spartaxoxo wrote: »IA needs new mini games, new stage designs, and a save function. I'd also like to see some of the newer quest, trial, and dungeon bosses added into the place. I don't particularly want new fabled or marauders though. Just because I think it would take time away from the other new stuff that I think would be more important, like the save function being more important imo.
◾ A Sustainable "Save & Resume" System
Long runs are epic, but life happens! I propose a way to suspend a run with strict rules to keep it fair:
Rest Area Saves: Only possible between Arcs at the Index.
Daily Expiration: Saves must be resumed before the next Daily Reset, or they are lost.
Partner Lock: In Duos, you must finish with the same partner (to prevent "carrying" services).
Crash Protection: A 20-minute window to rejoin if you suffer a disconnect or server crash.
SilverBride wrote: »We need a save as a player safety feature. Long periods of physical inactivity are detrimental to our health and the fact that players have to engage in this unhealthy practice to advance through the Archive really needs to be changed.
SilverBride wrote: »We need a save as a player safety feature. Long periods of physical inactivity are detrimental to our health and the fact that players have to engage in this unhealthy practice to advance through the Archive really needs to be changed.
While I agree a save feature would be great for quality of life and player satisfaction, I disagree with this reason why.
I can see this as a rabbit hole where games may start implementing play timers. As an example, if I am recalling correct, the recommendation is to take 10 minutes off of screen time each hour for one's eye health. Will a game then lock you out after 50 minutes for player health? I hope not. I'd rather be in charge of my health decisions, thanks.
Thumbless_Bot wrote: »IA is the best pve content they have ever added to the game.
The literal only gripe I have is that the one marauder is too strong... the one with the axes. Small gripe.
I would love to see more transformation avatars... maybe around class. Warden seems to be covered by the ice one but not the others.
The first time I ever made it to the end of arc 4 I happened to have the ice avatar on my warden. That was a truly awesome gaming moment for me. I wish I had recorded it.
SilverBride wrote: »SilverBride wrote: »We need a save as a player safety feature. Long periods of physical inactivity are detrimental to our health and the fact that players have to engage in this unhealthy practice to advance through the Archive really needs to be changed.
While I agree a save feature would be great for quality of life and player satisfaction, I disagree with this reason why.
I can see this as a rabbit hole where games may start implementing play timers. As an example, if I am recalling correct, the recommendation is to take 10 minutes off of screen time each hour for one's eye health. Will a game then lock you out after 50 minutes for player health? I hope not. I'd rather be in charge of my health decisions, thanks.
I'm not saying they should enforce a play time. Players are responsible to monitor their own activity. But they shouldn't create a system that takes the choice from the player and requires unsafe practices to advance, and that is what this does.
SilverBride wrote: »SilverBride wrote: »We need a save as a player safety feature. Long periods of physical inactivity are detrimental to our health and the fact that players have to engage in this unhealthy practice to advance through the Archive really needs to be changed.
While I agree a save feature would be great for quality of life and player satisfaction, I disagree with this reason why.
I can see this as a rabbit hole where games may start implementing play timers. As an example, if I am recalling correct, the recommendation is to take 10 minutes off of screen time each hour for one's eye health. Will a game then lock you out after 50 minutes for player health? I hope not. I'd rather be in charge of my health decisions, thanks.
I'm not saying they should enforce a play time. Players are responsible to monitor their own activity. But they shouldn't create a system that takes the choice from the player and requires unsafe practices to advance, and that is what this does.
Thank you for the clarification, that I can agree with. I worry when anyone brings up things such as player health because I see future scenarios where governments may impose health laws that companies must comply with. I don't trust lol.
SirBanana1992 wrote: »As a resident IA enjoyer, I'll throw in a few things I'd like to see of my own.
New permanent upgrades and new temporary upgrades as a fortune sink:
Pretty simple, it's fun to chase for extra power to make your next runs easier or more convenient. We recently got the option to re-roll visions for a cost, so a new upgrade could iterate on that. For example it could grant one free re-roll per arc. Another repeatable purchasable reward could be a single pick of any vision of your choice to start a run with.
SilverBride wrote: »I want a save or I will never be able to see the higher levels. It's too tiring and unhealthy to sit for hours at a time.