I made a friendNo, seriously.
For the very first time since One Tamriel, I made a friend in open-world PvE I switched to Vestige difficulty and, within ten minutes, I met another Vestige player. We teamed up, chatted, struggled against bosses and even talked about what we could craft for each other.
That's crazy.
THIS is teamplay and socializing. Not just players standing physically next to each other while playing on easy mode and not caring about each other at all. It was great fun. We actually had to pay attention, heal, revive each other and work together. And then something interesting happened:
About half the time, random Adventurer players jumped in, melted the boss in five seconds and disappeared again into a cloud of dust.
No hello. No interaction. No bye. Nothing ...just like we've been used to for the last decade.
And it made me realize something:
The new difficulty system is good.
But it is not complete.
The idea that shared space automatically creates interaction is misleading. Neither group of different difficulty is opposed to the other — they simply pursue different goals driven by different motivations. And it is those goals, not physical co-location, that creates meaningful interaction.
I am aware of Zenimax's reasoning and explanations. But honestly, the "we do not want to seperate people" argument increasingly feels like a giant moral club with
very little substance behind it. People who are not looking for a shared experience in the first place cannot really be separated from those who do — they already separated themselves on their quest to rush through the content as fast and easy as possible....or they are so new and completely unaware of difficulty settings at all.
And that's perfectly fine.
But in the end you can say: We surely don't belong together.
We are clearly not lovers and
I demand a divorce.Vestige difficulty created more meaningful social interaction for me in ten minutes than open-world PvE has created in years. Please protect that experience instead of constantly interrupting it.
Layer split, tag systems, whatever it will be. But something has to change to address this mixed-up experience. Right now, it feels like putting your head in a refrigerator and your feet in an oven and calling the overall body temperature "balanced".
(i think you get the point)
Oh and one last thing i noticed:Those level-up rewards and permanent popup messages really need another look. As a new character, you get flooded with welcome-back rewards, hero rewards, achievment notifications, daily rewards, got a blue two-handed 1/1 Set Sword before i reached lvl 8 for free, text boxes and notifications everywhere.
And honestly, you have absolutely no idea what half of that stuff is good for when you are new to the game.
Especially the levelup-system mainly benefit the "skip, rush and go" playstyle of easy mode power-leveling. They feel completely out of place in a challenge difficulty environment. If I'm playing on Vestige/Master difficulty, carefully managing resources and enjoying the journey, why am I being showered with free green/blue gear, endless rewards and popup windows every few level ups
Remember: Christmas feels only special, if you celebrate it once a year.
Sometimes less is more.
Thank you for your attention - and hopefully you make some random PVE-Friends aswell very soon