Maintenance for the week of June 15:
• PC/Mac: No maintenance – June 15

Overland Content Feedback Thread

  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Well, currently it's a huge net negative on xp/hr due to it only being double xp on vestige, and taking 5-6x the damage to kill mobs while they deal a total of 7x the normal damage. Hopefully this is fixed... some people still need xp as well as new players.

    It should be 500% or so xp (to give a buffer for some fights occasionally getting hit by walking simulator difficulty players). This would make it equal, not better than, the normal modes. More would reward the extra effort to kill, which would be ideal.

    I'd love to see some loot rewards such as a low chance for gold materials to drop.
    Edited by Attorneyatlawl on 9 June 2026 03:37
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Aliniel
    Aliniel
    ✭✭✭✭✭
    I am cautiously optimistic. They did exactly what I asked for so if it bites me in the ass, it's on me. :smile:

    The only thing I am concerned about is the players on Adventure mode running around. So far, I've played only a bit and did some Anchors. There were still people one shotting everything which made me frustrated - what's the point on having higher difficulty if others ruin the experience?

    But when I don't have anyone bothering me, the challenge seems to be there. A random meteor near the anchor one-shot me. Something I never bothered to even notice is now a mechanic that I need to be aware of. This is good. I also find myself using the shield every now and then. The Critical Surge is no longer sufficient to keep me up at all times.

    As for the extra rewards - for all I care they can remove them and I will still be on Vestige difficulty. They have zero meaning to me.

    I am curious about the world bosses, but I am prepared to change the difficulty when needed.
  • keto3000
    keto3000
    ✭✭✭
    Imho, what's is now called Master Level rn should be the gaming default.

    It's a AAA MMO and the main content should offer a challenge that incentivizes new players to improve and yield the appropriate default rewards.

    The higher difficulty should be offered for the personal challenge of it which could include:
    leaderboards,
    achievements,
    a chance at higher tome rewards.

    A lower level than default (MASTER) would be available for newer players or those (like me) who often need more time to hone their skills. :|

    “The point of power is always in the present moment.”

    ― Louise L. Hay
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Didn't have much time with the new system yet, but I took my shock Sorc through an Atoll of Immolation at Vestige difficulty and it's bloody amazing.
    Before I would have just automatically healed through everything, but now I use shields and dodge rolls while constantly paying attention to what's going on.
    Even for a simple Ash Titan I first had to learn the pattern of its moves, there is so much I never knew was there, I haven't been this engaged in combat for a long time, not even when soloing group dungeons.

    This is a terrific start to this new system, can't wait to re-learn basically everything :D
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • SirGorgoroth
    Tails of tributes,


    I just notice you guys did some changes yesterday to the tails of tributes. Now when we forfeit a matches and get 10 minutes penality it applies to all characters.

    I will try to describe the problematic it add to an already existing one and I will try to stay polite.

    On the ranked matches, I wont comment. I am talking about the friendly match.

    You guys are aware there is toxic players, lots of them actualy and surprisingly too many that camp high position on the ranked side since the way the score is being calculated it is foolish to try to play ranked when your already top 5 since most of the opponents will have much lower score and therefore facing them in a ranked match wjile having a high score will not let you make points if you win and cost 150 points on defeat. So while they camp they play friendly matches.

    These are players that get horny when they get the chance to emprison the opponent in the game using Rahjin or wait the last second to flip the hourglass just to *** the opponent. To face them in a ranked match is painfull but part of the thing I guess. On the other hands when I play a friendly match and I'm facing one of those "toxic' players (that all regular ToT players know who they are) I can just forfeit, let them win, switch character and start the search for another opponents. It is friendly match and there is no reason to be force to play facing scrubs like player in a friendly match.

    We will agree that 10 minutes it is a long time when your main activity is ToT, well the change you guys did yesterday making the penality count on all characters and therefore this morning I couldnt play a match. 5 times was I set to face the same guy that no one like since he always send trash message while playing and if you ignore it he just play in a way to *** you, like waiting the last second every turn and using Rahjin to prevent you from playing turn after turn and worse is they dont go for the win at this point, they use the stupid limitation you guys set out to truly transform a friendly suppose to be entertaining play into a perpetual source of irritants and frustrations.So after forfeiting for the 4 times and wasted over 1 hour to freekin play a match of the game I like, the 5 times after the 10 minutes penality I was again facing him so I decided to play the match. He got his lucky thingy and start righ away to fill my deck and drop my prestige and force me to discard my hands everyturn....At this point I wasnt playing I was waiting for the penality for forfeiting get lift.

    So this morning, I spent almost 2 hours trying to play a friendly entertaining match on ToT like all morning but I couldnt. Since what you guys did block me from protecting myself agaainst toxic players using YOUR LIMITATATING MEASURE to *** theyr opponent.

    The worse is, even if you guys do not acknowledge it, these players truly have more than one account, only you guys deny it, but US players we know who they are and they cheat the leaderboard with it all you protective parameters are missing theyr target and are tools for these toxic ones to achieve theyr misbehavior patern. So what you did, again do not prevent them to abuse they bypass it all to the expense of all the fair players.

    It is truly intriguing to see you set new stuff but being total ignorant of the reality and I dont know who are the players you always say to listen too when you guys post stuff like : we finaly listen to you blah blah.... because I did the exercise to look for any comments about the supposedly problematic you guys felt require to modify and I dont find them. Yet I see many times the cheating, toxic environment being brought up to you but nothing about the actual changes you gewt reinforce.

    No wonder why the game is all messed up today, you have no clues of the reality in the game and make up things base on your opinion of it wich is truly far far away from the reality and result into well, not limited to, all 2025 and 2026 new content top be totaly unentertaining, Ridiculous is the word to comment the work. Solstice, night market its astonishing considering the obviousness of the incoherence in term of the task and the reward and the empty butched content.

    So this last security applying an account wide penality is actualy so incoherent that the result will be many players like me, fair ones, will leave and will dig the already existing problematic about toxic cheaters and leave mostly them as potential opponent. If we cant choose on a friendly match to not play against fukers and therefore get a penality of 10 minutes each time with no way to assure that next time
    we look for a match we wont be matched to them well we will drop ToT since everyone is looking for entertainement and the only one having fun in these circonscstance are actualy the one who will abuse it to *** other players.

    I have been playing this game since 2017 diligently and it has been 2 years now that a feeling is born within me and suggest me to quit ESO. It is born from all the changes and new content brought out that are incoherent, source of irritation and untentertainment. After Solstice I canceled my ESO plus that I had for so many years, for my inventory management, well I just npc everything I dont need rewards anymore espacialy the stupid non sense rewards you guys set and the tought to quit eso got stronger all year long....I think today is the limit. I cant get entertainment with your content anymore and in replacement I get a lot, anormaly way too much, hard feelings and irritations to the point of frustrations.

    I know I aint the first and there is a lot of players on the same page as I since the last 2 years. The game is empty today compares to 2 or 3 years ago. You guys failed to grasp the game identity actualy every game you touch since you dont have the passion knor the knowledge to run them. To press on by actionnary forcing theyr shcedule agenda on you for profit sake making you develop cosmetic and not the entertainement. Microstuff *** model. Thanks for killing the gaming.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZOS_Kevin wrote: »
    Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.

    Thank you for all of the feedback and conversations here.

    I will admit that I am really looking forward to this happening. While this thread did serve a valuable purpose I am more than ready for it to now be put to rest.
    PCNA
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    Tails of tributes,


    I just notice you guys did some changes yesterday to the tails of tributes. Now when we forfeit a matches and get 10 minutes penality it applies to all characters.

    I will try to describe the problematic it add to an already existing one and I will try to stay polite.

    On the ranked matches, I wont comment. I am talking about the friendly match.

    You guys are aware there is toxic players, lots of them actualy and surprisingly too many that camp high position on the ranked side since the way the score is being calculated it is foolish to try to play ranked when your already top 5 since most of the opponents will have much lower score and therefore facing them in a ranked match wjile having a high score will not let you make points if you win and cost 150 points on defeat. So while they camp they play friendly matches.

    These are players that get horny when they get the chance to emprison the opponent in the game using Rahjin or wait the last second to flip the hourglass just to *** the opponent. To face them in a ranked match is painfull but part of the thing I guess. On the other hands when I play a friendly match and I'm facing one of those "toxic' players (that all regular ToT players know who they are) I can just forfeit, let them win, switch character and start the search for another opponents. It is friendly match and there is no reason to be force to play facing scrubs like player in a friendly match.

    We will agree that 10 minutes it is a long time when your main activity is ToT, well the change you guys did yesterday making the penality count on all characters and therefore this morning I couldnt play a match. 5 times was I set to face the same guy that no one like since he always send trash message while playing and if you ignore it he just play in a way to *** you, like waiting the last second every turn and using Rahjin to prevent you from playing turn after turn and worse is they dont go for the win at this point, they use the stupid limitation you guys set out to truly transform a friendly suppose to be entertaining play into a perpetual source of irritants and frustrations.So after forfeiting for the 4 times and wasted over 1 hour to freekin play a match of the game I like, the 5 times after the 10 minutes penality I was again facing him so I decided to play the match. He got his lucky thingy and start righ away to fill my deck and drop my prestige and force me to discard my hands everyturn....At this point I wasnt playing I was waiting for the penality for forfeiting get lift.

    So this morning, I spent almost 2 hours trying to play a friendly entertaining match on ToT like all morning but I couldnt. Since what you guys did block me from protecting myself agaainst toxic players using YOUR LIMITATATING MEASURE to *** theyr opponent.

    The worse is, even if you guys do not acknowledge it, these players truly have more than one account, only you guys deny it, but US players we know who they are and they cheat the leaderboard with it all you protective parameters are missing theyr target and are tools for these toxic ones to achieve theyr misbehavior patern. So what you did, again do not prevent them to abuse they bypass it all to the expense of all the fair players.

    It is truly intriguing to see you set new stuff but being total ignorant of the reality and I dont know who are the players you always say to listen too when you guys post stuff like : we finaly listen to you blah blah.... because I did the exercise to look for any comments about the supposedly problematic you guys felt require to modify and I dont find them. Yet I see many times the cheating, toxic environment being brought up to you but nothing about the actual changes you gewt reinforce.

    No wonder why the game is all messed up today, you have no clues of the reality in the game and make up things base on your opinion of it wich is truly far far away from the reality and result into well, not limited to, all 2025 and 2026 new content top be totaly unentertaining, Ridiculous is the word to comment the work. Solstice, night market its astonishing considering the obviousness of the incoherence in term of the task and the reward and the empty butched content.

    So this last security applying an account wide penality is actualy so incoherent that the result will be many players like me, fair ones, will leave and will dig the already existing problematic about toxic cheaters and leave mostly them as potential opponent. If we cant choose on a friendly match to not play against fukers and therefore get a penality of 10 minutes each time with no way to assure that next time
    we look for a match we wont be matched to them well we will drop ToT since everyone is looking for entertainement and the only one having fun in these circonscstance are actualy the one who will abuse it to *** other players.

    I have been playing this game since 2017 diligently and it has been 2 years now that a feeling is born within me and suggest me to quit ESO. It is born from all the changes and new content brought out that are incoherent, source of irritation and untentertainment. After Solstice I canceled my ESO plus that I had for so many years, for my inventory management, well I just npc everything I dont need rewards anymore espacialy the stupid non sense rewards you guys set and the tought to quit eso got stronger all year long....I think today is the limit. I cant get entertainment with your content anymore and in replacement I get a lot, anormaly way too much, hard feelings and irritations to the point of frustrations.

    I know I aint the first and there is a lot of players on the same page as I since the last 2 years. The game is empty today compares to 2 or 3 years ago. You guys failed to grasp the game identity actualy every game you touch since you dont have the passion knor the knowledge to run them. To press on by actionnary forcing theyr shcedule agenda on you for profit sake making you develop cosmetic and not the entertainement. Microstuff *** model. Thanks for killing the gaming.

    @SirGorgoroth I did not have a chance to test it myself yet (was busy with those blasted treasure troves in Glenumbra), but I do not see anything about account wide conceding penalty in the patch notes. This is the only part that I found:
    "If you decline a ready check after a Tales of Tribute match has been found, you will now have to wait a short while before queueing again."
    Was it a stealth update?
    Edited by ESO_player123 on 9 June 2026 15:33
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    ZOS_Kevin wrote: »
    Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.

    Thank you for all of the feedback and conversations here.

    I will admit that I am really looking forward to this happening. While this thread did serve a valuable purpose I am more than ready for it to now be put to rest.

    What's it matter to you? We're still having valuable discussions in here.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZOS_Kevin wrote: »
    Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.

    Thank you for all of the feedback and conversations here.

    I will admit that I am really looking forward to this happening. While this thread did serve a valuable purpose I am more than ready for it to now be put to rest.

    What's it matter to you? We're still having valuable discussions in here.

    It matters to me because it does. Kevin let us know it would be closed and I honestly can't wait for the whole thing to be over.
    PCNA
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wow. I'm loving the new difficulty setting. I finally got a chance to try it since I'm trying to get my last leads for the Mora's Whisper mythic as I want to test it's usefulness vs Velothi. I know pre-nerf Velothi was probably better but now I just want to see. I don't want to use my kilt because I don't have an optimized group and I found it underwhelming when taking damage.

    But, I digress. I have to get the non-instanced stuff and I am seeing mechanics that I never even realized existed. I actually don't feel like everything is fodder anymore. And I can retain my build! It's like the whole game just got a fresh coat of paint 🎨

    This feels so perfect! And I'm quite surprised by how good some of the enemy design already is. I never noticed it before.

    It's bringing back nostalgia hard. I remember when I used to have to really for take aim and it feels like those days again. And it's so easy to turn on and off. I'm in love with the overland again 💕

  • Usureki
    Usureki
    ✭✭✭
    I want to join the club praising the new difficulty setting :3 Finally I'm able to play the overland game with friends, before turning on Vestige even soloing 95% pve content of ESO was below trivial for me and it became boring quite fast. Now I can finally delve into the hundreds of hours of exciting content Tamriel has to offer, so big thanks!

    I'd love to see difficulty instances of realms tho. I don't think it makes sense to pair up players playing on different difficulty levels.
  • mocap
    mocap
    ✭✭✭✭✭
    Very good so far with Vestige and new necrobomber. Brawl against 3 or more enemies can end quickly if they manage to hit you with Thrown Dagger or something like that, so won't get far without block or damage shields and DLC zones might get ugly right from the box. Also traps not a joke that deals less than nothing, floor spikes hit for almost 50k.

    Overall, everything that happens to your character on the screen with new difficulty makes sense. You still top dawg against overland enemies xd, but not destroyer of worlds any longer.
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    Usureki wrote: »

    I'd love to see difficulty instances of realms tho. I don't think it makes sense to pair up players playing on different difficulty levels.

    So much this. Without it it's still feels incomplete, I want to have a good time with like minded people before all.
  • Apollosipod
    Apollosipod
    ✭✭✭✭✭
    Usureki wrote: »

    I'd love to see difficulty instances of realms tho. I don't think it makes sense to pair up players playing on different difficulty levels.

    So much this. Without it it's still feels incomplete, I want to have a good time with like minded people before all.

    Agreed. I was so looking forward to this update. Made a new character and went out to Bleakrock to try and experience the story from the start on Vestige difficulty. Every single time I started to fight anything a level 5 on the easiest setting would roll up and one hit the enemy I was working on. What is the point of the overland difficulty options if I keep getting every engagement cancelled out by some random player that kills everything in one hit with a light attack.

    Killed my excitement for this pretty much immediately
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭
    Usureki wrote: »

    I'd love to see difficulty instances of realms tho. I don't think it makes sense to pair up players playing on different difficulty levels.

    So much this. Without it it's still feels incomplete, I want to have a good time with like minded people before all.

    Agreed. I was so looking forward to this update. Made a new character and went out to Bleakrock to try and experience the story from the start on Vestige difficulty. Every single time I started to fight anything a level 5 on the easiest setting would roll up and one hit the enemy I was working on. What is the point of the overland difficulty options if I keep getting every engagement cancelled out by some random player that kills everything in one hit with a light attack.

    Killed my excitement for this pretty much immediately
    This is the same problem that's existed in the game for years, just reversed. Weaker or lower level characters trying to do stuff might have been enjoying the challenge up until a min-maxed person with BiS gear and rocking like 150k DPS rolled and and deleted whatever thing the weaker player was engaged with in less than three seconds. And this can still happen, it's not like the problem has gone away.

    And that's not to say either that the stronger player did something wrong either. None of us know if that person we see fighting something is actively struggling and would appreciate help, or would want to fight stuff on their own. With Challenge Difficulty none of us know what setting the people around us are using. We still don't know if a person is struggling and would want help or enjoys the challenge and has indeed made things harder for that reason.

    ZOS has explained why they can't make separate instances for the different Difficulty settings though. At this rate I feel they should probably sticky a thread about it (and unsticky a number of things that aren't really relevant anymore). Essentially it would take too many resources to have four separate instances for all the Overland Challenge Difficulty applies to running all the time and would have a very negative impact on the servers.
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • mocap
    mocap
    ✭✭✭✭✭
    Made a new character and went out to Bleakrock to try and experience the story from the start on Vestige difficulty. Every single time I started to fight anything a level 5 on the easiest setting would roll up and one hit the enemy I was working on.
    Starting zones used to be packed with players. Later on, it’ll be miracle if you stumble upon a single living soul out in the DLC wastelands xd

    But seriously, hats off to you for starting a level 1 character on Vestige difficulty. I’d recommend to level 50 in nBRP though, it only takes a couple of hours.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Usureki wrote: »

    I'd love to see difficulty instances of realms tho. I don't think it makes sense to pair up players playing on different difficulty levels.

    So much this. Without it it's still feels incomplete, I want to have a good time with like minded people before all.

    Agreed. I was so looking forward to this update. Made a new character and went out to Bleakrock to try and experience the story from the start on Vestige difficulty. Every single time I started to fight anything a level 5 on the easiest setting would roll up and one hit the enemy I was working on. What is the point of the overland difficulty options if I keep getting every engagement cancelled out by some random player that kills everything in one hit with a light attack.

    Killed my excitement for this pretty much immediately

    I would recommend judging it when you get to less populated areas. A lot of people farm those starter islands and they are very small so they're more active than most of the game is in my experience

    Starter zones and new content drops and events are the main places I'd expect this approach to struggle but more than not I'd expect it to be fine. 🤷🏾
    Edited by spartaxoxo on 10 June 2026 16:11
  • Frumilu
    Frumilu
    ✭✭
    Have to say initially me and my friends loved the new difficulty mode. We used to play at original release tried to come back a couple of times but the overworld felt so meaningless because everything died in a hit or two that we always stopped shortly after starting. So when we read that a overworld difficulty increase was planned we were elated. We decided to start new characters on vestige and were having a great time until the moment we encountered adventure mode players in the over world. That ruined it. It killed all the exitement and fun we were having as we battled foes even had close calls and died once when another low level player just ran up and killed the mob in 1 hit. It defeats the purpose of implementing a challenge mode entirely. We trudged on still having fun but everytime we encountered other players it was just frustrating, they see us fighting dont think much run by 1 button press our challenge dies. Again and again. It came to a breaking point in Bal Foyen, we did the quest line up to the point where your supposed to kill the captain who led the attack on bleakrock, we were having fun immersed in the story listening and talking to all surviving npcs and finally made our way on to the ship and faced of against the captain. It was cool and engaging we had a blast. Then an adventure player zoned in pressed 2 buttons killed the boss and we stood there robbed of our victory. We even thought about abandoning the quest redoing it but for what? Play the adventure player lottery again once we are at the boss fight? No we decided wed quit and hope and wait for a fix to the issue. We also just subscribed because we didnt think how this would play out with quest bosses. We want to play the game in a challenging manner, the devs implemented this to provide it. The way it is implemented it is a failure though. I hope there will be a fix to the issue because apart from that we love the game and the challenge mode.
    Edited by Frumilu on 10 June 2026 19:02
  • mocap
    mocap
    ✭✭✭✭✭
    If you are that sensitive to what's happening around, you should just rush a few starter zones on base difficulty, level up, and then enjoy playing Vestige in the half-empty base game zones and ghost town DLC locations.

    But seriously - when you opt into a harder difficulty, complaining about anything at that point is just pure nonsense.
  • Frumilu
    Frumilu
    ✭✭
    The non sense is that we cant opt out of low difficulty players ruining the opt in choice we made. Its griefing, intentional or not.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's an MMO. Players of varying power levels sharing a massive world space is the norm and is not griefing. It's part of the genre and should be expected even if it doesn't always lead to fun outcomes.

    At least a lot of the more important story set pieces are privately instanced.
  • Frumilu
    Frumilu
    ✭✭
    In other MMOS there are dedicated servers for different playstyles, pve or pvp servers. rp servers, lately hardcore servers. If seperate challenge difficulty servers are to expensive fine. That does not mean to just put the head in the sand and ignore the issue though. There can be a solution if the developers care to actually implement it in a functional state.
  • Muizer
    Muizer
    ✭✭✭✭✭
    ZOS_Kevin wrote: »
    Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.

    Thank you for all of the feedback and conversations here.

    I will admit that I am really looking forward to this happening. While this thread did serve a valuable purpose I am more than ready for it to now be put to rest.

    Dunno, quite a few threads are being posted by people who seem eager to restart the whole discussion as if this one never happened. Perhaps better to close those or merge them in here.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Vonnegut2506
    Vonnegut2506
    ✭✭✭✭✭
    Frumilu wrote: »
    The non sense is that we cant opt out of low difficulty players ruining the opt in choice we made. Its griefing, intentional or not.

    Just like the low difficulty players couldn't do anything about sweaty players killing their mobs before challenge difficulty. It's the circle of life.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Frumilu wrote: »
    In other MMOS there are dedicated servers for different playstyles, pve or pvp servers. rp servers, lately hardcore servers. If seperate challenge difficulty servers are to expensive fine. That does not mean to just put the head in the sand and ignore the issue though. There can be a solution if the developers care to actually implement it in a functional state.

    They already stated it is not technologically feasible for them to make it separate servers. I personally think it functions just fine. I don't expect to always be the strongest person on the map and accept that part of an MMO is sometimes someone more powerful than you will join a fight and make it easier. As long as it continues to not be the majority of my fights, I don't mind. I'm a bit nervous about crossplay though
    Edited by spartaxoxo on 10 June 2026 22:40
  • CatalinaWineMixer2
    CatalinaWineMixer2
    ✭✭✭✭
    Overland has needed this for a long time and im glad it has finally arrived. My first impression on Vestige was, "Ouch!" Its very cool😎 I think the difficulties are appropriate and the rewards definitely fair for it.

    It's humorous to some degree to see the tables turned. By that I mean, it used to be the smaller players never getting a shot off in a WB, Dolmen or Dungeon. Now its the big dogs facing the same scenario only the roles have been reversed😂 Im glad to see new abd smaller players get a win for once💪

    As the Devs pointed out, this was already happening in the game before overland difficulty. It is entirely appropriate as is. No rewards are being lost, even if the smaller players kill one of your monsters. Just for the record, yes im one of the big dogs. I am OK with random people joining in the fight no matter their level or difficulty. That is the purpose of overland, to serve everyone in the Realm. If anything its caused some more interesting fights out there and I've seen a lot more people out in the wilderness since the update. I will add more feedback as I run it with my Guilds but this is a good and very welcome system.
    Edited by CatalinaWineMixer2 on 11 June 2026 00:15
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Frumilu wrote: »
    The non sense is that we cant opt out of low difficulty players ruining the opt in choice we made. Its griefing, intentional or not.

    Just like the low difficulty players couldn't do anything about sweaty players killing their mobs before challenge difficulty. It's the circle of life.

    It was never an issue before one Tamriel as we had progressively higher level zones :(. I think once a mob is hit by someone the mob should lock in at that player's difficulty until it dies. That would alleviate this issue.
    Edited by Attorneyatlawl on 11 June 2026 06:40
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    Frumilu wrote: »
    The non sense is that we cant opt out of low difficulty players ruining the opt in choice we made. Its griefing, intentional or not.

    Just like the low difficulty players couldn't do anything about sweaty players killing their mobs before challenge difficulty. It's the circle of life.

    It was never an issue before one Tamriel as we had progressively higher level zones :(. I think once a mob is hit by someone the mob should lock in at that player's difficulty until it dies. That would alleviate this issue.

    The mobs do not change, the players get debuffs. We all are fighting the same mobs with the same pools of health. How would you lock a mob in this case?
    Edited by ESO_player123 on 11 June 2026 07:17
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Frumilu wrote: »
    The non sense is that we cant opt out of low difficulty players ruining the opt in choice we made. Its griefing, intentional or not.

    Just like the low difficulty players couldn't do anything about sweaty players killing their mobs before challenge difficulty. It's the circle of life.

    It was never an issue before one Tamriel as we had progressively higher level zones :(. I think once a mob is hit by someone the mob should lock in at that player's difficulty until it dies. That would alleviate this issue.

    The mobs do not change, the players get debuffs. We all are fighting the same mobs with the same pools of health. How would you lock a mob in this case?

    Everyone who hits the mob does the same damage/takes the same damage as the first player to engage it. There are plenty of ways that could be implemented. It would be better than it is now without requiring multiple zone instances.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    Frumilu wrote: »
    The non sense is that we cant opt out of low difficulty players ruining the opt in choice we made. Its griefing, intentional or not.

    Just like the low difficulty players couldn't do anything about sweaty players killing their mobs before challenge difficulty. It's the circle of life.

    It was never an issue before one Tamriel as we had progressively higher level zones :(. I think once a mob is hit by someone the mob should lock in at that player's difficulty until it dies. That would alleviate this issue.

    The mobs do not change, the players get debuffs. We all are fighting the same mobs with the same pools of health. How would you lock a mob in this case?

    Everyone who hits the mob does the same damage/takes the same damage as the first player to engage it. There are plenty of ways that could be implemented. It would be better than it is now without requiring multiple zone instances.

    Two scenarios:
    1. an adventurer tags every trash mob in the vicinity -> vestige is left with playing on Adventurer mode.
    2. a vestige tags a boss -> an adventure is either forced to play on Vestige or wait for the vestige to fight the boss for however long in takes and then wait for it to respawn.

    "No, thanks" to any form of tagging.
    Edited by ESO_player123 on 11 June 2026 07:26
Sign In or Register to comment.