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Nerf Range Ganking!

  • albertberku
    albertberku
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    If only there are some players, that spend quite a lot of time in Cyrodiil, has knowledge about the builds and the game. And most importantly shares the arguments with videos, combat logs, calculations and everything readily available for everyone to see with their own eyes.

    Oh wait, i am doing that already in this thread actually... ??

    If you are in PC EU, tell me your usernames and i will be glad to help you to experience the range ganking. And i will post a clip of it here for everyone to see : )
    Edited by albertberku on 11 May 2026 16:42
  • TheAwesomeChimpanzee
    TheAwesomeChimpanzee
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    If only there are some players, that spend quite a lot of time in Cyrodiil, has knowledge about the builds and the game. And most importantly shares the arguments with videos, combat logs, calculations and everything readily available for everyone to see with their own eyes.

    Oh wait, i am doing that already in this thread actually... ??

    If you are in PC EU, tell me your usernames and i will be glad to help you to experience the range ganking. And i will post a clip of it here for everyone to see : )

    Yea your gameplay footage has some nice lightning mage RP elements to it, but if you’re playing a pure magsorc without even running Rallying Cry, then you probably shouldn’t be presenting yourself as an authority on Cyrodiil theorycrafting.

    Again, look inward. You are getting one tapped by a meta gank build while already being pressured, debuffed, and hit by multiple players in one clip, and you’re not even full hp on the other clip, all while running what is essentially a 2016-era setup in modern Cyrodiil. The game has changed massively over the years. If you refuse to adapt your build, your mitigation, your HP pool, your shielding, your crit resistance, or even acknowledge the current meta, then of course you are going to explode to pulse ganker.

    That does not automatically mean the build is unbeatable or fundamentally broken, even if it is ovetuned. It means you are severely behind the current state of PvP.
  • albertberku
    albertberku
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    You want to run Pure Magsorc with Rallying Cry? And how are you going to proc your Rallying Cry with your 30% crit chance and one burst heal skill on the backbar? I am sure your opponent will just stop and wait for you to cast 3 - 4 heals back to back during the last 5 seconds refresh period of Rallying Cry so that it procs.

    In the latest video i am using Esometric Greaves. #27 in this thread:
    https://forums.elderscrollsonline.com/en/discussion/comment/8473913/#Comment_8473913

    Direct damage reduction i have is much higher than Rallying Cry, we are talking about at least 20% better for that situation. Should i do the math for you or will you find it out yourself?
    Edited by albertberku on 11 May 2026 17:25
  • BigPlays420
    BigPlays420
    Soul Shriven
    You want to run Pure Magsorc with Rallying Cry? And how are you going to proc your Rallying Cry with your 30% crit chance and one burst heal skill on the backbar? I am sure your opponent will just stop and wait for you to cast 3 - 4 heals back to back during the last 5 seconds refresh period of Rallying Cry so that it procs.

    In the latest video i am using Esometric Greaves. Direct damage reduction i have is much higher than Rallying Cry, we are talking about at least 20% better for that situation. Should i do the math for you or will you find it out yourself?

    First, do not play a pure magsorc in modern Cyrodiil and then act surprised when you explode to a subclassed gank.

    Second, yes, slot Vigor. Between Crit Surge and Vigor, you are almost guaranteed to proc Rallying Cry within 1–2 backbar GCDs. And if you are somehow still struggling to proc one of the easiest and strongest defensive sets in the game, then front bar Rallying Cry and use the free Major Prophecy mages light gives you to help proc it even more consistently.

    You are calling the set “hard to proc” while playing a class that literally gets Minor Prophecy from one of its core class lines. At that point, it genuinely becomes a skill/build issue rather than a balance issue.
    Edited by BigPlays420 on 11 May 2026 17:25
  • albertberku
    albertberku
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    My build on the latest video is one of the highest direct damage reduction build in the game. Watch the video, read what i have written there, read the combat logs that i posted. Again, comment #27 in this thread:
    https://forums.elderscrollsonline.com/en/discussion/comment/8473913/#Comment_8473913
    Edited by albertberku on 12 May 2026 04:27
  • TheAwesomeChimpanzee
    TheAwesomeChimpanzee
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    You want to run Pure Magsorc with Rallying Cry? And how are you going to proc your Rallying Cry with your 30% crit chance and one burst heal skill on the backbar? I am sure your opponent will just stop and wait for you to cast 3 - 4 heals back to back during the last 5 seconds refresh period of Rallying Cry so that it procs.

    In the latest video i am using Esometric Greaves. #27 in this thread:
    https://forums.elderscrollsonline.com/en/discussion/comment/8473913/#Comment_8473913

    Direct damage reduction i have is much higher than Rallying Cry, we are talking about at least 20% better for that situation. Should i do the math for you or will you find it out yourself?
    You want to run Pure Magsorc with Rallying Cry? And how are you going to proc your Rallying Cry with your 30% crit chance and one burst heal skill on the backbar? I am sure your opponent will just stop and wait for you to cast 3 - 4 heals back to back during the last 5 seconds refresh period of Rallying Cry so that it procs.

    In the latest video i am using Esometric Greaves. Direct damage reduction i have is much higher than Rallying Cry, we are talking about at least 20% better for that situation. Should i do the math for you or will you find it out yourself?

    First, do not play a pure magsorc in modern Cyrodiil and then act surprised when you explode to a subclassed gank.

    Second, yes, slot Vigor. Between Crit Surge and Vigor, you are almost guaranteed to proc Rallying Cry within 1–2 backbar GCDs. And if you are somehow still struggling to proc one of the easiest and strongest defensive sets in the game, then front bar Rallying Cry and use the free Major Prophecy mages light gives you to help proc it even more consistently.

    You are calling the set “hard to proc” while playing a class that literally gets Minor Prophecy from one of its core class lines. At that point, it genuinely becomes a skill/build issue rather than a balance issue.

    Exactly what Big Plays said, and brother, you have 24k HP in that clip, which only further reinforces the point that you are completely unprepared for modern Cyrodiil and do not understand current PvP build requirements.
  • albertberku
    albertberku
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    I am not sure if you guys actually have eyes. If you watch the video, you see i am shielded. And if you read the comments i made, they tell you i have 24k hp + 15k shield, which sits at 40k hp in total.

    Why is it so hard to just read and watch?

    Any other questions?
    Edited by albertberku on 11 May 2026 17:36
  • TheAwesomeChimpanzee
    TheAwesomeChimpanzee
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    I am not sure if you guys actually have eyes. If you watch the video, you see i am shielded. And if you read the comments i made, they tell you i have 24k hp + 15k shield, which sits at 40k hp in total.

    Why is it so hard to just read and watch?

    Any other questions?

    No don't worry I saw your shield, 24khp on backbar 23khp on frontbar. Nice build bud!
  • albertberku
    albertberku
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    During the point of impact, do i have 24k hp + 15k shield = 39k? Yes.
    Am i wearing Esometric Greaves? Yes (Which you can also understand from combat logs i posted).
    Do i have the best direct damage reduction build in the game? Yes.
    Did i got hit with 37k direct damage on an initial Gank? Yes.
    Edited by albertberku on 12 May 2026 04:28
  • BigPlays420
    BigPlays420
    Soul Shriven
    You have 25k resists, 2k crit resist, and 23k HP. Even with Esoteric, that is nowhere near enough for modern Cyrodiil survivability standards. Like Awesome said earlier, yes, the gank is strong, but you are doing absolutely nothing to help yourself with the builds you are putting together.

    Try things like triple Protective, slotting arguably the strongest HoT in the game which also conveniently gives Minor Resolve, running the strongest defensive set in PvP, bumping your HP up to at least 30k+, and finally subclassing instead of insisting on some pure 2016 magsorc fantasy build.

    After you actually modernize your build and defensive layers, then come back and tell me whether you are still getting “1 tapped” by a single pulse ganker while fully buffed.

    Or don't. I already know the answer.
    Edited by BigPlays420 on 11 May 2026 18:07
  • albertberku
    albertberku
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    Ok, i will do it for you all:

    Build A (Your build):
    Resistances: 33k
    Crit Resist: 4k
    HP: 35k

    Enemy Penetration: 10k
    Enemy Crit Chance: 50%
    Enemy Crit Damage: 115% (50 + 65)

    Resistances left after Penetration: 23k =~ 35%

    Direct Damage Reduction: 35%
    Crit Direct Damage Reduction: 4k =~ 75%
    Crit Damage Received: 115% - 75% = 40%

    This means half of the damage will effectively crit and will cause 40% more damage.

    Lets say tooltip damage is 60k.
    35% Damage reduction --> 60k * 65% = 39k.
    20k of it will crit and it will be 28k instead

    Total damage: 19k + 28k = 47k Damage.


    Build B (my build):
    Resistances: 25k
    Crit Resist: 2k
    HP + Shield: 39k

    Resistances left: 15k =~ 25%
    + Esometric: 75% * 50% = 37.5%

    Direct Damage Reduction: 52.5%
    Crit Damage Reduction: 35%
    Crit Damage Received: 115% - 35% = 80%.

    Tooltip Damage: 60k.
    52.5% Damage Reduction --> 60k * 47.5% = 28k.
    14k of it will crit and will be 25k instead.

    Total Damage: 14k + 25k = 39k


    And i was being very generous about Crit Damage and Chance of the attacker. They are lower.

    In conclusion, my build in the video has much better (47k - 39k = 8k. --> (8k / 43k) ~= 20% better) direct damage reduction than your suggested build in this scenario and higher total HP.
    Edited by albertberku on 11 May 2026 19:22
  • albertberku
    albertberku
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    Any more comments, questions, build suggestions, lessons about ESO PvP builds?

    Feel free to do the math together with me. There has been enough "trust me bro" comments. Lets just put everything on paper and find out.
    Edited by albertberku on 11 May 2026 19:21
  • BigPlays420
    BigPlays420
    Soul Shriven
    You don't even know the stats of a pulse ganker [snip]
    [edited for profanity bypass]
    Edited by ZOS_Icy on 12 May 2026 10:27
  • TheAwesomeChimpanzee
    TheAwesomeChimpanzee
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    Any more comments, questions, build suggestions, lessons about ESO PvP builds?

    Feel free to do the math together with me. There has been enough "trust me bro" comments. Lets just put everything on paper and find out.

    Your little math squabbles are meaningless because you clearly do not understand how damage is actually calculated in ESO. The damage equations are far more complex than the kindergarten-level napkin math you are using to justify these builds.

    Put together an actual modern meta build, fully buff yourself, and then show me a clip of a single Pulse ganker one-shotting you in one GCD.

    Again, it won’t happen. I am speaking from experience; you are speaking from ignorance.
  • albertberku
    albertberku
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    I literally know how it is calculated and i literally calculated it. And i know the stats of a pulse ganker more or less since i talk with them and i put up myself some builds together.

    Discussions happen like that usually: There are arguments and there are counterarguments. There are evidences and there are proofs. If my math is wrong (which i believe is not) you tell me where i made the mistake and we sort it out together to find out.

    But instead you just plain insult me. It is impossible to have a discussion with you. So, for my own sanity i am leaving this discussion for now.

    I am leaving my objective calculations, video, combat log proofs here and you left your "trust me bro" s. So i believe there is plenty of information in this thread by now. I have been already giving too much of my time for a community of people with this kind of mindset.
    Edited by albertberku on 12 May 2026 03:28
  • TheAwesomeChimpanzee
    TheAwesomeChimpanzee
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    I literally know how it is calculated and i literally calculated it. And i know the stats of a pulse ganker more or less since i talk with them and i put up myself some builds together.

    Discussions happen like that usually: There are arguments and there are counterarguments. There are evidences and there are proofs. If my math is wrong (which i believe is not) you tell me where i made the mistake and we sort it out together to find out.

    But instead you just plain insult me. It is impossible to have a discussion with you. So, for my own sanity i am leaving this discussion for now.

    I am leaving my objective calculations, video, combat log proofs here and you left your "trust me bro" s. So i believe there is plenty of information in this thread by now. I have been already giving too much of my time for a community of people with this kind of mindset.

    @albertberku you keep saying you "literally know how it's calculated" so let's actually look at what you posted, because none of it matches the formula ESO actually uses.

    You wrote "Crit Direct Damage Reduction: 4k ≈ 75%." That's not a thing. Critical Resistance doesn't reduce direct damage — it reduces the attacker's crit bonus, and the conversion is 66 Crit Resist per 1%. So 4,000 ÷ 66 is 60.6%, not 75%. Your other build uses 2k crit resist and you wrote 35%; the real number is 30.3%. You invented a conversion rate and then used it twice, which is impressive consistency but also why your numbers don't agree with the game.
    Then there's Battle Spirit. The whole premise of your post is "when an ability hits with Battle Spirit active." Battle Spirit is a multiplicative ~44% damage reduction that applies to every hit in PvP. It's not optional, it's not situational, it's literally the thing your post claims to be modeling. You didn't put it in the equation anywhere. You ran a 60k tooltip straight through resistance and called it PvP damage. That's a PvE calculation.

    The funniest part is that you clearly know mitigation stacks multiplicatively, because you used the multiplicative formula on your own build — 25% resistance plus 37.5% Esoteric gives you 52.5%, which is 1 − (0.75)(0.625). Correct. Then on the other build you used one source, stopped, and called that the total. That's not how the math works and you know it's not how the math works, because you used the correct version three lines earlier. Every real PvP build runs Major Protection, Minor Protection, heavy armor passives, CP Ironclad and assorted set bonuses, all multiplicative with resistance. You included those layers on the build you wanted to win and excluded them on the build you wanted to lose. That's not theorycraft, that's picking a result and reverse-engineering the arithmetic.

    The actual formula, since apparently it needs writing down: final damage equals tooltip, times Battle Spirit, times (1 + crit chance × crit modifier) where the crit modifier is 0.50 + crit buffs − (crit resist / 66 / 100), times the product of (1 − x) for every mitigation source on the target. Resistance is (resist − pen) / 33,000 × 50%, capped at 50%. None of that is controversial. UESP, ESO Academy, the official forum mitigation megathread and every theorycrafter you've ever read use this structure.

    So when you say "tell me where the mistake is" — the mistake is that three of the four key terms in your calculation are either wrong or missing. Wrong crit resist conversion, no Battle Spirit, inconsistent mitigation stacking. Fix those and you don't have a build comparison anymore, you have a different post. Until you do, "I literally calculated it" reads as "I literally got the formula wrong with confidence," which is a worse position than the trust-me-bros you're complaining about.

    I'm done arguing here. You do not have the knowledge or experience to claim your build should be able to survive a one shot from a pulse ganker any better than a real meta build.

    If anyone wants to see how complex the damage calculations in this game really are simply go to UESP.
  • albertberku
    albertberku
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    - I made simply a calculation mistake at crit resist (75% -> 60%). But this was a mistake in favor of the first (your suggested) build.

    - Battle Spirit is not needed to be accounted for since it will not change the percentage difference between two builds in terms of mitigation.

    - I could add Major Protection, Minor Protection, and CP mitigations. They would translate to something like +15% mitigation in total (due to diminishing returns). After including them the mitigation will be on par with Esometric Greaves build. But, you may not be on your defensive bar during gank attempt.

    The actual formula, since apparently it needs writing down: final damage equals tooltip, times Battle Spirit, times (1 + crit chance × crit modifier) where the crit modifier is 0.50 + crit buffs − (crit resist / 66 / 100), times the product of (1 − x) for every mitigation source on the target. Resistance is (resist − pen) / 33,000 × 50%, capped at 50%. None of that is controversial. UESP, ESO Academy, the official forum mitigation megathread and every theorycrafter you've ever read use this structure.

    I used this exact formula for my calculations. Basically what it says is:

    (Example Numbers)
    Tooltip: 100.
    Total mitigation: 40%. ( (Resistances - Pen) + other mitigations multiplicatively )
    Base Damage: 60.

    Crit Damage: (Base 50% + Extra 70%) - Crit Resist: (60%) = 60% -> 160%.
    Final (Crit) Damage: 60 * 160% = 96.
    Expected Cumulative Final Damage: 60 * 50% + 96 * 50% = 78. (at 50% crit chance).

    And this was how i calculated everything in my previous comment. You can see it if you look at the numbers there.
    Edited by albertberku on 12 May 2026 04:33
  • Oblivion_Protocol
    Oblivion_Protocol
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    @albertberku My guy, the answer is simple. Your build isn’t good enough to stand up to gankers. You can present all the numbers to justify it that you want, but at the end of the day, they aren’t high enough. You need more to survive.
  • Avran_Sylt
    Avran_Sylt
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    Are they really that much of a problem? Must be really lucky that i havent seen them much around at all, and everytime i has i just used a detect pot or a gap closer and hit them once and they die just as fast as the one they are trying to gank. So i fail to see the problem, if they fail the gank arent they then destined to die becouse they are so squishy? Its kind of like those that complain about unnkillable tanks, but never mention that the tanks cant kill them either. Could be wrong tho and i just havent meet the right players yet, but the one i did encountered seemed harmless.


    It is pretty much exactly as you describe. Most Pulse gankers are not reliably one-shotting properly built meta solo builds. If you stack 2–3 of them together, or simply zerg somebody down while running Pulse setups, then yes, they can create enough pressure to instantly kill people or make fighting outnumbered impossible without LoS, but that is not the average Cyrodiil encounter.

    The reality is that a huge portion of the playerbase either does not know how to build properly or outright refuses to adapt to changing metas. Before Pulse ganking people complained about DK Whip “one shots,” before that it was subclassing un-counter able burst, and before that something else. The target changes every patch.

    A lot of Cyrodiil players are extremely resistant to adapting and very quick to externalize blame. Instead of looking at their builds, their survivability, or whether their playstyle still works in the current meta, the immediate reaction is to blame the devs, “sweaty players,” or whatever build is currently popular. It is never their fault for running some outdated bow/bow Nightblade assassin setup in 2026, the game itself must be broken.

    Or, more likely, the meta is ever shifting to what it always has: brawler tanks that in good balance stalemate, but whose gameplay is generally so boring the devs offer sledgehammers as solutions that inevitably end up screwing over everyone except meta players, while giving the meta players tools to screw everyone else over.

    Because they don't know why power weapons were spawns in Halo.
  • ceruulean
    ceruulean
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    Ranged dps builds get 2-shot, at best, by the pulse gank before signet. It used to be easier to punish a pulse gank build. Now it's a lot worse since you don't have the GCD to cleanse. Even Null Arca, the meta direct damage ranged proc set, requires 1.5 seconds to fire at minimum, and usually fires after 2-3. If you spend a GCD to heal or dot someone up and build null arca stacks, you're just dead in the next skill. The only build that survives is a melee brawler, the only ranged counter is a tanky necro/dk ranged pressure build. Plars, nb, arc, and sorc are dead on arrival because they don't have innate mitigation.

    People thought jesus beam's wonky line of sight was bad. Try to LOS a 43 meter skill, lol. Anyway, live pvp will be a joke in u50 with signet providing dot pressure and sorc class mastery providing burst, resulting in classes that bring a gun to a knife fight. Vengeance will actually be more fun.
    Edited by ceruulean on 12 May 2026 05:51
  • Ankael07
    Ankael07
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    Esoteric seems to be bugged. Doesnt provide damage reduction against status effects initial direct hit
    If you want me to reply to your comment type @Ankael07 in it.
  • Theignson
    Theignson
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    This is an interesting thread.
    1) I agree ranged ganking has gotten way too powerful. one shots that can do 40k+ damage with no counterplay.
    2) Death recaps are completely unreliable. The numbers are often not correct and they don't show the whole story
    3) CMx : you need to show the log with the timestamps, not just the recap. That's how you relly know what is going on. There is a setting in the log where you can see stat changes, Often I've found out from this that my resists were lower than expected due to debuffs etc.
    4) In the first video, there were at least 4 ep around plus guards. You need the log to prove that all the damage came from one player. The video, the death recap are not reliable
    5) In the second video, the stamina was less than 50%. Esoteric greaves only work when your stamina is over 50%. Thus you are a sitting duck in that video
    6) in the video posted to another thread, again you need the log not just the recap , to see how much damage was done
    7) In the first video, it looks like the shield dropped right before you were ganked, but I don't know how to prove this without detailed logs
    8) Maybe someone can tell me how you know the size of a cast shield. The tooltips are unreliable
    9) in the linked video, you named the player and also showed yourself tbagging them, this might be a violation of TOS, you should delete the opposing players name and probably not show yourself tbagging
    4 GOs, and General, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP over the last 8 years
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