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But its like a person from another planet wrote these quests and dialogues, no idea whats going on and I am at 5th out of 7th quest.
What exactly is it, that you do not understand?
Is it a specific aspect of the plot? Is it the characters motivation? Is it the nature of something specific?
had the same problem with Murkmire and Deadlands, especially since there were pauses and I was doing multiple things around the same time. In the end I just clicked every dialogue lines
I honestly can't agree on murkmire here. I played it multiple times with no trouble understanding what is happening.
Deadlands was mostly buggy and a tidbit boring for my taste but surely not difficult to follow.
SPOILERS BELOW... just in case ya know... you want to understand everything.
The bad guys (Blackguards) are tormenting and capturing argonians to find powerful ancient argonian relics to sell or use for their very evil bad guy purposes. Later you find out that they want a very specific, powerful, and ancient relic for themselves (The Egg of Argon) and you must stop them from obtaining it and using it. But "le gasp"! Turns out someone you know is actually leading the bad guys to the treasure to obtain it for themselves!
Big Surprise: You discover that the Egg of Argon is actually the souls of a lost Argonian tribe (Root-Whisper Tribe) that had originally placed their souls into the Egg of Argon to save themselves from an evil alyeid necromancer trying to take their souls centuries ago. When you discover this you find out that Kassandra was actually using you all along. Kassandra was leading the Blackguards and you the entire time to try and find the Egg of Argon in an attempt to use its power to commune with the Hist. An ability she does not have, as she was born in Morrowind, outside of the Hist. Despite this may cause harm to the Hist and the souls trapped inside.
Final Part of Story: When you defeat the final boss, and rescue the Egg of Argon you find the Hist is now awakening, and wishes to free the souls from the Argon, and itself, from its hibernating state. You must free the souls, and save the Hist tree, by entering inside the Egg of Argon and selecting a companion to be a guide for the trapped souls. So the souls may one day return back into the world of the living. As Argonians usually reincarnate through the Hist when they die, but due to having to hide in the Egg for so long, the process is no longer possible without assistance. Thus they need someone to help guide the trapped souls back to the Hist and in turn the living world eventually. While your other companion stays to become the new Root-Whisper Tribe leader. The Hist of the newly reborn village is suddenly flourishing once again and vibrant, while the new village now contains mixes of the other tribes you have already met in Murkmire, with the souls you saved one day will be reborn as the future children of the tribe.
The Murkmire questline was a pleasant surprise for me when I did it. It’s been a while so I don’t remember everything, but it took my character to places I did not expect and the ending was very fulfilling.
Khajiit Stamblade main
Dark Elf Magsorc
Redguard Stamina Dragonknight
Orc Stamplar PVP
Breton Magsorc PVP
Dark Elf Necromancer
Dark Elf Magden
Khajiit Stamblade
Khajiit Stamina Arcanist
@FlameDark : thanks for the excellent summary reminder of the key plot points. I will admit to having got a little lost in the narrative due to inevitable side quest distractions. But it was a fascinating dive into Argonian culture and lore, and really fleshed them out as a race for me. I enjoyed, despite the whole thing being set in a swamp!
Yeah I remember not getting main villain's motive at all. Why even bother playing these games with us if she already have a whole mercenary group working for her?
Overall only thing I liked about it was that *** wastei song.
*Apparently letters k and u together are considered a profanity somehow.
I absolutely loved the entire Murkmire questline, although I readily admit that it is best approached by focusing on it and trying to get into it; that is, I don't think it lends itself to popping in or out of the questline or approaching it casually. Take your time and savor it worked for me.
In fact the only other questline in the game that beats the close connection I felt with Murkmire's was the saga of the Wilderking/queen in Greenshade.