People should be asking why the cap wasn't increased in Gray Host rather than why the other two camps that were empty most of the time were cut. Either way, it doesn't really matter. See, I want to fire siege right now, but I know the queue is long. Know what that means? I'm not logging in.
tomofhyrule wrote: »People should be asking why the cap wasn't increased in Gray Host rather than why the other two camps that were empty most of the time were cut. Either way, it doesn't really matter. See, I want to fire siege right now, but I know the queue is long. Know what that means? I'm not logging in.
They've explained that one several times.
The cap in GH is 360 players total. As it is, performance is already not optimal, and increasing it any more would make it even worse.
The problem is that they seem to think that people who want to go to Cyrodiil will go to whichever mode there is, and that is demonstrably not the case. The populations who like Vengenace and Grey Host do not overlap much, and many of those players would rather log off and uninstall than go into the other mode.
The real answer would have been to have kept Blackreach up as a 'Grey Host Overflow,' at least until this new 'small-scale PvP mode' happened.
tomofhyrule wrote: »People should be asking why the cap wasn't increased in Gray Host rather than why the other two camps that were empty most of the time were cut. Either way, it doesn't really matter. See, I want to fire siege right now, but I know the queue is long. Know what that means? I'm not logging in.
They've explained that one several times.
The cap in GH is 360 players total. As it is, performance is already not optimal, and increasing it any more would make it even worse.
The problem is that they seem to think that people who want to go to Cyrodiil will go to whichever mode there is, and that is demonstrably not the case. The populations who like Vengenace and Grey Host do not overlap much, and many of those players would rather log off and uninstall than go into the other mode.
The real answer would have been to have kept Blackreach up as a 'Grey Host Overflow,' at least until this new 'small-scale PvP mode' happened.
I don't think they're concerned either way. They've already given up on ever improving performance in GH.tomofhyrule wrote: »People should be asking why the cap wasn't increased in Gray Host rather than why the other two camps that were empty most of the time were cut. Either way, it doesn't really matter. See, I want to fire siege right now, but I know the queue is long. Know what that means? I'm not logging in.
They've explained that one several times.
The cap in GH is 360 players total. As it is, performance is already not optimal, and increasing it any more would make it even worse.
The problem is that they seem to think that people who want to go to Cyrodiil will go to whichever mode there is, and that is demonstrably not the case. The populations who like Vengenace and Grey Host do not overlap much, and many of those players would rather log off and uninstall than go into the other mode.
The real answer would have been to have kept Blackreach up as a 'Grey Host Overflow,' at least until this new 'small-scale PvP mode' happened.
Unfortunately people wouldn't even play Blackreach when GH had long queues. They would rather AFK than go there.
Also, I thought they decreased the pop cap again to 75 per faction?
tomofhyrule wrote: »People should be asking why the cap wasn't increased in Gray Host rather than why the other two camps that were empty most of the time were cut. Either way, it doesn't really matter. See, I want to fire siege right now, but I know the queue is long. Know what that means? I'm not logging in.
They've explained that one several times.
The cap in GH is 360 players total. As it is, performance is already not optimal, and increasing it any more would make it even worse.
The problem is that they seem to think that people who want to go to Cyrodiil will go to whichever mode there is, and that is demonstrably not the case. The populations who like Vengenace and Grey Host do not overlap much, and many of those players would rather log off and uninstall than go into the other mode.
The real answer would have been to have kept Blackreach up as a 'Grey Host Overflow,' at least until this new 'small-scale PvP mode' happened.
I don't lag in Gray Host at all and have 20-60 ping at primetime, so "not optimal" arguments don't make sense to me. In fact, I haven't lagged for over 3 years.
I don't think they're concerned either way. They've already given up on ever improving performance in GH.tomofhyrule wrote: »People should be asking why the cap wasn't increased in Gray Host rather than why the other two camps that were empty most of the time were cut. Either way, it doesn't really matter. See, I want to fire siege right now, but I know the queue is long. Know what that means? I'm not logging in.
They've explained that one several times.
The cap in GH is 360 players total. As it is, performance is already not optimal, and increasing it any more would make it even worse.
The problem is that they seem to think that people who want to go to Cyrodiil will go to whichever mode there is, and that is demonstrably not the case. The populations who like Vengenace and Grey Host do not overlap much, and many of those players would rather log off and uninstall than go into the other mode.
The real answer would have been to have kept Blackreach up as a 'Grey Host Overflow,' at least until this new 'small-scale PvP mode' happened.
Unfortunately people wouldn't even play Blackreach when GH had long queues. They would rather AFK than go there.
Also, I thought they decreased the pop cap again to 75 per faction?
tomofhyrule wrote: »People should be asking why the cap wasn't increased in Gray Host rather than why the other two camps that were empty most of the time were cut. Either way, it doesn't really matter. See, I want to fire siege right now, but I know the queue is long. Know what that means? I'm not logging in.
They've explained that one several times.
The cap in GH is 360 players total. As it is, performance is already not optimal, and increasing it any more would make it even worse.
The problem is that they seem to think that people who want to go to Cyrodiil will go to whichever mode there is, and that is demonstrably not the case. The populations who like Vengenace and Grey Host do not overlap much, and many of those players would rather log off and uninstall than go into the other mode.
The real answer would have been to have kept Blackreach up as a 'Grey Host Overflow,' at least until this new 'small-scale PvP mode' happened.
Necrotech_Master wrote: »tomofhyrule wrote: »People should be asking why the cap wasn't increased in Gray Host rather than why the other two camps that were empty most of the time were cut. Either way, it doesn't really matter. See, I want to fire siege right now, but I know the queue is long. Know what that means? I'm not logging in.
They've explained that one several times.
The cap in GH is 360 players total. As it is, performance is already not optimal, and increasing it any more would make it even worse.
The problem is that they seem to think that people who want to go to Cyrodiil will go to whichever mode there is, and that is demonstrably not the case. The populations who like Vengenace and Grey Host do not overlap much, and many of those players would rather log off and uninstall than go into the other mode.
The real answer would have been to have kept Blackreach up as a 'Grey Host Overflow,' at least until this new 'small-scale PvP mode' happened.
there already is a "small scale" pvp option, its called imperial city lol
and like others noted, ive seen it where blackreach would be dead but there would be a queue of 100+ in GH, even though the entirety of that queue could have poplocked blackreach too
Can't they just create a 2nd Grayhost?
Necrotech_Master wrote: »
agelonestar wrote: »PVP has gone the same way. Instead of finishing the work to understand why Cyrodiil lags with larger populations, we end up with a half-baked solution that nobody likes, that feels rushed into place.
Then you're fortunate. Just before update 50, my guild had almost two full groups and we had several fights vs one or two ballgroups + their friends and quite a few of us were noticing lag in one way or another. When you're in smaller fights it's okay, but multiple full groups in one place can be a menace. That's on PC EU. It's frustrating because we were pretty outnumbered, but I wanted to die because of a skill issue rather than being stuck to the spot for 5 seconds.I don't lag in Gray Host at all and have 20-60 ping at primetime, so "not optimal" arguments don't make sense to me. In fact, I haven't lagged for over 3 years.
Monte_Cristo wrote: »I just want a normal non-faction locked campaign. With this new setup, we can only do the Cyro delves, town quests, get skyshards, etc, in a faction locked campaign, which locks you out of going there with a toon from another faction for a month.
Monte_Cristo wrote: »I just want a normal non-faction locked campaign. With this new setup, we can only do the Cyro delves, town quests, get skyshards, etc, in a faction locked campaign, which locks you out of going there with a toon from another faction for a month.
You can do quests and harvest nodes in Vengeance. Golden vendor is available. All QOL PvE systems other than the sets are active. Why people rely on outdated info instead of actually going in, playing, or talking to players seriously beats me.
That was never possible in previous Vengeance incarnations.
Also, it seems that you can't even morph your own character skills (e.g. to choose the stam or mag morph for your stam or mag character).
We don't want to be stripped of our toys: we want the game to work properly WITH our toys.
I don't think they're concerned either way. They've already given up on ever improving performance in GH.tomofhyrule wrote: »People should be asking why the cap wasn't increased in Gray Host rather than why the other two camps that were empty most of the time were cut. Either way, it doesn't really matter. See, I want to fire siege right now, but I know the queue is long. Know what that means? I'm not logging in.
They've explained that one several times.
The cap in GH is 360 players total. As it is, performance is already not optimal, and increasing it any more would make it even worse.
The problem is that they seem to think that people who want to go to Cyrodiil will go to whichever mode there is, and that is demonstrably not the case. The populations who like Vengenace and Grey Host do not overlap much, and many of those players would rather log off and uninstall than go into the other mode.
The real answer would have been to have kept Blackreach up as a 'Grey Host Overflow,' at least until this new 'small-scale PvP mode' happened.
Unfortunately people wouldn't even play Blackreach when GH had long queues. They would rather AFK than go there.
Also, I thought they decreased the pop cap again to 75 per faction?
^meI don't think they're concerned either way. They've already given up on ever improving performance in GH.tomofhyrule wrote: »People should be asking why the cap wasn't increased in Gray Host rather than why the other two camps that were empty most of the time were cut. Either way, it doesn't really matter. See, I want to fire siege right now, but I know the queue is long. Know what that means? I'm not logging in.
They've explained that one several times.
The cap in GH is 360 players total. As it is, performance is already not optimal, and increasing it any more would make it even worse.
The problem is that they seem to think that people who want to go to Cyrodiil will go to whichever mode there is, and that is demonstrably not the case. The populations who like Vengenace and Grey Host do not overlap much, and many of those players would rather log off and uninstall than go into the other mode.
The real answer would have been to have kept Blackreach up as a 'Grey Host Overflow,' at least until this new 'small-scale PvP mode' happened.
Unfortunately people wouldn't even play Blackreach when GH had long queues. They would rather AFK than go there.
People should be asking why the cap wasn't increased in Gray Host rather than why the other two camps that were empty most of the time were cut. Either way, it doesn't really matter. See, I want to fire siege right now, but I know the queue is long. Know what that means? I'm not logging in.
Necrotech_Master wrote: »
Because the population of Cyro across all campaigns was so low, because the performance was so bad, and the class imbalance was terrible.
tomofhyrule wrote: »People should be asking why the cap wasn't increased in Gray Host rather than why the other two camps that were empty most of the time were cut. Either way, it doesn't really matter. See, I want to fire siege right now, but I know the queue is long. Know what that means? I'm not logging in.
They've explained that one several times.
The cap in GH is 360 players total. As it is, performance is already not optimal, and increasing it any more would make it even worse.
The problem is that they seem to think that people who want to go to Cyrodiil will go to whichever mode there is, and that is demonstrably not the case. The populations who like Vengenace and Grey Host do not overlap much, and many of those players would rather log off and uninstall than go into the other mode.
The real answer would have been to have kept Blackreach up as a 'Grey Host Overflow,' at least until this new 'small-scale PvP mode' happened.
I don't lag in Gray Host at all and have 20-60 ping at primetime, so "not optimal" arguments don't make sense to me. In fact, I haven't lagged for over 3 years.