Attorneyatlawl wrote: »The armory assistant can respec you which was purposefully removed from trials. As for the fact that the armory assistant is paid for, who cares? It shouldn't be a pay for advantage thing anyway.
Attorneyatlawl wrote: »The armory assistant can respec you as well as a bunch of other things which were purposefully removed from trials. As for the fact that the armory assistant is paid for, who cares? It shouldn't be a pay for advantage thing anyway. The add-ons like wizard's wardrobe already handle it in a fair, accessible manner and have been confirmed by ZOS to be allowed.
tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
heimdall14_9 wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain
tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
tomofhyrule wrote: »heimdall14_9 wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain
Because all of the official systems useable in trials function this way.
In essence, what you're asking for is "can we make the official systems more exploitable?"
If you think that addons are cheating and against ToS (despite an official ZOS statement to the contrary), you should then want to see a non-addon system that does the same thing; ergo only allows changing gear and skills with the push of a button. And I'm sure most people would allow a non-addon solution that does exactly what the addons do.
But there is no way, addons or not, to do full respecs in trials. As such, asking for full respecs is not a "gotcha" about addons, it's instead asking to make the system exploitable.
tomofhyrule wrote: »heimdall14_9 wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain
Because all of the official systems useable in trials function this way.
In essence, what you're asking for is "can we make the official systems more exploitable?"
If you think that addons are cheating and against ToS (despite an official ZOS statement to the contrary), you should then want to see a non-addon system that does the same thing; ergo only allows changing gear and skills with the push of a button. And I'm sure most people would allow a non-addon solution that does exactly what the addons do.
But there is no way, addons or not, to do full respecs in trials. As such, asking for full respecs is not a "gotcha" about addons, it's instead asking to make the system exploitable.
spartaxoxo wrote: »tomofhyrule wrote: »heimdall14_9 wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain
Because all of the official systems useable in trials function this way.
In essence, what you're asking for is "can we make the official systems more exploitable?"
If you think that addons are cheating and against ToS (despite an official ZOS statement to the contrary), you should then want to see a non-addon system that does the same thing; ergo only allows changing gear and skills with the push of a button. And I'm sure most people would allow a non-addon solution that does exactly what the addons do.
But there is no way, addons or not, to do full respecs in trials. As such, asking for full respecs is not a "gotcha" about addons, it's instead asking to make the system exploitable.
If he's accepted that it's not cheating, the next logical step would be to make the playing field more fair by letting everyone do it. He also seems to value official gameplay features working better than add-ons so having them work the same doesn't really align with that.
wolfie1.0. wrote: »I read through it... and here is what i will say.
I like this approach over the other way you wanted to go with the idea.
So ya, you have my support. And to make it fair to all lets add an Armory assistant you can earn in game without crowns. Dont care if its on the tome free track, a golden pursuit, the bazaar, or an achievement. Add one to the game for all to get.
spartaxoxo wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.
I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.
spartaxoxo wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.
I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.
tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
spartaxoxo wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.
I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.
I would be fine with this. Hell, could even let it store your gear as a plus since taking out the assistant would be a pain to do between every combat.
What I am not fine with is people being able to respec their skill lines mid trial. I actually couldn’t care less about changing skill morphs mid trial. It’s the subclassing that’s the problem.
heimdall14_9 wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
There is a massive double standard in that logic. You are actively arguing against putting any restrictions on the third-party add-ons, protecting their freedom to swap gear and skills anywhere they want. Yet, in the exact same breath, you are demanding that the official Armory system be heavily restricted and stripped of its features before it's allowed into trials.
Why should a third-party modification get a free pass from restrictions while the native, built-in system gets gatekept?
The Armory system was designed by ZOS as a complete build-swapping tool. It makes zero sense to say add-ons shouldn't be restricted, but the official feature must be downgraded to accommodate them. If mid-trial swapping is fine for an add-on, it should be fine for the official assistant. You can't have it both ways just to protect an outside tool over a native game feature.
heimdall14_9 wrote: »spartaxoxo wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.
I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.
I would be fine with this. Hell, could even let it store your gear as a plus since taking out the assistant would be a pain to do between every combat.
What I am not fine with is people being able to respec their skill lines mid trial. I actually couldn’t care less about changing skill morphs mid trial. It’s the subclassing that’s the problem.
whys it matter subclass or not you can use add-on to respec from one role to the next just have to have skill knowledge and skill points and enough CP to cover slots for change my templar done it easy what sub class and non subbed can or cant do has 0 to do with getting restrictions removed
heimdall14_9 wrote: »spartaxoxo wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.
I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.
I would be fine with this. Hell, could even let it store your gear as a plus since taking out the assistant would be a pain to do between every combat.
What I am not fine with is people being able to respec their skill lines mid trial. I actually couldn’t care less about changing skill morphs mid trial. It’s the subclassing that’s the problem.
whys it matter subclass or not you can use add-on to respec from one role to the next just have to have skill knowledge and skill points and enough CP to cover slots for change my templar done it easy what sub class and non subbed can or cant do has 0 to do with getting restrictions removed
If people could change their subclasses mid-trial, then they would. You’d see behemoths of rosters with people changing their subclasses to classes with a lot of AoE damage and pen for trash then changing again for boss, then again for trash, then possibly a different build entirely for the next boss…
Changing skills mid run is one thing but having different subclasses for different parts of the content would be insane. Imagine having to know how to play several classes, enjoy playing those classes, and figure out many different builds just to optimize for one trial. Keep in mind also that this means your sustain would vary wildly due to losing or gaining sustain passives.
This is why respec got removed from scored content to begin with. Armory by its current rules can’t be added to scored content unless it cannot get around the respec restriction.
heimdall14_9 wrote: »spartaxoxo wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.
I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.
doing it this way gives it no value and its be less work just to lift restrictions than build whole new armory 2.0
spartaxoxo wrote: »heimdall14_9 wrote: »spartaxoxo wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
I think they should make a second, free version of the assistant that is exactly this. The paid version could retain its current functionality. They could give it a different name so as not to cause confusion as to why one is allowed and one is not.
I think a free, built in version of Wizard's would be a good thing because it would bring parity to those can install add-ons and those who cannot.
doing it this way gives it no value and its be less work just to lift restrictions than build whole new armory 2.0
It would be the same value as Wizard's and then they could make it a free version so it wouldn't be p2w.
But I do think you're right about it being less work for the devs to just enable the armory.
I think it's still worth having a free version though for the people who can't afford the assistant. The reason they said they didn't allow it was because they didn't want it to be p2w and I think that's a fair concern
heimdall14_9 wrote: »oh i also forgot to home in on the out of combat in title
when i say out of combat that means full group out of combat , once ANYONE becomes into combat armory assistant ports out mid change or not , group combat is combat
Renato90085 wrote: »heimdall14_9 wrote: »oh i also forgot to home in on the out of combat in title
when i say out of combat that means full group out of combat , once ANYONE becomes into combat armory assistant ports out mid change or not , group combat is combat
but what you mean ,the addon can't swap build in combat too
heimdall14_9 wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain
heimdall14_9 wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain
Addons DO NOT decide that. The API does. ZOS decided the API.
heimdall14_9 wrote: »heimdall14_9 wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain
Addons DO NOT decide that. The API does. ZOS decided the API.
hes asking that armory get reworked to fit add-on that be letting the add-on dictate what the system can do mainly because the system already does the action asked to be restricted
heimdall14_9 wrote: »heimdall14_9 wrote: »tomofhyrule wrote: »While I know exactly what the point of this thread is, let's just humor the idea.
Sure. Let's let Grasharog be useable in trials. AS LONG AS he's also bound by the same restrictions that said addons are:
- No changing attributes
- No changing morphs
- No changing skill lines
- No respecs
- No adding/removing skill points from skills
- All gear to swap must be in your inventory
- Pretty well the only thing it can change is which skills are slotted and which gear is equipped
After all, the bank assistant doesn't have all bank features (no guild bank or trader access), the merchant assistant doesn't have all merchant features (no repairs), the decon assistant doesn't have all crafting table features (no making gear, no refining), and the fence assistant doesn't have all fence features (no laundering). It would therefore follow that an armory assistant doesn't have all the features of a full armory, right?
again why let add-ons dictate what offical systems can do remove one set of restrictions for another all because a add-on's lacking ( at that point ) in the food chain
Addons DO NOT decide that. The API does. ZOS decided the API.
hes asking that armory get reworked to fit add-on that be letting the add-on dictate what the system can do mainly because the system already does the action asked to be restricted
The Armory Assistant at present cannot do what addons do. The Armory does a full respec, addons do not.