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class mastery vs sub class PVP balance

Nser
Nser
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After several testing on the PTS, I still stand by my opinion, and I’m sorry to say this, but it’s the truth.

CLASS MASTERY feels disappointing and poorly designed. A subclass skill tree is outperforming the entire class mastery passive , even though we are limited to selecting only two passives. There’s no real competition between them.

Pure class mastery needs to be buffed and also to be selecting all class passives becomes a viable and competitive option vs sub class.
Edited by Nser on 16 May 2026 16:44
  • Necrotech_Master
    Necrotech_Master
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    if your only looking at dps, i would agree i think subclass is still probably going to edge out a pureclass

    if your looking at other roles (support dps, tank, or healer), then its very likely certain classes will be extremely powerful in those roles (looking mostly at templar/necromancer tanking, and warden support dps/healing)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Wuuffyy
    Wuuffyy
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    Class mastery system are intentional bandaid fixes for underperforming classes awaiting their guaranteed rework.

    None of them will be perfect.

    Several class masteries and pure classes are performing adequately now on DPS charts and bringing unique power to the table. I absolutely agree that some of these are woefully underperforming.

    I simply hope they’ll revisit underperforming masteries and over performing masteries BEFORE their reworks so we aren’t made to wait until each and every rework for a more adequate fix to those especially underperforming.
    Edited by Wuuffyy on 16 May 2026 00:54
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Gabriel_H
    Gabriel_H
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    if your looking at other roles (support dps, tank, or healer), then its very likely certain classes will be extremely powerful in those roles (looking mostly at templar/necromancer tanking, and warden support dps/healing)

    The class mastery passives do nothing to help Templar tanking, because there is nothing wrong with it at present in terms of actual tanking. The massive under-representation at end-game is because a Templar tank lacks unique major group buffs - i.e. buffs you'd only find on the tank spec. And rightly or wrongly (wrongly by the way) tanks and healers are viewed as being there to provide buffs.

    The passives only group wide buff is the extra 300 WD/SD, but that can be provided by a healer or DD, meaning it isn't unique.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    Subclassing is and has always been and will always be the problem. Its not Dragonknights hitting you in PvP, its Subclass. Real Dragonknights cant hit like that. Thats why everyone isnt running a Pure Dragonknight. Same thing in PvE, they aren't REAL Dragonknights. And these underwhelming Class Mastery Passives are not going to come close to Subclassing. Nerf, reign in or remove Subclass already! They should not be able to access every passive from ANY Class. They are NOT a Class. Or the Class sets either.
  • Silaf
    Silaf
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    Subclassing is acceptable only on tanks and healers for dps it leads to the same boring build.
    This was an obvious consequence of subclassing and a bad design choiche made purely to sell the DLC.

    ZOS you have a chance to fix it with class mastery passives please do so i want to return playing my class and not arcanist.
  • hoangdz
    hoangdz
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    Is this for PvE or PvP?
  • Luneca
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    I don't understand the obsession with being a "pure class" or "subclass" and chasing damage numbers. If you want the best damage numbers, then you'll be running a specific build. It's operated that way in this game for a long time, how is it any different with subclassing to the point that it necessitates class masteries?

    It makes no sense that they wasted time on class mastery passives to appease anyone running a "pure class," because if the intent was for classes to be competitive, they have to first be somewhat balanced. And when classes aren't balanced in different scenarios, but clearly have the same weaknesses then why not expand scribing to alleviate that so that players don't have to subclass to do it in the first place?

    Instead we get another flavor of "uniqueness" that classes get, of course unequally, and of course not really tested or accounting for the possibilities they enable. What that ultimately means is that the game will simply be even more unbalanced than it is on live with some classes benefiting more than others.

    The class masteries aren't going to make me take a necromancer out in PvP and PvE when the skill lines are lackluster, the corpse mechanic is bad, and scribing can't alleviate the classes major pain points. It's not happening.

    I don't see anything changing for me regarding templar, or even arcanist in PvP contexts either.

    I disagree with that Catalina person. The issue is not that subclassing is OP, it's that it allows you to cover holes you otherwise wouldn't. But the way you are covering it is to exchange a skill line, and skill lines themselves lack balance along with classes.

    This is unlike the mythic situation where a single item set gives far too much power and covers more than one build decision, because you still are making decisions and those decisions still do come with consequences even if they are not immediately apparent.


    The fact that people don't like subclassing itself has to do with what they must give up in order to do it. Ask them why and let's see their response. And we know it goes beyond just "we are all running the same build" because that was already happening before subclassing for META chasers in the first place.

    Even if they got rid of subclassing, the problem of a lack of diversity will not disappear and that's because the game's core loop relies on damage at every turn. That is a problem in PvE and PvP and it makes combat one dimensional.

    When combat can be simplified to just do more damage then all that matters is what allows you to do so. Which happens to be exact combinations because the skill lines are not balanced, the gear isn't balanced, the mythics aren't balanced, the CP stars are not balanced, armor lines aren't balanced, skill aren't balanced -- none of it is.

    The idea that adding a few passives will somehow alleviate or moderate issues with the game's core design loop is simply misguided and a waste of time. But of course, little three star me that only fires siege all day doesn't know any better than players going deep into a dungeon fighting the same boss a trillion times or PvPers running around a tower.
  • Gabriel_H
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    Luneca wrote: »
    The fact that people don't like subclassing itself has to do with what they must give up in order to do it. Ask them why and let's see their response. And we know it goes beyond just "we are all running the same build" because that was already happening before subclassing for META chasers in the first place.

    Yes/No. Pre-subclassing there were (as viewed by the end-game community) about 6 viable tank builds, 6 viable healer builds, and a dozen or so DD builds. There is now 1 or 2 viable builds for each role.

    Sub-classing was an attempt to diversify builds, but it restricted them further. This was in large part to the inherant imbalance between base classes and dlc classes - the former had mix role lines, the latter pure role lines. ZOS are now addressing that imbalance with the class refreshes.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Nser
    Nser
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    Sorry i did not mention its for pvp balance

    One thing maybe the class mastery will realy shine if the rework of classes come up maybe idk.

    For pve i realy dont know what changed
    Edited by Nser on 16 May 2026 16:48
  • VinnyGambini
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    Nser wrote: »
    Sorry i did not mention its for pvp balance

    One thing maybe the class mastery will realy shine if the rework of classes come up maybe idk.

    For pve i realy dont know what changed

    I'm quite sure that u50 pure sorc and pure warden kills every single subclass build.
  • hoangdz
    hoangdz
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    Nser wrote: »
    Sorry i did not mention its for pvp balance

    One thing maybe the class mastery will realy shine if the rework of classes come up maybe idk.

    For pve i realy dont know what changed

    I'm quite sure that u50 pure sorc and pure warden kills every single subclass build.

    Uh hello? DK? WW?
  • Dracane
    Dracane
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    hoangdz wrote: »
    Nser wrote: »
    Sorry i did not mention its for pvp balance

    One thing maybe the class mastery will realy shine if the rework of classes come up maybe idk.

    For pve i realy dont know what changed

    I'm quite sure that u50 pure sorc and pure warden kills every single subclass build.

    Uh hello? DK? WW?

    No, the agenda must be upheld. Only Sorc is strong, every other class is bad.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Wuuffyy
    Wuuffyy
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    Dracane wrote: »
    hoangdz wrote: »
    Nser wrote: »
    Sorry i did not mention its for pvp balance

    One thing maybe the class mastery will realy shine if the rework of classes come up maybe idk.

    For pve i realy dont know what changed

    I'm quite sure that u50 pure sorc and pure warden kills every single subclass build.

    Uh hello? DK? WW?

    No, the agenda must be upheld. Only Sorc is strong, every other class is bad.

    Well hold on now. Pure class templar kinda looks OP if you spin 3x, hop on 1 leg, and do a handstand.
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • VinnyGambini
    VinnyGambini
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    Dracane wrote: »
    hoangdz wrote: »
    Nser wrote: »
    Sorry i did not mention its for pvp balance

    One thing maybe the class mastery will realy shine if the rework of classes come up maybe idk.

    For pve i realy dont know what changed

    I'm quite sure that u50 pure sorc and pure warden kills every single subclass build.

    Uh hello? DK? WW?

    No, the agenda must be upheld. Only Sorc is strong, every other class is bad.

    DK and WW are reworked classes, It's obvious that they beat subclass builds. But agenda must be upheld, sorcerer community will always defend their class.
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