Renato90085 wrote: »heimdall14_9 wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
There is a massive double standard in that logic. You are actively arguing against putting any restrictions on the third-party add-ons, protecting their freedom to swap gear and skills anywhere they want. Yet, in the exact same breath, you are demanding that the official Armory system be heavily restricted and stripped of its features before it's allowed into trials.
Why should a third-party modification get a free pass from restrictions while the native, built-in system gets gatekept?
The Armory system was designed by ZOS as a complete build-swapping tool. It makes zero sense to say add-ons shouldn't be restricted, but the official feature must be downgraded to accommodate them. If mid-trial swapping is fine for an add-on, it should be fine for the official assistant. You can't have it both ways just to protect an outside tool over a native game feature.
no,they all will have the same restricted… the addon API cannot allow addons to swap your mundus/skill morph /skill lines/curses.
so zos listen ot you, the Armory had no restricted and can use in all content, your idea would be to have ZOS create a new Wizard Wardrobe, but the new Wizard Wardrobe would require everyone to spend 5000 crowns to win.
Incorrect. This is historical revisionism at best.heimdall14_9 wrote: »heimdall14_9 wrote: »spartaxoxo wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.
I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.
I would be fine with this. Hell, could even let it store your gear as a plus since taking out the assistant would be a pain to do between every combat.
What I am not fine with is people being able to respec their skill lines mid trial. I actually couldn’t care less about changing skill morphs mid trial. It’s the subclassing that’s the problem.
whys it matter subclass or not you can use add-on to respec from one role to the next just have to have skill knowledge and skill points and enough CP to cover slots for change my templar done it easy what sub class and non subbed can or cant do has 0 to do with getting restrictions removed
If people could change their subclasses mid-trial, then they would. You’d see behemoths of rosters with people changing their subclasses to classes with a lot of AoE damage and pen for trash then changing again for boss, then again for trash, then possibly a different build entirely for the next boss…
Changing skills mid run is one thing but having different subclasses for different parts of the content would be insane. Imagine having to know how to play several classes, enjoy playing those classes, and figure out many different builds just to optimize for one trial. Keep in mind also that this means your sustain would vary wildly due to losing or gaining sustain passives.
This is why respec got removed from scored content to begin with. Armory by its current rules can’t be added to scored content unless it cannot get around the respec restriction.
i play all classes so it be nothing for me but again thats a discussion about sub-classing
and UI respec got reverted because add-ons could than use its code to do it faster and where other armory locked out thats why add-on was asked to get same restriction but zos has openly refused
Your attempts to "level the playing field" have historically consisted of advocating for the restriction or outright ban of important quality-of-life and accessibility addons used by hundreds of thousands of players, conveniently conflating two entirely different mechanics (scored-instance respecs versus out-of-combat API functionality) to make your points.heimdall14_9 wrote: »spartaxoxo wrote: »tomofhyrule wrote: »heimdall14_9 wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain
Because all of the official systems useable in trials function this way.
In essence, what you're asking for is "can we make the official systems more exploitable?"
If you think that addons are cheating and against ToS (despite an official ZOS statement to the contrary), you should then want to see a non-addon system that does the same thing; ergo only allows changing gear and skills with the push of a button. And I'm sure most people would allow a non-addon solution that does exactly what the addons do.
But there is no way, addons or not, to do full respecs in trials. As such, asking for full respecs is not a "gotcha" about addons, it's instead asking to make the system exploitable.
If he's accepted that it's not cheating, the next logical step would be to make the playing field more fair by letting everyone do it. He also seems to value official gameplay features working better than add-ons so having them work the same doesn't really align with that.
its ironic i tried to level the playing field by pointing to add-ons , get hate , i tried to get armory more inline for them without add-ons get hate , is it that people just dont want an level playing field but want crossplay lol
HatchetHaro wrote: »Incorrect. This is historical revisionism at best.heimdall14_9 wrote: »heimdall14_9 wrote: »spartaxoxo wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.
I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.
I would be fine with this. Hell, could even let it store your gear as a plus since taking out the assistant would be a pain to do between every combat.
What I am not fine with is people being able to respec their skill lines mid trial. I actually couldn’t care less about changing skill morphs mid trial. It’s the subclassing that’s the problem.
whys it matter subclass or not you can use add-on to respec from one role to the next just have to have skill knowledge and skill points and enough CP to cover slots for change my templar done it easy what sub class and non subbed can or cant do has 0 to do with getting restrictions removed
If people could change their subclasses mid-trial, then they would. You’d see behemoths of rosters with people changing their subclasses to classes with a lot of AoE damage and pen for trash then changing again for boss, then again for trash, then possibly a different build entirely for the next boss…
Changing skills mid run is one thing but having different subclasses for different parts of the content would be insane. Imagine having to know how to play several classes, enjoy playing those classes, and figure out many different builds just to optimize for one trial. Keep in mind also that this means your sustain would vary wildly due to losing or gaining sustain passives.
This is why respec got removed from scored content to begin with. Armory by its current rules can’t be added to scored content unless it cannot get around the respec restriction.
i play all classes so it be nothing for me but again thats a discussion about sub-classing
and UI respec got reverted because add-ons could than use its code to do it faster and where other armory locked out thats why add-on was asked to get same restriction but zos has openly refused
ZOS did not restrict the respec system because of an "addon code" panic. They restricted it because allowing players to swap baseline attributes and subclass lines mid-run creates an unhealthy optimization environment for scored content.
It really is just as simple as that.Your attempts to "level the playing field" have historically consisted of advocating for the restriction or outright ban of important quality-of-life and accessibility addons used by hundreds of thousands of players, conveniently conflating two entirely different mechanics (scored-instance respecs versus out-of-combat API functionality) to make your points.heimdall14_9 wrote: »spartaxoxo wrote: »tomofhyrule wrote: »heimdall14_9 wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain
Because all of the official systems useable in trials function this way.
In essence, what you're asking for is "can we make the official systems more exploitable?"
If you think that addons are cheating and against ToS (despite an official ZOS statement to the contrary), you should then want to see a non-addon system that does the same thing; ergo only allows changing gear and skills with the push of a button. And I'm sure most people would allow a non-addon solution that does exactly what the addons do.
But there is no way, addons or not, to do full respecs in trials. As such, asking for full respecs is not a "gotcha" about addons, it's instead asking to make the system exploitable.
If he's accepted that it's not cheating, the next logical step would be to make the playing field more fair by letting everyone do it. He also seems to value official gameplay features working better than add-ons so having them work the same doesn't really align with that.
its ironic i tried to level the playing field by pointing to add-ons , get hate , i tried to get armory more inline for them without add-ons get hate , is it that people just dont want an level playing field but want crossplay lol
That's why you've been hitting a brick wall of consensus: your demands have consistently tried to pull one platform down rather than asking for native UI changes to lift everyone up.
Your current proposal is more reasonable, but still fundamentally flawed: Armory Assistants can change attributes, skill morphs, and subclasses, all of which are (and should continue to be) hard-restricted within scored instances for the exact comp optimization reasons stated above.
What you really should be doing is advocating for a native gear-and-skill profile saver to be added to the base-game UI. That way, everyone across every platform gets access to these essential quality-of-life features from the get-go, rather than forcing players to rely on external scripts or demanding a race to the bottom where everyone is equally inconvenienced.
I think you'll find way more common ground with the overall community with that approach.
Except ZOS does not approve of mid-run character respecs in scored content, which is exactly why the Armory system is instance-locked.heimdall14_9 wrote: »HatchetHaro wrote: »Incorrect. This is historical revisionism at best.heimdall14_9 wrote: »heimdall14_9 wrote: »spartaxoxo wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.
I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.
I would be fine with this. Hell, could even let it store your gear as a plus since taking out the assistant would be a pain to do between every combat.
What I am not fine with is people being able to respec their skill lines mid trial. I actually couldn’t care less about changing skill morphs mid trial. It’s the subclassing that’s the problem.
whys it matter subclass or not you can use add-on to respec from one role to the next just have to have skill knowledge and skill points and enough CP to cover slots for change my templar done it easy what sub class and non subbed can or cant do has 0 to do with getting restrictions removed
If people could change their subclasses mid-trial, then they would. You’d see behemoths of rosters with people changing their subclasses to classes with a lot of AoE damage and pen for trash then changing again for boss, then again for trash, then possibly a different build entirely for the next boss…
Changing skills mid run is one thing but having different subclasses for different parts of the content would be insane. Imagine having to know how to play several classes, enjoy playing those classes, and figure out many different builds just to optimize for one trial. Keep in mind also that this means your sustain would vary wildly due to losing or gaining sustain passives.
This is why respec got removed from scored content to begin with. Armory by its current rules can’t be added to scored content unless it cannot get around the respec restriction.
i play all classes so it be nothing for me but again thats a discussion about sub-classing
and UI respec got reverted because add-ons could than use its code to do it faster and where other armory locked out thats why add-on was asked to get same restriction but zos has openly refused
ZOS did not restrict the respec system because of an "addon code" panic. They restricted it because allowing players to swap baseline attributes and subclass lines mid-run creates an unhealthy optimization environment for scored content.
It really is just as simple as that.Your attempts to "level the playing field" have historically consisted of advocating for the restriction or outright ban of important quality-of-life and accessibility addons used by hundreds of thousands of players, conveniently conflating two entirely different mechanics (scored-instance respecs versus out-of-combat API functionality) to make your points.heimdall14_9 wrote: »spartaxoxo wrote: »tomofhyrule wrote: »heimdall14_9 wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain
Because all of the official systems useable in trials function this way.
In essence, what you're asking for is "can we make the official systems more exploitable?"
If you think that addons are cheating and against ToS (despite an official ZOS statement to the contrary), you should then want to see a non-addon system that does the same thing; ergo only allows changing gear and skills with the push of a button. And I'm sure most people would allow a non-addon solution that does exactly what the addons do.
But there is no way, addons or not, to do full respecs in trials. As such, asking for full respecs is not a "gotcha" about addons, it's instead asking to make the system exploitable.
If he's accepted that it's not cheating, the next logical step would be to make the playing field more fair by letting everyone do it. He also seems to value official gameplay features working better than add-ons so having them work the same doesn't really align with that.
its ironic i tried to level the playing field by pointing to add-ons , get hate , i tried to get armory more inline for them without add-ons get hate , is it that people just dont want an level playing field but want crossplay lol
That's why you've been hitting a brick wall of consensus: your demands have consistently tried to pull one platform down rather than asking for native UI changes to lift everyone up.
Your current proposal is more reasonable, but still fundamentally flawed: Armory Assistants can change attributes, skill morphs, and subclasses, all of which are (and should continue to be) hard-restricted within scored instances for the exact comp optimization reasons stated above.
What you really should be doing is advocating for a native gear-and-skill profile saver to be added to the base-game UI. That way, everyone across every platform gets access to these essential quality-of-life features from the get-go, rather than forcing players to rely on external scripts or demanding a race to the bottom where everyone is equally inconvenienced.
I think you'll find way more common ground with the overall community with that approach.
add-ons work in sourced instances and zos approves of it so trying to use scores has no bearing on this anymore but you want hard restrictions on armory so it doesnt surpass a add-on
HatchetHaro wrote: »Except ZOS does not approve of mid-run character respecs in scored content, which is exactly why the Armory system is instance-locked.heimdall14_9 wrote: »HatchetHaro wrote: »Incorrect. This is historical revisionism at best.heimdall14_9 wrote: »heimdall14_9 wrote: »spartaxoxo wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.
I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.
I would be fine with this. Hell, could even let it store your gear as a plus since taking out the assistant would be a pain to do between every combat.
What I am not fine with is people being able to respec their skill lines mid trial. I actually couldn’t care less about changing skill morphs mid trial. It’s the subclassing that’s the problem.
whys it matter subclass or not you can use add-on to respec from one role to the next just have to have skill knowledge and skill points and enough CP to cover slots for change my templar done it easy what sub class and non subbed can or cant do has 0 to do with getting restrictions removed
If people could change their subclasses mid-trial, then they would. You’d see behemoths of rosters with people changing their subclasses to classes with a lot of AoE damage and pen for trash then changing again for boss, then again for trash, then possibly a different build entirely for the next boss…
Changing skills mid run is one thing but having different subclasses for different parts of the content would be insane. Imagine having to know how to play several classes, enjoy playing those classes, and figure out many different builds just to optimize for one trial. Keep in mind also that this means your sustain would vary wildly due to losing or gaining sustain passives.
This is why respec got removed from scored content to begin with. Armory by its current rules can’t be added to scored content unless it cannot get around the respec restriction.
i play all classes so it be nothing for me but again thats a discussion about sub-classing
and UI respec got reverted because add-ons could than use its code to do it faster and where other armory locked out thats why add-on was asked to get same restriction but zos has openly refused
ZOS did not restrict the respec system because of an "addon code" panic. They restricted it because allowing players to swap baseline attributes and subclass lines mid-run creates an unhealthy optimization environment for scored content.
It really is just as simple as that.Your attempts to "level the playing field" have historically consisted of advocating for the restriction or outright ban of important quality-of-life and accessibility addons used by hundreds of thousands of players, conveniently conflating two entirely different mechanics (scored-instance respecs versus out-of-combat API functionality) to make your points.heimdall14_9 wrote: »spartaxoxo wrote: »tomofhyrule wrote: »heimdall14_9 wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain
Because all of the official systems useable in trials function this way.
In essence, what you're asking for is "can we make the official systems more exploitable?"
If you think that addons are cheating and against ToS (despite an official ZOS statement to the contrary), you should then want to see a non-addon system that does the same thing; ergo only allows changing gear and skills with the push of a button. And I'm sure most people would allow a non-addon solution that does exactly what the addons do.
But there is no way, addons or not, to do full respecs in trials. As such, asking for full respecs is not a "gotcha" about addons, it's instead asking to make the system exploitable.
If he's accepted that it's not cheating, the next logical step would be to make the playing field more fair by letting everyone do it. He also seems to value official gameplay features working better than add-ons so having them work the same doesn't really align with that.
its ironic i tried to level the playing field by pointing to add-ons , get hate , i tried to get armory more inline for them without add-ons get hate , is it that people just dont want an level playing field but want crossplay lol
That's why you've been hitting a brick wall of consensus: your demands have consistently tried to pull one platform down rather than asking for native UI changes to lift everyone up.
Your current proposal is more reasonable, but still fundamentally flawed: Armory Assistants can change attributes, skill morphs, and subclasses, all of which are (and should continue to be) hard-restricted within scored instances for the exact comp optimization reasons stated above.
What you really should be doing is advocating for a native gear-and-skill profile saver to be added to the base-game UI. That way, everyone across every platform gets access to these essential quality-of-life features from the get-go, rather than forcing players to rely on external scripts or demanding a race to the bottom where everyone is equally inconvenienced.
I think you'll find way more common ground with the overall community with that approach.
add-ons work in sourced instances and zos approves of it so trying to use scores has no bearing on this anymore but you want hard restrictions on armory so it doesnt surpass a add-on
You are still confusing "swapping out your gear and skills" with "fully overhauling your character's stats, subclasses, and morphs". Addons are approved because they only perform actions that players can already manually do out of combat: swapping items in your inventory and slotting skills. They cannot alter your baseline attributes, reset your skill morphs, or rewrite your subclass lines mid-run to restructure a group composition.
You are also, once again, conveniently ignoring what I've said about why respecs (and by extension, the Armory system) is restricted in scored content: it would create an unhealthy optimization environment, where you would see groups pausing between encounters so their DPS players could instantly respec into secondary tanks for heavy-damage trash pulls, or healers overwriting their attributes and subclasses to become full burst-DPS for burn phases. The restriction is there to keep a locked trial roster meaningful, not to protect an addon.
heimdall14_9 wrote: »I would like to suggest a quality-of-life update regarding the restriction that locks the Armory Assistant to the front entrance gate of Trials.
Currently, if a raid group needs to adjust setups, roles, or builds for a specific boss encounter midway through a run, players must port or walk all the way back to the starting gate just to interact with the assistant. This does not add mechanical difficulty to the trial; it simply acts as a time sink for the group.
A common counter-argument to this request is that allowing mid-trial build swaps would negatively impact game balance or create an unintended power gap. However, the live environment shows this is not the case: players across both PC and console regularly utilize gear-management add-ons to instantly swap their entire builds, gear sets, and Champion Points anywhere inside a trial the moment they step out of combat. Because ZOS allows and supports these interface tools, mid-trial build swapping is already an established part of the game's ecosystem.
Locking the official built-in Armory Assistant to the front door does not prevent players from changing setups; it simply forces them to rely on third-party add-ons rather than the native, built-in feature that many players spent crowns to unlock.
Since players can already change gear manually or via add-ons anywhere in a trial while out of combat, the official Armory Assistant should share that same functionality. Could we get some insight from the development team on why this gatekeeping restriction remains in place, and if a quality-of-life update could be considered?
Moderation & Community Reminder:
Just a reminder for the people jumping in here with personal opinions: according to Section 2.4 and 2.14 of the Code of Conduct, discussions are supposed to remain civil and on-topic. If you don't have a direct answer regarding the developer restriction or want to help push for the QoL change, please don't derail the thread with jabs.
As others have put it, definitely no to the OP suggestion. The armory can do so much more than the addons that allow gear changes. Even with subclassing, the idea of people using respec scrolls in content was blocked because it was felt it was too far.
frogthroat wrote: »We are not talking about allowing Armory Assistant in scored content. This thread is about banning addons.
heimdall14_9 wrote: »Attorneyatlawl wrote: »The armory assistant can respec you which was purposefully removed from trials. As for the fact that the armory assistant is paid for, who cares? It shouldn't be a pay for advantage thing anyway.
if your character has all skills unlocked and all skill points you can spec into out of dps tank healer freely with add-ons and if you have enough CP re-slotting them aint a issue as well , ive done made my templar do all 3 roles within 1 trial run using a add-on
it being a paid for item having limitations put on it that add-ons dont have seems to lessen the value of the item and with the add-on being backed by zos it gives them without money to buy armory assistant a way to use similar functions so it wouldn't be a PTW update removing the restriction
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
win.
Fact: OP is going to ignore these facts like always and keep complaining about this being unfair and keep posting thread after thread about the same thing no matter how many threads get locked by moderators until he is banned.
Question, how does one know when someone gets banned? Is there a flag on the forum or something to denote a ban?
Oh, that's a relief! I barely spend any time at all on the forums these days and even I was getting tired of seeing that poor dead horse being beaten.win.
Fact: OP is going to ignore these facts like always and keep complaining about this being unfair and keep posting thread after thread about the same thing no matter how many threads get locked by moderators until he is banned.
OP is already banned again and sounds like it’s permanent this time. No reason to keep arguing with him.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
16BitForestCat wrote: »Question, how does one know when someone gets banned? Is there a flag on the forum or something to denote a ban?
Their avatar changes to the default ouroboros. (People who aren't suspended or banned can have this pic too, so it's not a guarantee. But if their avatar WAS different, and now it's the default, that's often the first sign, for those who can see avatars.)
If you hover the pointer over their profile on any of their posts on computer, it will say "Banned." IDK how you view this on mobile, which I avoid. Long-press didn't show me anything. (Annoyingly, I'm having to type this on mobile, haha.)
If you can go to their forum profile page, it will say "Banned" with a bright red background, for those who can see that color.