Beyond Healing: Why ESO PvP Needs a Modernized Combat Foundation and Battle Spirit Overhaul

  • CatalinaWineMixer2
    CatalinaWineMixer2
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    Let's do it the other way, give GH 100k more dps every patch and let the bottom fall out. No nerfs, just more dps. And make tanks and healers not allowed in there. Just imagine the results. Does anyone really believe more people would play this? You can get 1 shotted with 3k crit resistance. Get the damage under control.
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    And I forgot to mention give 100k more dps at U52
  • heimdall14_9
    heimdall14_9
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    Let's do it the other way, give GH 100k more dps every patch and let the bottom fall out. No nerfs, just more dps. And make tanks and healers not allowed in there. Just imagine the results. Does anyone really believe more people would play this? You can get 1 shotted with 3k crit resistance. Get the damage under control.

    2. Offensive Hard Caps & Combat Pacing
    Damage Attributes: Weapon & Spell Damage is hard-capped at 6,500. Max Magicka & Stamina are capped at 35,000.

    Critical Limits: Critical Damage is locked at a flat 1.15x base damage modifier.

    Penetration & Armor Debuffs: Offensive Penetration is capped at 10,000. Major and Minor Breach no longer use complex percentage math; they simply apply a flat, un-stackable +800 and +300 damage bonus to incoming attacks on that target.

    Status Effect Controls: Status effect damage (Sunder, Concussed, Burning, etc.) is locked to a flat 1,200 damage per tick max. Status effect debuffs (like Minor Maim or Minor Vulnerability) do not calculate percentages; they apply flat -150 Damage Done and +200 Damage Taken values.



    damage was covered would you like to see it at 3k like tanks 6.5k seemed fair with some getting into high 9k fully buffed these days
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