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Vestige difficulty thoughts?

fenn1539
fenn1539
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bro im on a warden that can perma block and heals about 10k hp a second on top of having major and minor brittle and breach, minor vul, minor maim, 34k resists, and about like 20k dps thanks to my AoEs with 52k max hp when minor toughness procs and some world bosses STILL *** annihilate my hp bar THROUGH BLOCK with the way vestige difficult just flat buffs all damage way too brain deadily cause a lot of things that are supposed to hurt but not be one shots with one example im currently fighting being duriantundur in coldharbour as an example LITERALLY ONESHOTS THROUGH BLOCK AND FULL MAGICKA with its ground AoE spikes that also spawn in like 10 *** regular ice wraiths with even just a few of those takes actually playing a bit more smart to not get smacked too hard between ability rotations let alone THAT MANY with a boss whose everything has become one shot mechincs XD

like i dont love to complain and i know that ESO is a MMO but the issue is no one has played it like that in a LONG while and im still not sure im locked to only other vestige players in my instance so when it comes to the ultimate problem, it ends up being a situation where frankly, it feels like difficulty scaling needs a MASSIVE pass over to look at things like boss mechanics like that and to adjust them in a way that doesnt make them a one shot even if you had a healer pocket healing your ass and 2 DPS behind the boss nuking everything as much as they can.

beyond that i feel when that time comes and vestige mode is made more both reasonable but also challenging in an ACTUALLY FUN WAY which is to say, not making enemies more bullet spongey and hurt more but instead, make them have more interesting mechanics and more need for teamwork to overcome the challenges they present, i think making it so everyone on any new or pre existing toon they have has to CHOOSE A DIFFICULTY and than after doing so, can only change it with a token or make it harder for free is how it should work with seperate instancing so people who play on the harder difficulties KNOW someone isnt gonna run by and one shot everything like pre U50 AND that they will be able to find groups of other players more willing to work together cause WE ALL need eachothers help to challenge things like world bosses and instances would be easier cause you KNOW everyone on the server faces the same difficulites you do.
  • Usureki
    Usureki
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    I love the direction with the Vestige difficulty. It's not perfect, there are still possible areas of improvement, but at least an option not to delete mobs within the fraction of a second, but actually have fun with overland content. So the idea and the fact that they have actually implemented it by listening to the community and delivering is great I think! <3
  • JimT722
    JimT722
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    I think master is the sweet spot for me. Glad they added the feature.
  • fenn1539
    fenn1539
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    Usureki wrote: »
    I love the direction with the Vestige difficulty. It's not perfect, there are still possible areas of improvement, but at least an option not to delete mobs within the fraction of a second, but actually have fun with overland content. So the idea and the fact that they have actually implemented it by listening to the community and delivering is great I think! <3

    fair. i feel like honsetly, if they just toned down the boss damage to master like Jim pointed out he likes, and had it work that if your overland is vestige, everything remains as is for normal mobs with bosses are a step down until the lowest difficulty where its just pre U50 levels with while i do think i would prefer maybe some somewaht more in depth balancing around boss mechanics based on the amounts of damage they do, i do get why thats prolly too hard with just how much zone content there would be to balance.
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    At first it was "Ouch!" Then it was like "Whoa!" We weren't entirely sure for at least 5 minutes after that😂 It's fun😎 Id hate to try to redo the entire overland that way, but I think its possible. Its a really nice feature and im glad they added it, Overland needed something to spruce it up some. Ive seen some interesting fights going on out there
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