So, I just did the tutorial again and I think I understand why an alarming amount of people spam light attacks... the tutorial basically teaches you to do that. Maybe the tutorial should give us a simple skill loadout temporarily or the first skill in each skill line should be automatically unlocked (so you can gain levels in your class skills during the tutorial too).
But what are people doing that they don't learn to take skills and use them?
I'm just really shocked what people would need a tutorial for. Are MMO players really at the point there is an "alarming" number of people that only light attack and don't use skills?
Just wanted to follow up here on the general topic. We are working on ways to better onboard new players and players who have been gone for a while. There are a few things in the works, while smaller in scale, will elevate some of that pressure. However, we do acknowledge this is a problem space we are looking to solve over time.
We've also tried in the past with overhauling the new player experience, but that had its own issues with onboarding. The Player Experience Improvements team is looking at other ways to improve onboard, along with other general QoL features.
If you have ideas or examples of good onboarding, please let us know in the thread. That way, we can pass those on to the Player Experience Improvements team. Thanks!
So, I just did the tutorial again and I think I understand why an alarming amount of people spam light attacks... the tutorial basically teaches you to do that. Maybe the tutorial should give us a simple skill loadout temporarily or the first skill in each skill line should be automatically unlocked (so you can gain levels in your class skills during the tutorial too).
But what are people doing that they don't learn to take skills and use them?
I'm just really shocked what people would need a tutorial for. Are MMO players really at the point there is an "alarming" number of people that only light attack and don't use skills?
The light attack spammers I’ve seen take skills but they don’t use them consistently (they could have a spammable but use it, say, every 4 gcds). I don’t know how many people are like this, I don’t recall ever having a problem understanding that I should use a spammable, I just find it concerning when I see someone spamming light attacks.
What about a new player quest where you get a companion that basically teaches you how to play the game? The intro is a good start, but it is part of the story. I am talking about something separate after your character falls to Nirn. Let's say an adventurer runs up to you and presents a bargain. They show you the ropes of surviving in Tamriel and you help them do something (a quest or two). Maybe add a training ground where you could practice skills without having to buy a training dummy.
I think offering a guide would be nice, but as old as this game is and as many changes it might go through in the future, a game guide would have to be updated with each major update/change. Not very practical.
Entering PvP, one could have a quick quest in a training ground where you get taught to basics of PvP.
i think it would be helpful to have tutorial and training area that we can visit anytime.
it could have:
- each type of weapon and armour.
- target dummies
- various different types of monsters
- unlimited Ultimate and a higher amount of the other resources.
- characters that teach you about Tanking, Healing, and common mechanics.
Maybe a practice dungeon with NPC's as your group members?
it could be scripted and allow you to try each role in a calm environment, ideally you have the option to regenerate resources very fast.
"ZOS should ask content creators to make tutorial video builds and link them in-game when you open the tutorial or class screen"
No. Put it in-game. I'm not watching some rando's video. Use the built-in skills advisor, updated to actually explain how skills synergise together and what helps for which role. I'm not a new player by any stretch of the imagination, but I HATE being expected to go outside of the game and break my immersion to look up advice. Everything we need to know should be accessible and integrated within the game itself.
The "builds" that the advisor suggests aren't particularly good, which is why I suggest overhauling them. Also put in brief explanations for roles. "As a tank, your job is to keep the enemies' attention on you and keep them debuffed, which is why skills like <X> <Y> <Z> will help" or "healers not only keep the group on their feet and fighting, it's also important to provide beneficial buffs such as <A> <B> <C>". Like a tank build can use the 1H+S taunt, which also does major breach (a helpful debuff) or the built-in taunt that most classes have, but the class taunts often do different debuffs and you'd want major breach from some other ability.