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AI quests

  • Adhara
    Adhara
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    let the artist build the Lego and let the Ai put it together, it could get all the lore and make a better story in seconds.

    GenAI does not work like that. You can give it a list, ask it to alphabetise without adding or changing anything, and it will STILL add random hallucinations like telling you there are catchable dolphins in Animal Crossing.
    Mains: Hlevrea Indaryon (PC-NA) and Sylvia Acerquercus (PC-EU). Certified altoholic with 20 alts on NA and 18 on EU. Creator of The Flower-Storm Tales fanmanga, posted at amethystsadachbia.deviantart.com and amethystsadachbia.tumblr.com
  • Petoften
    Petoften
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    Maitsukas wrote: »
    I'd like to see a convincing example of this slop receiving good use in other games first.

    I haven't see it, but Google AI lists examples like "fables.gg".
  • Petoften
    Petoften
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    Syldras wrote: »
    Is ESO art the way it is right now?

    What?
  • Petoften
    Petoften
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    whitecrow wrote: »
    The only way I would want to see AI used is to make some of the dialogues feel more alive and less scripted. Writers would still write, but they can't account for every variation.

    This would be sort of 'low-hanging fruit'. Instead of companions saying the same few lines hundreds of times, there could be variety. NPCs in towns could be enhanced, etc.
  • Lekjih
    Lekjih
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    Absolutely not.

    One, artists need jobs.
    Two, humans need clean air and drinking water, and AI needs datacentres that burn through that.

    If I found out that major art, character voicing, design etc was AI on ESO, I would be done immediately. The dev team might not be perfect but they are people. We're in this as a collective experience. The community is a huge draw of this game. I got so fed up with AI being everywhere I've been learning how to sing and play instruments because I am just so done with that nonsense.

    Excessive mindless content isn't a bonus either. If I wanted endless radiant quests I'd go play Skyrim.
    671d played, 257 on a Warden.
    Lucent clannfear suggestion sketch on my profile
  • spartaxoxo
    spartaxoxo
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    🙈🙉🙊

    No, thank you. AI should stay out of the creative parts.
    Edited by spartaxoxo on 27 April 2026 22:44
  • Danikat
    Danikat
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    One big problem with AI written quests is that neural network AI's, like LLMs and most of the others in the current 'wave' are not good at consistency. I know there's work being done to address that but as far as I've heard it's not there yet.

    So you'll get things like a character asking you to retrieve his father's old spell book, with a long and elaborate backstory about how it's the only memento he has of his father, who always hoped his son would learn magic and follow in his footsteps, but as a boy he wasn't ready and refused the opportunity, which he now regrets and wants to change.

    But by the time you come back with the book that earlier conversation is lost. You tell him you've got his spellbook and he'll thank you, but now he's going on about how it's the secret tome all his research has lead to and will allow him to finally create the ultimate immortality spell to outdo his former master, who thought he was the greatest wizard who ever lived.

    Also there will be no payoff from that, beyond a generic automatically generated quest reward. You won't get to see him transform into a lich or ascend to Aetherium or even die in the attempt, nothing will happen because the AI doesn't know what any of the words it's spitting out mean and isn't capable of connecting them to even pre-existing animations to create any follow-up or resolution beyond the one conversation.

    Arguably the way around that is to have the game developers create a 'framework' and manually design the connections, steps, custom animations etc. which the AI can't generate and let it fill in the bits it can do, but that quickly gets to be at least as much work (maybe even more) than just creating quests themselves.

    Having said that Bethesda is one company I would genuinely love to see make an AI-based game, but not in ESO and probably not a conventional RPG. What I'd like them to do is take the original version of the NPC AI from Oblivion, the version they had to drastically tone down because NPCs wouldn't stay on script, maybe update it to take advantage of modern technology, and build a game around exploring what it can do. Like I said I don't think it would work for an RPG, I imagine it would be closer to Sims but without direct control over the characters, or Creatures but with people. It would probably be a pretty niche game but I'd absolutely love it.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Koshka
    Koshka
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    LikaShade wrote: »
    I prefer human artists and writers, and I have already stopped financially supporting certain developers who are known to use AI for art, music, voices and writing. Why would I pay them to fire (or not hire) a fellow man? Today it's their job on the line, tomorrow it's yours, and everyone who loses jobs will compete for the remaining jobs (including yours).

    This.
    I might not be 100% happy with eso writing, but I would always support human devs instead of corporate ghouls who want to get rid of every fulfulling and well-paid job and destroy the future of our planet. Yeah, generating dialogues and pics might be neat at the first glance, and the tech behind it is quite fascinating, but if you look at the bigger picture, this whole gen ai thing is extremely toxic and idk how people who are not financially involved in it can still view it so positively.
    Edited by Koshka on 28 April 2026 08:14
  • LunaFlora
    LunaFlora
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    no.
    i want quests to be written by humans and quest dialogue to be voiced by voice actors.

    They can and probably already use tools that are technically artificial intelligence such as voice filters, spell correction, name generators.
    miaow this is my forum signature! my name is Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰

    PlayStation EU is my primary server.
    LunaFloraBlossom on PlayStation 5 and PC.


    my main character is a Bosmer Warden named Greehnhart in-game, Greenie Florahart in full.

    all characters on PS EU:
    - Luna Blossom, Bosmer Dragonknight.
    - Dotty Greehnhart, Bosmer Sorcerer.
    - Lía Greehnhart, Khajiit Nightblade.
    - Lady Greehnhart, Altmer Templar. Lady is her name and title.
    - Holly Blossom, Altmer Sorcerer.
    - Sally Jadehart, Argonian Nightblade. Like a green salamander.
    - Dorothy Pizzalover, Orc Warden. add pizzas to the game please.
    - Greehnhart, Bosmer Warden.
    - Lúcia Azurehart, imperial Necromancer. Azureblight, she has a Maarselok outfit.
    - Bunny Rubyhart, Dunmer Nightblade.
    - Wisteria Antheia, Khajiit Templar. blue hair like the wisteria.
    - Cynthia Turquesa, Breton Warden.
    - Rubyhart, Bosmer Nightblade.
    - Hestia Rubyhart, Dunmer Dragonknight.
    - Aurelia Cherryhart, Altmer Warden. Spriggan.
    - Aurora Honey, Redguard Templar. Meridian cultist.
    - Speaks-With-Blossom, Argonian Warden.
    - Lulu Nightshade, Nord Necromancer.
    - Lunetta Gleamblossom, Bosmer Arcanist. Ohmes Khajiit.
    - Dianna Hyacinth, Altmer Arcanist. Maormer, water hyacinth.
  • ADarklore
    ADarklore
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    Right now YouTube is filled with AI slop and a lot of it is not true. Having recently been watching a lot of documentaries, it's hard to find one made by a REAL person that tells actual facts versus AI slop generated content from reddit opinons or other non-factual forums.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Snamyap
    Snamyap
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    I don't want creative people losing their jobs. Having said that you can't deny that the amount of new content has been on a steady decline. If AI allows those writers and coders to be more productive then I think that would be a win/win situation.
  • Onomos
    Onomos
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    Nothing will motivate me more to drop a game than incorporating "AI". I will abandon this game with no regrets if they allow AI slop.
    Primary: DK Orc DC
    Secondary: Warden Bosmer AD
  • Petoften
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    I see the understandable support for humans, but much as most shoppers will buy the cheap product from 'bad labor' - automated or overseases 'slave labor' - over more expensive local labor, I suspect that competition will be a big threat.

    If other games offer hugely larger, more varied content for a fraction of the cost, I suspect most players will select it, leaving a few to support 'human content', much as a minority stubbornly say they'll 'pay more for locally made'.

    I'm not sure how this can be changed, other than a government ban on AI content, which I think is all but impossible.
  • Gabriel_H
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    Petoften wrote: »
    It's a compelling case as a huge increase in content for players and cost reduction for the game. How long until they decide to do it?

    A compelling case right up until the people whose ideas the AI has stolen puts them out of work, coupled with suddenly getting a quest to exterminate all Argonians because AI is a reflection of its programmers and the data it is fed, and those are both human things, and we are very flawed.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Blood_again
    Blood_again
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    Gabriel_H wrote: »
    A compelling case right up until the people whose ideas the AI has stolen puts them out of work, coupled with suddenly getting a quest to exterminate all Argonians because AI is a reflection of its programmers and the data it is fed, and those are both human things, and we are very flawed.

    Well, I believe that the tome challenge "Kill mobs in 3 zones" happened to be released without an AI idea.
    However it ended up with the extermination of the whole Wrothgar rabbit population for a pretty solid period of time ;)
    The Best Faction you might ever choose on the Night Market. Join The Thousand Eyes!
  • Gabriel_H
    Gabriel_H
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    Gabriel_H wrote: »
    A compelling case right up until the people whose ideas the AI has stolen puts them out of work, coupled with suddenly getting a quest to exterminate all Argonians because AI is a reflection of its programmers and the data it is fed, and those are both human things, and we are very flawed.

    Well, I believe that the tome challenge "Kill mobs in 3 zones" happened to be released without an AI idea.
    However it ended up with the extermination of the whole Wrothgar rabbit population for a pretty solid period of time ;)

    The difference is intent.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Aydh
    Aydh
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    Ai companions that act like real people would be neat. Especially if this gets them to not stand in fire.
  • NoticeMeArkay
    NoticeMeArkay
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    That's what would have me quit the game. Doesn't matter how much time or money I spend on it. You squeeze soulless slop into Tamriel, I squeeze myself through the exit gates.
  • Petoften
    Petoften
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    Three scenarios, all of which see AI content:

    1. ESO adopts it, and has some gains while it loses the players above who don't want it.

    2. ESO finds a way to try to offer it only to players who want it, like in a setting. This will reduce the players who leave, but there could still be some.

    3. ESO does not adopt AI, but competitor games do, and possibly gain a big competitive advantage over ESO, which continues to have some number of players who want an AI-free game.
  • frogthroat
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    To modify a saying in my country (it's originally about fire): AI is a good servant, but a terrible master.

    It's a tool and will help with the workflow. But I would not give it artistic responsibilities. I wouldn't let a hammer design a house, and I wouldn't let AI design a quest.
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