Posted in Main Quest cause I can't find appropriate category.
Recently a company has launched a distinctive Play to Pay system. The system is as follows:
1. Player 1 subscribes monthly, has a lot of money IRL but has no time to play.
2. Player 2 is a student with not much cash but tonnes of time.
3. Player 1 buys additional game time and auction it for in game gold, Player 2 buys game time with in game gold. Player 1 now has in game gold, Player 2 now has game time.
The way I see it, the game economy would remain untouched, as RL money doesn't spawn additional gold in game. However, this system might make one feel like a sucker. (I don't, but I'm sure someone would have that feeling). Gold farmers would be stressed out? Don't think so, bots still doesn't cost anything to be employed.
Pay to play is definitely what I want because someone has to pay for our beloved dev's salary. And we all want great content right? Unless you want some game that has limited content unless you sub, or a game that has ridiculous amount of micro transactions that if you pay, you'll either look ridiculously unique, or gets some advantage over others.
Do want to know what the community thinks. Poll choices made anonymous due to sensitivity of issue.
Edited by Aeradon on 16 May 2014 03:02 People keep telling me they're gonna buy me an ale. They never do.
There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.Help make this compilation complete!
Compilation of Ideas and Suggestions
Full subscription based (PayToPlay) or combine with play to pay? NO F2P. 30 votes
Pay To Play only. Monthly subscriptions as of current state.
Pay To Play + Play To Pay. Monthly subscriptions with trade-able in game time.
Pay To Play + Free To Play with limitations + ridiculous micro-transactions. Do not expect content with F2P.
Total F2P. Game shuts down in months with dev kids starving.