat API functionality) to make your points.

    That's why you've been hitting a brick wall of consensus: your demands have consistently tried to pull one platform down rather than asking for native UI changes to lift everyone up.

    Your current proposal is more reasonable, but still fundamentally flawed: Armory Assistants can change attributes, skill morphs, and subclasses, all of which are (and should continue to be) hard-restricted within scored instances for the exact comp optimization reasons stated above.

    What you really should be doing is advocating for a native gear-and-skill profile saver to be added to the base-game UI. That way, everyone across every platform gets access to these essential quality-of-life features from the get-go, rather than forcing players to rely on external scripts or demanding a race to the bottom where everyone is equally inconvenienced.

    I think you'll find way more common ground with the overall community with that approach.

    add-ons work in sourced instances and zos approves of it so trying to use scores has no bearing on this anymore but you want hard restrictions on armory so it doesnt surpass a add-on
    Except ZOS does not approve of mid-run character respecs in scored content, which is exactly why the Armory system is instance-locked.

    You are still confusing "swapping out your gear and skills" with "fully overhauling your character's stats, subclasses, and morphs". Addons are approved because they only perform actions that players can already manually do out of combat: swapping items in your inventory and slotting skills. They cannot alter your baseline attributes, reset your skill morphs, or rewrite your subclass lines mid-run to restructure a group composition.

    You are also, once again, conveniently ignoring what I've said about why respecs (and by extension, the Armory system) is restricted in scored content: it would create an unhealthy optimization environment, where you would see groups pausing between encounters so their DPS players could instantly respec into secondary tanks for heavy-damage trash pulls, or healers overwriting their attributes and subclasses to become full burst-DPS for burn phases. The restriction is there to keep a locked trial roster meaningful, not to protect an addon.

    oh you mean what you can do with add-ons already ya you cant change everything but hey that be the perk to insite players to buy or if event added participate players that didnt want to see add-ons put into more fair playing field for them without it might wanted to think what the next step would be to get some leg up into getting back into the game
  • frogthroat
    frogthroat
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    I would like to suggest a quality-of-life update regarding the restriction that locks the Armory Assistant to the front entrance gate of Trials.

    Currently, if a raid group needs to adjust setups, roles, or builds for a specific boss encounter midway through a run, players must port or walk all the way back to the starting gate just to interact with the assistant. This does not add mechanical difficulty to the trial; it simply acts as a time sink for the group.

    A common counter-argument to this request is that allowing mid-trial build swaps would negatively impact game balance or create an unintended power gap. However, the live environment shows this is not the case: players across both PC and console regularly utilize gear-management add-ons to instantly swap their entire builds, gear sets, and Champion Points anywhere inside a trial the moment they step out of combat. Because ZOS allows and supports these interface tools, mid-trial build swapping is already an established part of the game's ecosystem.

    Locking the official built-in Armory Assistant to the front door does not prevent players from changing setups; it simply forces them to rely on third-party add-ons rather than the native, built-in feature that many players spent crowns to unlock.

    Since players can already change gear manually or via add-ons anywhere in a trial while out of combat, the official Armory Assistant should share that same functionality. Could we get some insight from the development team on why this gatekeeping restriction remains in place, and if a quality-of-life update could be considered?

    Moderation & Community Reminder:
    Just a reminder for the people jumping in here with personal opinions: according to Section 2.4 and 2.14 of the Code of Conduct, discussions are supposed to remain civil and on-topic. If you don't have a direct answer regarding the developer restriction or want to help push for the QoL change, please don't derail the thread with jabs.

    Oh wow. In your futile crusade against addons you have gone so far that you are now suggesting pay-to-win tactics and game exploits?

    That is an interesting turn.

    I would explain why Wizard's Wardrobe and Armory Assistant are completely different things with different functions, but you know this already. You just refuse to accept it.
  • SolarRune
    SolarRune
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    As others have put it, definitely no to the OP suggestion. The armory can do so much more than the addons that allow gear changes. Even with subclassing, the idea of people using respec scrolls in content was blocked because it was felt it was too far.


  • frogthroat
    frogthroat
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    SolarRune wrote: »
    As others have put it, definitely no to the OP suggestion. The armory can do so much more than the addons that allow gear changes. Even with subclassing, the idea of people using respec scrolls in content was blocked because it was felt it was too far.


    We are not talking about allowing Armory Assistant in scored content. This thread is about banning addons.
  • DestroyerPewnack
    DestroyerPewnack
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    frogthroat wrote: »
    We are not talking about allowing Armory Assistant in scored content. This thread is about banning addons.

    Just like the one before it, and the one before that... 😂
    @ZOS_Icy , this is getting ridiculous.
  • CameraBeardThePirate
    CameraBeardThePirate
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    The armory assistant can respec you which was purposefully removed from trials. As for the fact that the armory assistant is paid for, who cares? It shouldn't be a pay for advantage thing anyway.

    if your character has all skills unlocked and all skill points you can spec into out of dps tank healer freely with add-ons and if you have enough CP re-slotting them aint a issue as well , ive done made my templar do all 3 roles within 1 trial run using a add-on

    it being a paid for item having limitations put on it that add-ons dont have seems to lessen the value of the item and with the add-on being backed by zos it gives them without money to buy armory assistant a way to use similar functions so it wouldn't be a PTW update removing the restriction

    Well no, you can't, because you cannot re-morph skills in a Trial. You can swap skills but cannot actually re-spec skills into something else.

    That's why the Armory Assistant isn't allowed in trials. Changing gear and Champ Points is allowed in a Trial, which is why addons are used to do these things. You cannot completely re-spec skills in a trial or change your Mundus, which is why the Armory Assistant isn't allowed.
  • Kickimanjaro
    Kickimanjaro
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    I don't know much about the PvE end game score community, which is where I believe this restriction originally came from (it was requested, right?). I think they should definitely have a heavy weight in this discussion as it's their primary game activity.

    With that said, I want to be able to use the armory assistant in scored content when outside of combat because it's convenient and I don't care about score and just want to play the game the way I want. But I'm just a filthy PvPer who felt like chiming in.

    Maybe just let the group leader decide before everyone enters the thing whether that Veteran run will be scored or not; if scored, no assistant, else allowed. This could let people more comfortably and casually engage with Veteran content while still allowing for competitive scoring runs. No clue if that's actually a useful suggestion, but the skooma brought it to me and I felt drawn to share.
    good thoughts, good words, good actions
  • dubq77
    dubq77
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    The whole thing of not allowing armory in vet trials or even the IA is dumb to begin with..I can leave the instance and use the armory and then port back in.. what's the difference other than the annoyance of having to travel out/in?
  • UrQuan
    UrQuan
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    Fact: Wizard's Wardrobe allows you to change many things on the fly in a trial (scored content), but not everything that the Armory Assistant allows you to change on the fly (no switching skill morphs, no switching werewolf/vampire, no switching mundus stones, no switching subclass lines, etc.)

    Fact: ZOS have explicitly said that they're fine with the addon and people being able to change those things on the fly in scored content.

    Fact: ZOS have explicitly said that they don't want people to be able to change everything the Armory Assistant allows you to change during scored content without having to port out and back in again (thus taking additional time and impacting your score), at least in part because the Armory Assistant is crown store only and that would therefore be considered pay to win.

    Fact: OP is going to ignore these facts like always and keep complaining about this being unfair and keep posting thread after thread about the same thing no matter how many threads get locked by moderators until he is banned.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Soarora
    Soarora
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    UrQuan wrote: »
    win.
    Fact: OP is going to ignore these facts like always and keep complaining about this being unfair and keep posting thread after thread about the same thing no matter how many threads get locked by moderators until he is banned.

    OP is already banned again and sounds like it’s permanent this time. No reason to keep arguing with him.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 34/34 HMs - 28/28 Tris
  • Bguk
    Bguk
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    Soarora wrote: »

    OP is already banned again and sounds like it’s permanent this time. No reason to keep arguing with him.

    Question, how does one know when someone gets banned? Is there a flag on the forum or something to denote a ban?

    EDIT: Nevermind!
    Edited by Bguk on 14 June 2026 19:09
  • 16BitForestCat
    16BitForestCat
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    Bguk wrote: »
    Question, how does one know when someone gets banned? Is there a flag on the forum or something to denote a ban?

    Their avatar changes to the default ouroboros. (People who aren't suspended or banned can have this pic too, so it's not a guarantee. But if their avatar WAS different, and now it's the default, that's often the first sign, for those who can see avatars.)

    If you hover the pointer over their profile on any of their posts on computer, it will say "Banned." IDK how you view this on mobile, which I avoid. Long-press didn't show me anything. (Annoyingly, I'm having to type this on mobile, haha.)

    If you can go to their forum profile page, it will say "Banned" with a bright red background, for those who can see that color.

    Note that whether someone is on a temporary time-out or a permaban, it'll always just say they're banned. You won't know if someone's gone for good unless their profiles still say they're banned after a very long time, like, months. You'll probably have more or less forgotten about them by that point. OP recently mentioned that he was on his last strike already, so that's why people are assuming he's likely out forever.
    Edited by 16BitForestCat on 14 June 2026 20:18
    —PC/NA, never Steam—
    Getting lost in TESO Tamriel and beyond since Beta 2013!
    Alliance agnostic: all factions should chill the fetch out and party together.
    If you ever wonder why certain official fandom spaces are so often toxic and awful, remember: corruption starts from the top. ^^v
  • UrQuan
    UrQuan
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    Soarora wrote: »
    UrQuan wrote: »
    win.
    Fact: OP is going to ignore these facts like always and keep complaining about this being unfair and keep posting thread after thread about the same thing no matter how many threads get locked by moderators until he is banned.

    OP is already banned again and sounds like it’s permanent this time. No reason to keep arguing with him.
    Oh, that's a relief! I barely spend any time at all on the forums these days and even I was getting tired of seeing that poor dead horse being beaten.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Bguk
    Bguk
    ✭✭✭✭
    Bguk wrote: »
    Question, how does one know when someone gets banned? Is there a flag on the forum or something to denote a ban?

    Their avatar changes to the default ouroboros. (People who aren't suspended or banned can have this pic too, so it's not a guarantee. But if their avatar WAS different, and now it's the default, that's often the first sign, for those who can see avatars.)

    If you hover the pointer over their profile on any of their posts on computer, it will say "Banned." IDK how you view this on mobile, which I avoid. Long-press didn't show me anything. (Annoyingly, I'm having to type this on mobile, haha.)

    If you can go to their forum profile page, it will say "Banned" with a bright red background, for those who can see that color.

    I had noticed that a bit earlier, thank you for providing detailed info!
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