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Should IA drop gear that is not IA specific?

  • DenverRalphy
    DenverRalphy
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    Yes
    Lucasl402 wrote: »
    Lucasl402 wrote: »
    reazea wrote: »
    Lucasl402 wrote: »
    How is getting a set drop we first got 8 years ago a "reward"?
    Great question! You might think that everyone started playing this game 8 years ago and/or already collected everything, but that's simply not the case. You could obviously just farm the sets in the specific zones, but this is a nice alternative method.

    So you prefer tens of hours of grinding for a gear piece to spending 1000 gold to buy what you need.

    Overland gear drops in IA are curated drops. I'd sooner just farm the last few pieces of an overland set in IA with a couple quick Arc 2 Cycle 4 Boss runs. Each run being 30ish minutes.

    You'd rather spend 30 minutes for a CHANCE to get a drop than spend 30 seconds and 1k gold to FOR SURE get what you're after? This is what you just said.

    Overland sets from the cycle chests are curated. So the chances are pretty good. Besides which, I also get the style mats from the deconstruction of the DLC drops (huuuge bonus). I also get my archival fortunes. IA set pieces (before I completed all 14 sets). Style pages. Research folios and furnishing plans from urns. A bit-o-gold, The occasional rare mat from the crafting satchels. Etc..

    I'm more than happy with the non-IA sets that drop.

    Style mats from overland gear is worthless. Their value is so low we can't even sell them in guild stores.

    Apparently you've never needed nor sold style mats from low drop rate dlc styles like Shimmering Sand from N Elsweyr. Housing enthusiasts gobble up style mats.
    Edited by DenverRalphy on 11 May 2026 23:58
  • Gabriel_H
    Gabriel_H
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    Yes
    Lucasl402 wrote: »
    Gabriel_H wrote: »
    Lucasl402 wrote: »
    Varana wrote: »
    They are not "diluting" the IA gear drops. Those are completely unconnected pools.

    Cycle chests drop overland gear. There is never any chance for an IA set in those chests.

    Arc chests and Marauders drop IA sets. Guaranteed.
    It's not diluting the drops, they drop from different things.You get IA gear from Marauders and Thoat and overland gear from intermediate bosses.

    Would I prefer if every chest gave IA gear instead? Sure, I also think fortune rewards should be double, but that's not the balancing of those things they wanted.

    You both ignored the question and changed the subject.

    Nah, they are just pointing out that if the removed the overland drops you'd still get the same number of IA drops, because it drops from Arc and Wandering bosses.

    So the chests and bosses that drop overland gear in IA aren't in IA? You don't see the fault in your argument?

    No fault, I just have an understanding of the intent. The overland sets that drop are so players can play IA and not have to go farm zone sets, because the game is so monumentally huge at this point. The sets cycle. The same intent is behind the overland sets and curated coffers in the Night Market.

    If you'd like a less clinical and more fanciful take: It is the Infinite Archive, pulling knowledge from all over the Mundus. Many secrets may be found in the Archive, from lost antiquities, ancient treasure maps, and pieces of armour and weapons forged in many lands.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Varana
    Varana
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    Yes
    Lucasl402 wrote: »
    "Curation" in ESO has always been notoriously unreliable or totally faulty.

    No, curation works fine. Not every source drops everything, so it can happen that you need weapons of a set but the source drops only armour. That's not a case of curation not working, that's a question of understanding the system.
    Lucasl402 wrote: »
    So the chests and bosses that drop overland gear in IA aren't in IA? You don't see the fault in your argument?

    They are, but they don't drop IA gear. If you remove overland gear from them, they still won't drop IA gear.

    If you want all chests to drop IA class sets, that's a different request than "Should IA drop gear that is not IA specific?"
    And it would collecting them even more trivially easy than what it is now, and removing an incentive to run IA is not in anyone's interest.
  • JustLovely
    JustLovely
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    No
    Varana wrote: »
    Lucasl402 wrote: »
    "Curation" in ESO has always been notoriously unreliable or totally faulty.

    No, curation works fine. Not every source drops everything, so it can happen that you need weapons of a set but the source drops only armour. That's not a case of curation not working, that's a question of understanding the system.
    Lucasl402 wrote: »
    So the chests and bosses that drop overland gear in IA aren't in IA? You don't see the fault in your argument?

    They are, but they don't drop IA gear. If you remove overland gear from them, they still won't drop IA gear.

    If you want all chests to drop IA class sets, that's a different request than "Should IA drop gear that is not IA specific?"
    And it would collecting them even more trivially easy than what it is now, and removing an incentive to run IA is not in anyone's interest.

    Curation in ESO has never worked as reliably as it should. It's not too bad when it comes to drops from the last dungeon boss, but when it comes to curated crates and similar curated drops they've always been unreliable in ESO. For sure the curation of overland set drops in IA is not working correctly.

    IA is 100% recycled content. There is nothing new in IA except the class sets and the puzzle rooms. So the only reason to go there is the class sets, which drop at such a stingy rate it's not even worth it. If IA and vengeance is the future of ESO then ESO doesn't have a very bright future ahead.
  • JustLovely
    JustLovely
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    No
    Lucasl402 wrote: »
    Speaking for myself, I'm very unhappy with Infinite Archive dropping random overland gear I already have. With so many IA gear sets, and every one of those sets coming in all 3 weights, why the heck is random overland gear diluting the IA gear drops?

    Every time I get a drop in IA that is trash overland gear I lose a little bit more respect for ZOS and their marketing.

    You just outlined why I don't waste my time in IA. It's just recycled content, nothing new. If class sets dropped at a reasonable rate it would be ok, but they don't, so it doesn't work.

    Edited by JustLovely on 12 May 2026 17:35
  • DenverRalphy
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    Yes
    JustLovely wrote: »
    Varana wrote: »
    Lucasl402 wrote: »
    "Curation" in ESO has always been notoriously unreliable or totally faulty.

    No, curation works fine. Not every source drops everything, so it can happen that you need weapons of a set but the source drops only armour. That's not a case of curation not working, that's a question of understanding the system.
    Lucasl402 wrote: »
    So the chests and bosses that drop overland gear in IA aren't in IA? You don't see the fault in your argument?

    They are, but they don't drop IA gear. If you remove overland gear from them, they still won't drop IA gear.

    If you want all chests to drop IA class sets, that's a different request than "Should IA drop gear that is not IA specific?"
    And it would collecting them even more trivially easy than what it is now, and removing an incentive to run IA is not in anyone's interest.

    Curation in ESO has never worked as reliably as it should. It's not too bad when it comes to drops from the last dungeon boss, but when it comes to curated crates and similar curated drops they've always been unreliable in ESO. For sure the curation of overland set drops in IA is not working correctly.

    Curated overland sets work just fine in IA. If for example you loot a Frostbite set item, and you haven't filled out the stickerbook for Frostbite, then you will get one that you have not yet collected. Each week the overland sets will be a rotation of one base game zone, and one DLC zone.
    Edited by DenverRalphy on 12 May 2026 18:30
  • Aylish
    Aylish
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    Yes
    IA is an archive of everything around Tamriel and beyond. That‘s why there are bosses from everywhere and that‘s why there are set pieces from everywhere. IA set drops aren‘t affected by overland drops at all since they from distinct sources.
  • JustLovely
    JustLovely
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    No
    JustLovely wrote: »
    Varana wrote: »
    Lucasl402 wrote: »
    "Curation" in ESO has always been notoriously unreliable or totally faulty.

    No, curation works fine. Not every source drops everything, so it can happen that you need weapons of a set but the source drops only armour. That's not a case of curation not working, that's a question of understanding the system.
    Lucasl402 wrote: »
    So the chests and bosses that drop overland gear in IA aren't in IA? You don't see the fault in your argument?

    They are, but they don't drop IA gear. If you remove overland gear from them, they still won't drop IA gear.

    If you want all chests to drop IA class sets, that's a different request than "Should IA drop gear that is not IA specific?"
    And it would collecting them even more trivially easy than what it is now, and removing an incentive to run IA is not in anyone's interest.

    Curation in ESO has never worked as reliably as it should. It's not too bad when it comes to drops from the last dungeon boss, but when it comes to curated crates and similar curated drops they've always been unreliable in ESO. For sure the curation of overland set drops in IA is not working correctly.

    Curated overland sets work just fine in IA. If for example you loot a Frostbite set item, and you haven't filled out the stickerbook for Frostbite, then you will get one that you have not yet collected. Each week the overland sets will be a rotation of one base game zone, and one DLC zone.

    No, curation of set drops in IA does not work properly. Never once have I gotten a overland set drop in IA that I didn't already have. I know you will say that just means I already have all the overland set pieces, but I don't.

    The people defending ZOS in respect to IA's extreme lack of rewards are the same crew that defend ZOS every time on every issue no matter what.
  • CatalinaWineMixer2
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    No
    Curation coffers and other things dont work right anyway. If you're going into IA, only IA stuff should drop. Its like spending 2000 hrs in VDSR to get 1 staff and having them turn around and nerf Pillagers. Absolutely ridiculous
  • Elendildur
    Elendildur
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    No
    JustLovely wrote: »
    JustLovely wrote: »
    Varana wrote: »
    Lucasl402 wrote: »
    "Curation" in ESO has always been notoriously unreliable or totally faulty.

    No, curation works fine. Not every source drops everything, so it can happen that you need weapons of a set but the source drops only armour. That's not a case of curation not working, that's a question of understanding the system.
    Lucasl402 wrote: »
    So the chests and bosses that drop overland gear in IA aren't in IA? You don't see the fault in your argument?

    They are, but they don't drop IA gear. If you remove overland gear from them, they still won't drop IA gear.

    If you want all chests to drop IA class sets, that's a different request than "Should IA drop gear that is not IA specific?"
    And it would collecting them even more trivially easy than what it is now, and removing an incentive to run IA is not in anyone's interest.

    Curation in ESO has never worked as reliably as it should. It's not too bad when it comes to drops from the last dungeon boss, but when it comes to curated crates and similar curated drops they've always been unreliable in ESO. For sure the curation of overland set drops in IA is not working correctly.

    Curated overland sets work just fine in IA. If for example you loot a Frostbite set item, and you haven't filled out the stickerbook for Frostbite, then you will get one that you have not yet collected. Each week the overland sets will be a rotation of one base game zone, and one DLC zone.

    No, curation of set drops in IA does not work properly. Never once have I gotten a overland set drop in IA that I didn't already have. I know you will say that just means I already have all the overland set pieces, but I don't.

    The people defending ZOS in respect to IA's extreme lack of rewards are the same crew that defend ZOS every time on every issue no matter what.

    Each week, the small boss chests cycle through a DLC zone and a basegame zone, the chests will only drop loot for those zones

    For example, if the zones for that week are Reaper's March and Blackwood, then the chests will drop pieces from the Reaper's March sets (Skooma Smuggler, Senche's Bite, and Soulshine) and the Blackwood sets (Bog Raider, Deadlands Assassin, and Frostbite). If you're missing pieces from a set that isn't dropping for that week, then you won't find it. That's not curation messing up, that's how it works
  • cyclonus11
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    Yes
    LunaFlora wrote: »
    you only get Class sets from
    - Tho'at
    - Marauders
    - the boxes Filer Brax sells in the index.

    the Overland sets do not replace Class sets so what is the problem?

    And from Malkhest's daily quest after you've obtained all of the available collectible fragments.
  • PrinceShroob
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    Tho'at and Marauders drop gear from Infinite Archive sets with body and weapons alternating--so, for example, in Arc 1, Tho'at drops a body piece, then in Arc 2, the Marauder and Tho'at drop weapons, and so on. You'll always receive a piece you don't have, restricted to the type of gear that's dropping (so if you have all the body pieces, you'll never get a weapon from Tho'at in Arc 1). After you've completed the collections menu for the class of the character you're playing, you'll get gear from other classes, which will let you complete the collection without actually having a character of that class.

    The overland gear that drops from chests after cycle bosses first determines its source and then is curated, so you can get something you already have if you have everything from that zone. For example, if the zones are Hew's Bane and Reaper's March, you may receive a Reaper's March item when you have everything collected from there, even if you haven't collected everything from Hew's Bane.

    Once you've completed all the collectibles, the coffer you receive from Master Malkhest's daily quest gives a curated piece of gear from a random set--so something you don't have, but not based on the class of the character who opens it.

    There's also the curated and random coffers you can buy from the Filers.

    I think the set sourcing is fine--I'll admit that it was better when you got on the leaderboard on a per-character basis. I think what you actually have happening is that there's a lot of players who are upset they have to farm two-year-old sets since a lot of them will be better next patch, and they completely ignored the Archive until now.
  • AScarlato
    AScarlato
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    No
    I'd rather the ones that currently drop overland set items to drop uncurated set pieces for any class instead, so the likelihood you get a piece you are currently farming is low but you still get sets that are actually from IA. As is it feels like a lot of time wasted getting garbage which is disappointing. It feels like running a dungeon and having only the end boss drop a set from the dungeon, which is too time consuming for why you may be farming there.

    It would probably speed up how much time you need to farm IA, but I don't think I will be farming all the sets at this pace.
    Edited by AScarlato on 13 May 2026 03:48
  • SaffronCitrusflower
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    No
    AScarlato wrote: »
    I'd rather the ones that currently drop overland set items to drop uncurated set pieces for any class instead, so the likelihood you get a piece you are currently farming is low but you still get sets that are actually from IA. As is it feels like a lot of time wasted getting garbage which is disappointing. It feels like running a dungeon and having only the end boss drop a set from the dungeon, which is too time consuming for why you may be farming there.

    It would probably speed up how much time you need to farm IA, but I don't think I will be farming all the sets at this pace.

    This is where I'm at too. It's just too much grinding. IA is far, far, far, far, far, far, far, far, far to redundant. As others have pointed out, there isn't even anything new in IA. It's just recycled content except for the puzzle rooms. It's not even new content. So to force thousands of hours of grinding for sets that may or may not be worth it is crazy. It's disrespectful to the customer.

    The "arguments" in favor of worthless random overland gears don't work. Overland gear is worthless trash and so are the mats we get from deconning the gear.

    Edited by SaffronCitrusflower on 13 May 2026 15:49
  • AScarlato
    AScarlato
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    No
    AScarlato wrote: »
    I'd rather the ones that currently drop overland set items to drop uncurated set pieces for any class instead, so the likelihood you get a piece you are currently farming is low but you still get sets that are actually from IA. As is it feels like a lot of time wasted getting garbage which is disappointing. It feels like running a dungeon and having only the end boss drop a set from the dungeon, which is too time consuming for why you may be farming there.

    It would probably speed up how much time you need to farm IA, but I don't think I will be farming all the sets at this pace.

    This is where I'm at too. It's just too much grinding. IA is far, far, far, far, far, far, far, far, far to redundant. As others have pointed out, there isn't even anything new in IA. It's just recycled content except for the puzzle rooms. It's not even new content. So to force thousands of hours of grinding for sets that may or may not be worth it is crazy. It's disrespectful to the customer.

    The "arguments" in favor of worthless random overland gears don't work. Overland gear is worthless trash and so are the mats we get from deconning the gear.

    Agree of course.

    For some of the more popular arguments, like "It's not diluting the loot pool because only 1 or sometimes 2 fights in an entire arc drops IA gear" my question would be "why?" All the bosses should like any other dungeon I go to for the sticker book.

    "I like deconning things" - well, decon the IA drops then?

    I already have ways to farm very old overland sets if I wanted them, and they aren't why I go to IA and I don't even view them as desirable in any way.

    Edit: Typos
    Edited by AScarlato on 13 May 2026 17:07
  • spartaxoxo
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    Yes
    The "arguments" in favor of worthless random overland gears don't work. Overland gear is worthless trash and so are the mats we get from deconning the gear.

    The mats are not worthless trash on the dlc sets. Some of the style materials are expensive relative to the price of other mats because they're used in housing. And even the ones that aren't are good for master writs.

    ZOS most likely, imo, didn't want to put them in cycle chests because they wanted the main rewards to be from finishing Arcs and killing Marauders so that going deeper was rewarding instead of people just being able to farm the first few cycles and get everything.

    I understand that there is a correlation between the cycle chests and overland gear. But correlation =/= causation.

    Objectively, the overland gear is in a completely separate pool. And objectively, the presence of any given reward does not prevent them from adding additional rewards to the cycle chests in the future.

    ETA
    Make of that what you will but I don't really see any reason to remove rewards people like because some others don't like them. They can just add additional rewards.
    Edited by spartaxoxo on 13 May 2026 17:26
  • Varana
    Varana
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    Yes
    AScarlato wrote: »
    For some of the more popular arguments, like "It's not diluting the loot pool because only 1 or sometimes 2 fights in an entire arc drops IA gear" my question would be "why?" All the bosses should like any other dungeon I go to for the sticker book.

    IA sets are rewards for completing an arc because they want you to finish arcs, at least one, not just run the first cycle over and over again.

    Similarly, dungeons don't usually drop weapons except from the last boss, because they're the reward for running the whole dungeon.
  • SaffronCitrusflower
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    No
    spartaxoxo wrote: »
    The "arguments" in favor of worthless random overland gears don't work. Overland gear is worthless trash and so are the mats we get from deconning the gear.

    The mats are not worthless trash on the dlc sets. Some of the style materials are expensive relative to the price of other mats because they're used in housing. And even the ones that aren't are good for master writs.

    And since the presence of the overland gear has absolutely no bearing on their ability to offer IA sets, it is not a valid argument that they are causing more grind.

    ZOS most likely, imo, didn't want to put them in cycle chests because they wanted the main rewards to be from finishing Arcs and killing Marauders so that going deeper was rewarding instead of people just being able to farm the first few cycles and get everything.

    I understand that there is a correlation between the cycle chests and overland gear. But correlation =/= causation.

    Objectively, the overland gear is in a completely separate pool that. And objectively, the presence of any given reward does not prevent them from adding additional rewards to the cycle chests in the future.

    No, the vast majority of the overland sets DO NOT provide valuable mats when deconned. They just don't. Seems a couple posters in this thread think nobody else has deconned items from IA or something. We have. We know what we get. It's trash for the most part is what we get in IA. And the fights are all recycled from other content we've already played dozens or more times.

    IA is nothing but a grind. It's just one infinite grind for virtually no rewards. It's not even fresh content.
  • AScarlato
    AScarlato
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    No
    Varana wrote: »
    AScarlato wrote: »
    For some of the more popular arguments, like "It's not diluting the loot pool because only 1 or sometimes 2 fights in an entire arc drops IA gear" my question would be "why?" All the bosses should like any other dungeon I go to for the sticker book.

    IA sets are rewards for completing an arc because they want you to finish arcs, at least one, not just run the first cycle over and over again.

    Similarly, dungeons don't usually drop weapons except from the last boss, because they're the reward for running the whole dungeon.

    Yes but you don't get random overland sets for doing bosses in a dungeon, like IA. IA quickly feels tedious spawning waves to get disappointing chests for long periods of time.
  • spartaxoxo
    spartaxoxo
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    Yes
    spartaxoxo wrote: »
    The "arguments" in favor of worthless random overland gears don't work. Overland gear is worthless trash and so are the mats we get from deconning the gear.

    The mats are not worthless trash on the dlc sets. Some of the style materials are expensive relative to the price of other mats because they're used in housing. And even the ones that aren't are good for master writs.

    And since the presence of the overland gear has absolutely no bearing on their ability to offer IA sets, it is not a valid argument that they are causing more grind.

    ZOS most likely, imo, didn't want to put them in cycle chests because they wanted the main rewards to be from finishing Arcs and killing Marauders so that going deeper was rewarding instead of people just being able to farm the first few cycles and get everything.

    I understand that there is a correlation between the cycle chests and overland gear. But correlation =/= causation.

    Objectively, the overland gear is in a completely separate pool that. And objectively, the presence of any given reward does not prevent them from adding additional rewards to the cycle chests in the future.

    No, the vast majority of the overland sets DO NOT provide valuable mats when deconned. They just don't. Seems a couple posters in this thread think nobody else has deconned items from IA or something. We have. We know what we get. It's trash for the most part is what we get in IA. And the fights are all recycled from other content we've already played dozens or more times.

    IA is nothing but a grind. It's just one infinite grind for virtually no rewards. It's not even fresh content.

    They don't do all provide valuable mats but enough do that people like them. Mats line Shimmering Sand are valuable and can be sourced from IA when they're in the rotation. You can check the overland set for the week and only do it when it's worth it, if you'd like.

    And regardless of whether the overland sets are nice or trash is up to the individual. That's subjective. What's not subjective is that they don't have to take them away to offer additional loot.
    Edited by spartaxoxo on 13 May 2026 17:59
  • ToddIngram
    ToddIngram
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    No
    spartaxoxo wrote: »
    The "arguments" in favor of worthless random overland gears don't work. Overland gear is worthless trash and so are the mats we get from deconning the gear.

    The mats are not worthless trash on the dlc sets. Some of the style materials are expensive relative to the price of other mats because they're used in housing. And even the ones that aren't are good for master writs.

    And since the presence of the overland gear has absolutely no bearing on their ability to offer IA sets, it is not a valid argument that they are causing more grind.

    ZOS most likely, imo, didn't want to put them in cycle chests because they wanted the main rewards to be from finishing Arcs and killing Marauders so that going deeper was rewarding instead of people just being able to farm the first few cycles and get everything.

    I understand that there is a correlation between the cycle chests and overland gear. But correlation =/= causation.

    Objectively, the overland gear is in a completely separate pool that. And objectively, the presence of any given reward does not prevent them from adding additional rewards to the cycle chests in the future.

    No, the vast majority of the overland sets DO NOT provide valuable mats when deconned. They just don't. Seems a couple posters in this thread think nobody else has deconned items from IA or something. We have. We know what we get. It's trash for the most part is what we get in IA. And the fights are all recycled from other content we've already played dozens or more times.

    IA is nothing but a grind. It's just one infinite grind for virtually no rewards. It's not even fresh content.

    Ya, I don't know where these posters are coming up with there are good materials coming from deconning random overland gear. Only a few zones have style mats that are worth farming, and those might be in IA rotation once every 18 months or so. And there is nothing new in IA. It's just a forever grind fest for no rewards.
  • wolfie1.0.
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    Honestly, I would prefer a more curated approach to IA. I feel that between IA and event zones like the NM you yous should be able to have curated access to every non craftable set peice in the game if you are willing to farm enough.
    Edited by wolfie1.0. on 14 May 2026 15:24
  • CatoUnchained
    CatoUnchained
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    No
    There is nothing good about IA. I knew as soon as it was released this is what it would be. That's why I never go there. Nothing new, just a grindfest. If IA is a harbinger of things to come ESO doesn't have much to offer going forward.

    Grindfests like IA are just disrespectful to the customer and their time. And since everything in IA is just reused assets and nothing new, it also reflects poorly on the level of effort ZOS is putting into the game.
  • Alphawolf01A
    Alphawolf01A
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    No
    Misread the poll and voted "no" by mistake. Should be a "yes". My thinking was, "no, IA should not drop only IA gear"

    But I do have a possible solution/happy medium. I think the bosses should drop gear based on their origin.

    World bosses drop gear from their zone.
    Dungeon bosses drop gear from their specific dungeon.
    Trial bosses drop gear from their specific trial.
  • Soarora
    Soarora
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    Yes
    AScarlato wrote: »
    I'd rather the ones that currently drop overland set items to drop uncurated set pieces for any class instead, so the likelihood you get a piece you are currently farming is low but you still get sets that are actually from IA. As is it feels like a lot of time wasted getting garbage which is disappointing. It feels like running a dungeon and having only the end boss drop a set from the dungeon, which is too time consuming for why you may be farming there.

    It would probably speed up how much time you need to farm IA, but I don't think I will be farming all the sets at this pace.

    The "arguments" in favor of worthless random overland gears don't work. Overland gear is worthless trash and so are the mats we get from deconning the gear.

    Once again, I will say, there is no reason to make this an argument of “remove the overland gear and replace them with IA drops” (well, the only argument I can think of is inventory space, but I digress). Being against the removal of overland gear from IA isn’t the same thing as being against more sources of IA gear. There’s no rule that says a source cannot drop more than one set at the same time. I think a more productive poll would be to ask where in IA it’d be good to add IA sets into the loot table.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • AScarlato
    AScarlato
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    No
    Soarora wrote: »
    AScarlato wrote: »
    I'd rather the ones that currently drop overland set items to drop uncurated set pieces for any class instead, so the likelihood you get a piece you are currently farming is low but you still get sets that are actually from IA. As is it feels like a lot of time wasted getting garbage which is disappointing. It feels like running a dungeon and having only the end boss drop a set from the dungeon, which is too time consuming for why you may be farming there.

    It would probably speed up how much time you need to farm IA, but I don't think I will be farming all the sets at this pace.

    The "arguments" in favor of worthless random overland gears don't work. Overland gear is worthless trash and so are the mats we get from deconning the gear.

    Once again, I will say, there is no reason to make this an argument of “remove the overland gear and replace them with IA drops” (well, the only argument I can think of is inventory space, but I digress). Being against the removal of overland gear from IA isn’t the same thing as being against more sources of IA gear. There’s no rule that says a source cannot drop more than one set at the same time. I think a more productive poll would be to ask where in IA it’d be good to add IA sets into the loot table.

    If the argument is just "add more loot" then I'm not sure there would be any controversy there. Who'd really be against them just adding more loot?

    If I had to pick one over the other, I'd prefer more instance-specific gear over random and mostly useless overland loot that is easily gotten elsewhere.
  • Sordidfairytale
    Sordidfairytale
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    Yes
    I voted yes, but I'm going to throw a curveball.

    Swap the curated/uncurated coffers and the IA Class sets.

    Boss chests drop a random Class set piece, and the vendor has rotating coffers from the zones.
    Edited by Sordidfairytale on 15 May 2026 20:53
    The Vegemite Knight
  • spartaxoxo
    spartaxoxo
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    Yes
    I voted yes, but I'm going to throw a curveball.

    Swap the curated/uncurated coffers and the IA Class sets.

    Boss chests drop a random Class set piece, and the vendor has rotating coffers from the zones.

    What makes the overland sets worth it is that I gain fortunes/coin rather than spending it.

    They can just add additional loot. Why are y'all so against class sets as additional loot?
    Edited by spartaxoxo on 15 May 2026 23:34
  • spartaxoxo
    spartaxoxo
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    Yes
    AScarlato wrote: »
    Soarora wrote: »
    AScarlato wrote: »
    I'd rather the ones that currently drop overland set items to drop uncurated set pieces for any class instead, so the likelihood you get a piece you are currently farming is low but you still get sets that are actually from IA. As is it feels like a lot of time wasted getting garbage which is disappointing. It feels like running a dungeon and having only the end boss drop a set from the dungeon, which is too time consuming for why you may be farming there.

    It would probably speed up how much time you need to farm IA, but I don't think I will be farming all the sets at this pace.

    The "arguments" in favor of worthless random overland gears don't work. Overland gear is worthless trash and so are the mats we get from deconning the gear.

    Once again, I will say, there is no reason to make this an argument of “remove the overland gear and replace them with IA drops” (well, the only argument I can think of is inventory space, but I digress). Being against the removal of overland gear from IA isn’t the same thing as being against more sources of IA gear. There’s no rule that says a source cannot drop more than one set at the same time. I think a more productive poll would be to ask where in IA it’d be good to add IA sets into the loot table.

    If the argument is just "add more loot" then I'm not sure there would be any controversy there. Who'd really be against them just adding more loot?

    If I had to pick one over the other, I'd prefer more instance-specific gear over random and mostly useless overland loot that is easily gotten elsewhere.

    There is controversy because some people treat rewards in the game as a zero sum game. We can't have X unless so and so loses Y. It's not the case. The devs can just add stuff sometimes. Especially something as minor as adjusting the bound loot sourced from the same activity it's always been sourced from.

    IMO They likely made things the way they are because they wanted to incentivize actually completing the arcs. Why they didn't handle that the same way they handled trials and arenas (earlier bosses dropping armor and end boss dropping weapons/armor) idk. But it's not too late for them to change that decision and they probably should. There's no queue or economic concerns with just adding in the class sets as additional loot to the cycle chests


    Edited by spartaxoxo on 15 May 2026 23:40
  • tomofhyrule
    tomofhyrule
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    A lot of the “omg this is such a grind!!!1!1!” complaints are also stemming from the conflict of ZOS’s view versus the players.

    Remember: the news articles they posted for each of the features they’ve done imply that they intend a lot of these grinds to be long-term projects - they directly said so in reference to things like levelling the Subclass skill lines or collecting Scripts and Ink for Scribing.
    The players, on the other hand, see a progress bar and need it filled that afternoon.

    With 36 gear pieces per set and two sets per class (and likely with another set per class to come, not to mention another crop of three sets every time we get a new Class), it’s absolutely not intended that we finish immediately. The fact that it’s a long grind to get everything is not a bug - it’s a feature of the system. ZOS wants you to play it long-term, because once you complete it, there’s not much drawing you back… and live-service games live and die by interaction.
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