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4 good spells (including encase). The rest are crap.
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I was looking for an AoE Sorc build and started to compare Burning Talons to Shattering Prison.
Here are the results: (Values are from ESOhead with same settings (spellpower, max magicka, lvl,...) so not exactly the real values)
-Area of Effect
BT: Pi*r² = Pi*8² = 201 square meter!
SP: l*b = 15*3 = 45 square meter!
Looking at the AE damage skills ingame, a circle is more useful, especially as the 3 mtr. width of SP is really tiny. Enemys can stand in meele range and aren't affected by SP.
Winner: DK by far!
-Root-Duration
BT: 4 sec
SP: 4,5 sec
No real difference here
Winner: Sorcerer but close run!
-Costs
BT: 420 Magicka
SP: 532 Magicka
Even if you consider the costreduction Sorcerers have it's not on par and you should even consider that DK have the same amount of passives as Sorcs, others but not less useful.
Winner: DK by far (ignoring the passives, as not comparable)
Damage:
BT: 217 direct + 237 damage over time
SP: 160 direct
Same here, as with costs. But here has the one with the better damage even the better passives, compared to costs where Sorcs had better passives, but also had higher costs.
Winner: DK by far (even with ignoring the passives, who would benefit the DK)
Conclusion:
Sorc wins one round, but very close. (10% more)
DK wins 3 rounds and every one by far!
AOE nearly 5 times more
Costs round about 20% less
Damage 180% more
Now lets try to bring them on par:
-Raise AoE of SP 8x20 (SP 160 compared to BT 201 sqm)
-Reduce cost of SP by 100 (SP 432 compared to BT 420)
-Double damage of SP (SP 320 compared to BT 454)
SP would still have a smaller area, would cost more and had less damage.
This would negate the 0,5secs more root it has and the fact that BT dot can be purged.
Still_Mind wrote: »
If I recall correctly, he's using full light armour build, Worm Cult set bonus+something else, a Resto staff (Cycle of Life, Siphon Spirit), Spell Symmetry, Shards, Atronach Ulti, Wrath (execute phase) and Inner Light. On static fights, he easily exceeds 1k DPS (with healing and with healer taking care of Siphon spirit). Involves a lot of Shards spamming (mix in shards=>light attack and symmetry for mana management), and Atronach as soon as he has the Ultimate for it (about 80% uptime, 150-ish DPS on top of what he's doing).Still_Mind wrote: »
Would really appreciate your guildie sharing his build. As far as I can tell from reading these boards and Tamriel FOundry pretty consistently, no sorc has even claimed over 800 dps sustained. The highest video proof we have is right around 600 sustained.
i am not a fan of the tank set either Ebon is garbage you could do better with green sets and up[grading themRuddertail wrote: »I kinda doubt that previous post. Optimal sorc DPS is more along the lines of stacking spell crit and using Velocious Curse alongside Shards.
And definitely not using the worm cult armor, it'll only reduce your dps due to less spellcrit.
Still_Mind wrote: »If I recall correctly, he's using full light armour build, Worm Cult set bonus+something else, a Resto staff (Cycle of Life, Siphon Spirit), Spell Symmetry, Shards, Atronach Ulti, Wrath (execute phase) and Inner Light. On static fights, he easily exceeds 1k DPS (with healing and with healer taking care of Siphon spirit). Involves a lot of Shards spamming (mix in shards=>light attack and symmetry for mana management), and Atronach as soon as he has the Ultimate for it (about 80% uptime, 150-ish DPS on top of what he's doing).Still_Mind wrote: »
Would really appreciate your guildie sharing his build. As far as I can tell from reading these boards and Tamriel FOundry pretty consistently, no sorc has even claimed over 800 dps sustained. The highest video proof we have is right around 600 sustained.
Hope that helps.
Oh, and do note that I'm all for Sorcerer streamlining - right now their skill lines are all over the place. It truly is a peaks-and-valleys class, some of its skills simply amazing, while others sorely lacking. Quite a mess, really.
EDIT: Forgot the Ultimate.