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DK leap is holding players in place regardless of CC immunity. It is allowing 3 types of CC to be used in a row. No other class gets this and no class should. Remove this effect from the skill since it breaks the rules of the game.
And unless it was just latency, until you land you don't get CC immunity (or the ability to break free), speaking from experience getting tossed up then speared by a Javelin toss by two folks equating to about a full second before I could break free.
Yeah, the unavoidable snare has been an issue for years. Ignoring snare immunity, pulling you out of roll dodges even whilst CC/snare immune, and generally breaking character functionality.
Yeah, the unavoidable snare has been an issue for years. Ignoring snare immunity, pulling you out of roll dodges even whilst CC/snare immune, and generally breaking character functionality.
Really wish they'd remove it.
But then leap might not land all the time and dks might consider running the "totallyaoeandnotatallLOSchecking" dawnbreaker. /s