Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.
Thank you for all of the feedback and conversations here.
SirGorgoroth wrote: »Tails of tributes,
I just notice you guys did some changes yesterday to the tails of tributes. Now when we forfeit a matches and get 10 minutes penality it applies to all characters.
I will try to describe the problematic it add to an already existing one and I will try to stay polite.
On the ranked matches, I wont comment. I am talking about the friendly match.
You guys are aware there is toxic players, lots of them actualy and surprisingly too many that camp high position on the ranked side since the way the score is being calculated it is foolish to try to play ranked when your already top 5 since most of the opponents will have much lower score and therefore facing them in a ranked match wjile having a high score will not let you make points if you win and cost 150 points on defeat. So while they camp they play friendly matches.
These are players that get horny when they get the chance to emprison the opponent in the game using Rahjin or wait the last second to flip the hourglass just to *** the opponent. To face them in a ranked match is painfull but part of the thing I guess. On the other hands when I play a friendly match and I'm facing one of those "toxic' players (that all regular ToT players know who they are) I can just forfeit, let them win, switch character and start the search for another opponents. It is friendly match and there is no reason to be force to play facing scrubs like player in a friendly match.
We will agree that 10 minutes it is a long time when your main activity is ToT, well the change you guys did yesterday making the penality count on all characters and therefore this morning I couldnt play a match. 5 times was I set to face the same guy that no one like since he always send trash message while playing and if you ignore it he just play in a way to *** you, like waiting the last second every turn and using Rahjin to prevent you from playing turn after turn and worse is they dont go for the win at this point, they use the stupid limitation you guys set out to truly transform a friendly suppose to be entertaining play into a perpetual source of irritants and frustrations.So after forfeiting for the 4 times and wasted over 1 hour to freekin play a match of the game I like, the 5 times after the 10 minutes penality I was again facing him so I decided to play the match. He got his lucky thingy and start righ away to fill my deck and drop my prestige and force me to discard my hands everyturn....At this point I wasnt playing I was waiting for the penality for forfeiting get lift.
So this morning, I spent almost 2 hours trying to play a friendly entertaining match on ToT like all morning but I couldnt. Since what you guys did block me from protecting myself agaainst toxic players using YOUR LIMITATATING MEASURE to *** theyr opponent.
The worse is, even if you guys do not acknowledge it, these players truly have more than one account, only you guys deny it, but US players we know who they are and they cheat the leaderboard with it all you protective parameters are missing theyr target and are tools for these toxic ones to achieve theyr misbehavior patern. So what you did, again do not prevent them to abuse they bypass it all to the expense of all the fair players.
It is truly intriguing to see you set new stuff but being total ignorant of the reality and I dont know who are the players you always say to listen too when you guys post stuff like : we finaly listen to you blah blah.... because I did the exercise to look for any comments about the supposedly problematic you guys felt require to modify and I dont find them. Yet I see many times the cheating, toxic environment being brought up to you but nothing about the actual changes you gewt reinforce.
No wonder why the game is all messed up today, you have no clues of the reality in the game and make up things base on your opinion of it wich is truly far far away from the reality and result into well, not limited to, all 2025 and 2026 new content top be totaly unentertaining, Ridiculous is the word to comment the work. Solstice, night market its astonishing considering the obviousness of the incoherence in term of the task and the reward and the empty butched content.
So this last security applying an account wide penality is actualy so incoherent that the result will be many players like me, fair ones, will leave and will dig the already existing problematic about toxic cheaters and leave mostly them as potential opponent. If we cant choose on a friendly match to not play against fukers and therefore get a penality of 10 minutes each time with no way to assure that next time
we look for a match we wont be matched to them well we will drop ToT since everyone is looking for entertainement and the only one having fun in these circonscstance are actualy the one who will abuse it to *** other players.
I have been playing this game since 2017 diligently and it has been 2 years now that a feeling is born within me and suggest me to quit ESO. It is born from all the changes and new content brought out that are incoherent, source of irritation and untentertainment. After Solstice I canceled my ESO plus that I had for so many years, for my inventory management, well I just npc everything I dont need rewards anymore espacialy the stupid non sense rewards you guys set and the tought to quit eso got stronger all year long....I think today is the limit. I cant get entertainment with your content anymore and in replacement I get a lot, anormaly way too much, hard feelings and irritations to the point of frustrations.
I know I aint the first and there is a lot of players on the same page as I since the last 2 years. The game is empty today compares to 2 or 3 years ago. You guys failed to grasp the game identity actualy every game you touch since you dont have the passion knor the knowledge to run them. To press on by actionnary forcing theyr shcedule agenda on you for profit sake making you develop cosmetic and not the entertainement. Microstuff *** model. Thanks for killing the gaming.
SilverBride wrote: »Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.
Thank you for all of the feedback and conversations here.
I will admit that I am really looking forward to this happening. While this thread did serve a valuable purpose I am more than ready for it to now be put to rest.
Attorneyatlawl wrote: »SilverBride wrote: »Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.
Thank you for all of the feedback and conversations here.
I will admit that I am really looking forward to this happening. While this thread did serve a valuable purpose I am more than ready for it to now be put to rest.
What's it matter to you? We're still having valuable discussions in here.
colossalvoids wrote: »
This is the same problem that's existed in the game for years, just reversed. Weaker or lower level characters trying to do stuff might have been enjoying the challenge up until a min-maxed person with BiS gear and rocking like 150k DPS rolled and and deleted whatever thing the weaker player was engaged with in less than three seconds. And this can still happen, it's not like the problem has gone away.Apollosipod wrote: »colossalvoids wrote: »
Agreed. I was so looking forward to this update. Made a new character and went out to Bleakrock to try and experience the story from the start on Vestige difficulty. Every single time I started to fight anything a level 5 on the easiest setting would roll up and one hit the enemy I was working on. What is the point of the overland difficulty options if I keep getting every engagement cancelled out by some random player that kills everything in one hit with a light attack.
Killed my excitement for this pretty much immediately
Starting zones used to be packed with players. Later on, it’ll be miracle if you stumble upon a single living soul out in the DLC wastelands xdApollosipod wrote: »Made a new character and went out to Bleakrock to try and experience the story from the start on Vestige difficulty. Every single time I started to fight anything a level 5 on the easiest setting would roll up and one hit the enemy I was working on.
Apollosipod wrote: »colossalvoids wrote: »
Agreed. I was so looking forward to this update. Made a new character and went out to Bleakrock to try and experience the story from the start on Vestige difficulty. Every single time I started to fight anything a level 5 on the easiest setting would roll up and one hit the enemy I was working on. What is the point of the overland difficulty options if I keep getting every engagement cancelled out by some random player that kills everything in one hit with a light attack.
Killed my excitement for this pretty much immediately
SilverBride wrote: »Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.
Thank you for all of the feedback and conversations here.
I will admit that I am really looking forward to this happening. While this thread did serve a valuable purpose I am more than ready for it to now be put to rest.
The non sense is that we cant opt out of low difficulty players ruining the opt in choice we made. Its griefing, intentional or not.
In other MMOS there are dedicated servers for different playstyles, pve or pvp servers. rp servers, lately hardcore servers. If seperate challenge difficulty servers are to expensive fine. That does not mean to just put the head in the sand and ignore the issue though. There can be a solution if the developers care to actually implement it in a functional state.
Vonnegut2506 wrote: »The non sense is that we cant opt out of low difficulty players ruining the opt in choice we made. Its griefing, intentional or not.
Just like the low difficulty players couldn't do anything about sweaty players killing their mobs before challenge difficulty. It's the circle of life.
Attorneyatlawl wrote: »Vonnegut2506 wrote: »The non sense is that we cant opt out of low difficulty players ruining the opt in choice we made. Its griefing, intentional or not.
Just like the low difficulty players couldn't do anything about sweaty players killing their mobs before challenge difficulty. It's the circle of life.
It was never an issue before one Tamriel as we had progressively higher level zones. I think once a mob is hit by someone the mob should lock in at that player's difficulty until it dies. That would alleviate this issue.
ESO_player123 wrote: »Attorneyatlawl wrote: »Vonnegut2506 wrote: »The non sense is that we cant opt out of low difficulty players ruining the opt in choice we made. Its griefing, intentional or not.
Just like the low difficulty players couldn't do anything about sweaty players killing their mobs before challenge difficulty. It's the circle of life.
It was never an issue before one Tamriel as we had progressively higher level zones. I think once a mob is hit by someone the mob should lock in at that player's difficulty until it dies. That would alleviate this issue.
The mobs do not change, the players get debuffs. We all are fighting the same mobs with the same pools of health. How would you lock a mob in this case?
Attorneyatlawl wrote: »ESO_player123 wrote: »Attorneyatlawl wrote: »Vonnegut2506 wrote: »The non sense is that we cant opt out of low difficulty players ruining the opt in choice we made. Its griefing, intentional or not.
Just like the low difficulty players couldn't do anything about sweaty players killing their mobs before challenge difficulty. It's the circle of life.
It was never an issue before one Tamriel as we had progressively higher level zones. I think once a mob is hit by someone the mob should lock in at that player's difficulty until it dies. That would alleviate this issue.
The mobs do not change, the players get debuffs. We all are fighting the same mobs with the same pools of health. How would you lock a mob in this case?
Everyone who hits the mob does the same damage/takes the same damage as the first player to engage it. There are plenty of ways that could be implemented. It would be better than it is now without requiring multiple zone instances.