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Allow Armory Assistant Use Inside Trials (Out of Combat)

heimdall14_9
heimdall14_9
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I would like to suggest a quality-of-life update regarding the restriction that locks the Armory Assistant to the front entrance gate of Trials.

Currently, if a raid group needs to adjust setups, roles, or builds for a specific boss encounter midway through a run, players must port or walk all the way back to the starting gate just to interact with the assistant. This does not add mechanical difficulty to the trial; it simply acts as a time sink for the group.

A common counter-argument to this request is that allowing mid-trial build swaps would negatively impact game balance or create an unintended power gap. However, the live environment shows this is not the case: players across both PC and console regularly utilize gear-management add-ons to instantly swap their entire builds, gear sets, and Champion Points anywhere inside a trial the moment they step out of combat. Because ZOS allows and supports these interface tools, mid-trial build swapping is already an established part of the game's ecosystem.

Locking the official built-in Armory Assistant to the front door does not prevent players from changing setups; it simply forces them to rely on third-party add-ons rather than the native, built-in feature that many players spent crowns to unlock.

Since players can already change gear manually or via add-ons anywhere in a trial while out of combat, the official Armory Assistant should share that same functionality. Could we get some insight from the development team on why this gatekeeping restriction remains in place, and if a quality-of-life update could be considered?

Moderation & Community Reminder:
Just a reminder for the people jumping in here with personal opinions: according to Section 2.4 and 2.14 of the Code of Conduct, discussions are supposed to remain civil and on-topic. If you don't have a direct answer regarding the developer restriction or want to help push for the QoL change, please don't derail the thread with jabs.
  • heimdall14_9
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    1. Hardware Equity (Old-Gen Console vs. Modern Systems)
    For players on older-generation consoles, loading screens are a massive penalty. When a group forces a player to run or port back to the front gate just to swap a build, they aren't just walking across a room—they are sitting through long, agonizing load screens. By the time they get back, the momentum of the raid is dead. Allowing the assistant to be used anywhere out of combat levels the playing field so older hardware doesn't hold the entire trial group back.

    2. Native Features vs. Third-Party Tools
    An official, developer-made system should always be more reliable, efficient, and accessible than outside modifications. Right now, the game has a backward dynamic where a third-party add-on gives a player more utility and freedom than ZOS’s own native feature. Native systems should set the standard for how the game is played, not fall short of community-made workarounds.

    3. Financial Accountability (Paid Content)
    The Armory Assistant is a premium feature. Players spent real money or hard-earned crowns to unlock it for convenience. Gatekeeping a paid utility feature behind a restriction that third-party, free add-ons easily bypass is a major contradiction. If you pay for an official convenience tool, it should actually deliver that convenience where it matters most—inside veteran end-game content.
  • Attorneyatlawl
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    The armory assistant can respec you as well as a bunch of other things which were purposefully removed from trials. As for the fact that the armory assistant is paid for, who cares? It shouldn't be a pay for advantage thing anyway. The add-ons like wizard's wardrobe already handle it in a fair, accessible manner and have been confirmed by ZOS to be allowed.
    Edited by Attorneyatlawl on 14 June 2026 02:37
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • heimdall14_9
    heimdall14_9
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    The armory assistant can respec you which was purposefully removed from trials. As for the fact that the armory assistant is paid for, who cares? It shouldn't be a pay for advantage thing anyway.

    if your character has all skills unlocked and all skill points you can spec into out of dps tank healer freely with add-ons and if you have enough CP re-slotting them aint a issue as well , ive done made my templar do all 3 roles within 1 trial run using a add-on

    it being a paid for item having limitations put on it that add-ons dont have seems to lessen the value of the item and with the add-on being backed by zos it gives them without money to buy armory assistant a way to use similar functions so it wouldn't be a PTW update removing the restriction
    Edited by heimdall14_9 on 14 June 2026 02:45
  • heimdall14_9
    heimdall14_9
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    The armory assistant can respec you as well as a bunch of other things which were purposefully removed from trials. As for the fact that the armory assistant is paid for, who cares? It shouldn't be a pay for advantage thing anyway. The add-ons like wizard's wardrobe already handle it in a fair, accessible manner and have been confirmed by ZOS to be allowed.

    so you think it fair to lock out a offical system in favor of a few add-ons that not every player has access to yet this update would free that up a little too
  • CatalinaWineMixer2
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    I run all kinds of Vet content. I don't believe assistants or add ons should be allowed in leaderboard content at all. For a lot of reasons. People should be prepared beforehand and have to stick with those decisions.
  • tomofhyrule
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    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
  • heimdall14_9
    heimdall14_9
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    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain
  • tomofhyrule
    tomofhyrule
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    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain

    Because all of the official systems useable in trials function this way.

    In essence, what you're asking for is "can we make the official systems more exploitable?"

    If you think that addons are cheating and against ToS (despite an official ZOS statement to the contrary), you should then want to see a non-addon system that does the same thing; ergo only allows changing gear and skills with the push of a button. And I'm sure most people would allow a non-addon solution that does exactly what the addons do.

    But there is no way, addons or not, to do full respecs in trials. As such, asking for full respecs is not a "gotcha" about addons, it's instead asking to make the system exploitable.
  • spartaxoxo
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    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.

    I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.

  • spartaxoxo
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    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain

    Because all of the official systems useable in trials function this way.

    In essence, what you're asking for is "can we make the official systems more exploitable?"

    If you think that addons are cheating and against ToS (despite an official ZOS statement to the contrary), you should then want to see a non-addon system that does the same thing; ergo only allows changing gear and skills with the push of a button. And I'm sure most people would allow a non-addon solution that does exactly what the addons do.

    But there is no way, addons or not, to do full respecs in trials. As such, asking for full respecs is not a "gotcha" about addons, it's instead asking to make the system exploitable.

    If he's accepted that it's not cheating, the next logical step would be to make the playing field more fair by letting everyone do it. He also seems to value official gameplay features working better than add-ons so having them work the same doesn't really align with that.
    Edited by spartaxoxo on 14 June 2026 04:40
  • heimdall14_9
    heimdall14_9
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    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain

    Because all of the official systems useable in trials function this way.

    In essence, what you're asking for is "can we make the official systems more exploitable?"

    If you think that addons are cheating and against ToS (despite an official ZOS statement to the contrary), you should then want to see a non-addon system that does the same thing; ergo only allows changing gear and skills with the push of a button. And I'm sure most people would allow a non-addon solution that does exactly what the addons do.

    But there is no way, addons or not, to do full respecs in trials. As such, asking for full respecs is not a "gotcha" about addons, it's instead asking to make the system exploitable.

    Let’s stick to the actual facts here. Asking for an official, paid system to have functional utility outside of combat isn't asking for an "exploit."

    You are comparing the Armory to merchants and bankers, but that comparison doesn't hold up. There is no approved third-party add-on that lets players bypass merchant restrictions to repair gear or access a guild bank mid-trial. However, there are approved add-ons that let players completely swap setups, skills, and CP bars instantly the second they step out of combat.

    If changing setups mid-trial was actually an "exploit" or broke the integrity of the game, ZOS would have blocked gear-management add-ons . Instead, they explicitly allow and back them.

    The fact remains: third-party add-ons currently give players more utility inside a trial than the official, native system. Pointing out that contradiction isn't asking for an exploit—it's asking for design consistency so that the native game features are actually stronger and more reliable than outside modifications.
  • heimdall14_9
    heimdall14_9
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    spartaxoxo wrote: »
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain

    Because all of the official systems useable in trials function this way.

    In essence, what you're asking for is "can we make the official systems more exploitable?"

    If you think that addons are cheating and against ToS (despite an official ZOS statement to the contrary), you should then want to see a non-addon system that does the same thing; ergo only allows changing gear and skills with the push of a button. And I'm sure most people would allow a non-addon solution that does exactly what the addons do.

    But there is no way, addons or not, to do full respecs in trials. As such, asking for full respecs is not a "gotcha" about addons, it's instead asking to make the system exploitable.

    If he's accepted that it's not cheating, the next logical step would be to make the playing field more fair by letting everyone do it. He also seems to value official gameplay features working better than add-ons so having them work the same doesn't really align with that.

    its ironic i tried to level the playing field by pointing to add-ons , get hate , i tried to get armory more inline for them without add-ons get hate , is it that people just dont want an level playing field but want crossplay lol
  • wolfie1.0.
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    I read through it... and here is what i will say.

    I like this approach over the other way you wanted to go with the idea.

    So ya, you have my support. And to make it fair to all lets add an Armory assistant you can earn in game without crowns. Dont care if its on the tome free track, a golden pursuit, the bazaar, or an achievement. Add one to the game for all to get.
  • heimdall14_9
    heimdall14_9
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    wolfie1.0. wrote: »
    I read through it... and here is what i will say.

    I like this approach over the other way you wanted to go with the idea.

    So ya, you have my support. And to make it fair to all lets add an Armory assistant you can earn in game without crowns. Dont care if its on the tome free track, a golden pursuit, the bazaar, or an achievement. Add one to the game for all to get.

    do it in a once a year trials event id enjoy that
  • heimdall14_9
    heimdall14_9
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    spartaxoxo wrote: »
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.

    I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.

    doing it this way gives it no value and its be less work just to lift restrictions than build whole new armory 2.0
    Edited by heimdall14_9 on 14 June 2026 05:29
  • Soarora
    Soarora
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    spartaxoxo wrote: »
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.

    I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.

    I would be fine with this. Hell, could even let it store your gear as a plus since taking out the assistant would be a pain to do between every combat.

    What I am not fine with is people being able to respec their skill lines mid trial. I actually couldn’t care less about changing skill morphs mid trial. It’s the subclassing that’s the problem.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 34/34 HMs - 28/28 Tris
  • heimdall14_9
    heimdall14_9
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    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    There is a massive double standard in that logic. You are actively arguing against putting any restrictions on the third-party add-ons, protecting their freedom to swap gear and skills anywhere they want. Yet, in the exact same breath, you are demanding that the official Armory system be heavily restricted and stripped of its features before it's allowed into trials.

    Why should a third-party modification get a free pass from restrictions while the native, built-in system gets gatekept?

    The Armory system was designed by ZOS as a complete build-swapping tool. It makes zero sense to say add-ons shouldn't be restricted, but the official feature must be downgraded to accommodate them. If mid-trial swapping is fine for an add-on, it should be fine for the official assistant. You can't have it both ways just to protect an outside tool over a native game feature.
  • heimdall14_9
    heimdall14_9
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    Soarora wrote: »
    spartaxoxo wrote: »
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.

    I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.

    I would be fine with this. Hell, could even let it store your gear as a plus since taking out the assistant would be a pain to do between every combat.

    What I am not fine with is people being able to respec their skill lines mid trial. I actually couldn’t care less about changing skill morphs mid trial. It’s the subclassing that’s the problem.

    whys it matter subclass or not you can use add-on to respec from one role to the next just have to have skill knowledge and skill points and enough CP to cover slots for change my templar done it easy what sub class and non subbed can or cant do has 0 to do with getting restrictions removed
  • Renato90085
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    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    There is a massive double standard in that logic. You are actively arguing against putting any restrictions on the third-party add-ons, protecting their freedom to swap gear and skills anywhere they want. Yet, in the exact same breath, you are demanding that the official Armory system be heavily restricted and stripped of its features before it's allowed into trials.

    Why should a third-party modification get a free pass from restrictions while the native, built-in system gets gatekept?

    The Armory system was designed by ZOS as a complete build-swapping tool. It makes zero sense to say add-ons shouldn't be restricted, but the official feature must be downgraded to accommodate them. If mid-trial swapping is fine for an add-on, it should be fine for the official assistant. You can't have it both ways just to protect an outside tool over a native game feature.

    no,they all will have the same restricted… the addon API cannot allow addons to swap your mundus/skill morph /skill lines/curses.

    so zos listen ot you, the Armory had no restricted and can use in all content, your idea would be to have ZOS create a new Wizard Wardrobe, but the new Wizard Wardrobe would require everyone to spend 5000 crowns to win.
  • Soarora
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    Soarora wrote: »
    spartaxoxo wrote: »
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.

    I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.

    I would be fine with this. Hell, could even let it store your gear as a plus since taking out the assistant would be a pain to do between every combat.

    What I am not fine with is people being able to respec their skill lines mid trial. I actually couldn’t care less about changing skill morphs mid trial. It’s the subclassing that’s the problem.

    whys it matter subclass or not you can use add-on to respec from one role to the next just have to have skill knowledge and skill points and enough CP to cover slots for change my templar done it easy what sub class and non subbed can or cant do has 0 to do with getting restrictions removed

    If people could change their subclasses mid-trial, then they would. You’d see behemoths of rosters with people changing their subclasses to classes with a lot of AoE damage and pen for trash then changing again for boss, then again for trash, then possibly a different build entirely for the next boss…
    Changing skills mid run is one thing but having different subclasses for different parts of the content would be insane. Imagine having to know how to play several classes, enjoy playing those classes, and figure out many different builds just to optimize for one trial. Keep in mind also that this means your sustain would vary wildly due to losing or gaining sustain passives.

    This is why respec got removed from scored content to begin with. Armory by its current rules can’t be added to scored content unless it cannot get around the respec restriction.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 34/34 HMs - 28/28 Tris
  • heimdall14_9
    heimdall14_9
    ✭✭✭✭✭
    Soarora wrote: »
    Soarora wrote: »
    spartaxoxo wrote: »
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.

    I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.

    I would be fine with this. Hell, could even let it store your gear as a plus since taking out the assistant would be a pain to do between every combat.

    What I am not fine with is people being able to respec their skill lines mid trial. I actually couldn’t care less about changing skill morphs mid trial. It’s the subclassing that’s the problem.

    whys it matter subclass or not you can use add-on to respec from one role to the next just have to have skill knowledge and skill points and enough CP to cover slots for change my templar done it easy what sub class and non subbed can or cant do has 0 to do with getting restrictions removed

    If people could change their subclasses mid-trial, then they would. You’d see behemoths of rosters with people changing their subclasses to classes with a lot of AoE damage and pen for trash then changing again for boss, then again for trash, then possibly a different build entirely for the next boss…
    Changing skills mid run is one thing but having different subclasses for different parts of the content would be insane. Imagine having to know how to play several classes, enjoy playing those classes, and figure out many different builds just to optimize for one trial. Keep in mind also that this means your sustain would vary wildly due to losing or gaining sustain passives.

    This is why respec got removed from scored content to begin with. Armory by its current rules can’t be added to scored content unless it cannot get around the respec restriction.

    i play all classes so it be nothing for me but again thats a discussion about sub-classing
    and UI respec got reverted because add-ons could than use its code to do it faster and where other armory locked out thats why add-on was asked to get same restriction but zos has openly refused
    Edited by heimdall14_9 on 14 June 2026 06:25
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.

    I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.

    doing it this way gives it no value and its be less work just to lift restrictions than build whole new armory 2.0

    It would be the same value as Wizard's and then they could make it a free version so it wouldn't be p2w.

    But I do think you're right about it being less work for the devs to just enable the armory.

    I think it's still worth having a free version though for the people who can't afford the assistant. The reason they said they didn't allow it was because they didn't want it to be p2w and I think that's a fair concern
    Edited by spartaxoxo on 14 June 2026 06:35
  • heimdall14_9
    heimdall14_9
    ✭✭✭✭✭
    oh i also forgot to home in on the out of combat in title

    when i say out of combat that means full group out of combat , once ANYONE becomes into combat armory assistant ports out mid change or not , group combat is combat
    Edited by heimdall14_9 on 14 June 2026 06:36
  • heimdall14_9
    heimdall14_9
    ✭✭✭✭✭
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.

    I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.

    doing it this way gives it no value and its be less work just to lift restrictions than build whole new armory 2.0

    It would be the same value as Wizard's and then they could make it a free version so it wouldn't be p2w.

    But I do think you're right about it being less work for the devs to just enable the armory.

    I think it's still worth having a free version though for the people who can't afford the assistant. The reason they said they didn't allow it was because they didn't want it to be p2w and I think that's a fair concern

    fair have add-on for back up and have a once an year trials event where you can earn an assistant

    it would give 3 choices
    1) use add-on ( free )
    2) own or buy assistant
    3) take part in an event and earn something your wanting
    Edited by heimdall14_9 on 14 June 2026 06:42
  • Renato90085
    Renato90085
    ✭✭✭✭✭
    oh i also forgot to home in on the out of combat in title

    when i say out of combat that means full group out of combat , once ANYONE becomes into combat armory assistant ports out mid change or not , group combat is combat

    but what you mean ,the addon can't swap build in combat too
  • heimdall14_9
    heimdall14_9
    ✭✭✭✭✭
    oh i also forgot to home in on the out of combat in title

    when i say out of combat that means full group out of combat , once ANYONE becomes into combat armory assistant ports out mid change or not , group combat is combat

    but what you mean ,the addon can't swap build in combat too

    no but armory dont kick others out if in it to my understanding i might be wrong but just in case im not i dont want armory to be a safe place from combat
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    ✭✭✭
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain

    Addons DO NOT decide that. The API does. ZOS decided the API.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • heimdall14_9
    heimdall14_9
    ✭✭✭✭✭
    Gabriel_H wrote: »
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain

    Addons DO NOT decide that. The API does. ZOS decided the API.

    hes asking that armory get reworked to fit add-on that be letting the add-on dictate what the system can do mainly because the system already does the action asked to be restricted
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    ✭✭✭
    Gabriel_H wrote: »
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain

    Addons DO NOT decide that. The API does. ZOS decided the API.

    hes asking that armory get reworked to fit add-on that be letting the add-on dictate what the system can do mainly because the system already does the action asked to be restricted

    The Armory Assistant at present cannot do what addons do. The Armory does a full respec, addons do not.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • heimdall14_9
    heimdall14_9
    ✭✭✭✭✭
    Gabriel_H wrote: »
    Gabriel_H wrote: »
    While I know exactly what the point of this thread is, let's just humor the idea.

    Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
    • No changing attributes
    • No changing morphs
    • No changing skill lines
    • No respecs
    • No adding/removing skill points from skills
    • All gear to swap must be in your inventory
    • Pretty well the only thing it can change is which skills are slotted and which gear is equipped

    After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?

    again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain

    Addons DO NOT decide that. The API does. ZOS decided the API.

    hes asking that armory get reworked to fit add-on that be letting the add-on dictate what the system can do mainly because the system already does the action asked to be restricted

    The Armory Assistant at present cannot do what addons do. The Armory does a full respec, addons do not.

    guess that give players more reason to use in house system over outside tool , since having all skills unlocked all skill points and enough CP you can re-spec into tank healer or dps using add on already, ive done it a few times on templar
    Edited by heimdall14_9 on 14 June 2026 07:20
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