Item 2 - Entering the Map by falling off a Platform
- Is your team behind in a deathmatch? Well get ****ed, now you all have to be CC'd for 1.5 seconds when re-entering the fight because, after respawning, you have to enter the map by falling off a platform. And while falling, the enemies can hit you with abilities, but you can't do anything about it.
Genuinely embarrassing game design.
But now on the Battlegrounds side, people are asking for the removal of 4v4 — the mode that is closest to being ranked — because they would rather have 4v4v4 or 8v8? In modes where there is absolutely no real competitive environment? In 4v4v4, there’s constantly a third team interfering in fights. I genuinely can’t understand that mindset.
I don’t understand why people are demanding the removal of 4v4 instead of being vocal about the fact that this mode simply needs an upgrade. ESO is missing a true competitive game mode with a solid ranking system and seasonal rewards. In ESO PvP, there really isn’t anything that fully represents that kind of experience.
Cyrodiil is what it is — a war zone. You go into battle either with a coordinated group or alone, you run into another group that might team up with a second one, suddenly you’re outnumbered, and so on. You all know how it goes, and honestly, that’s fine. Cyrodiil is good for what it is. It just needs a few adjustments here and there.
But now on the Battlegrounds side, people are asking for the removal of 4v4 — the mode that is closest to being ranked — because they would rather have 4v4v4 or 8v8? In modes where there is absolutely no real competitive environment? In 4v4v4, there’s constantly a third team interfering in fights. I genuinely can’t understand that mindset.
I can understand the discussion when it comes to 8v8 or 4v4v4, sure. But ESO PvP honestly needs a mode with an actual competitive level to it.
4v4 was a good starting point. The problem is that the mode was never fully developed. It needs proper MMR, deathmatch-only queues, rankings, MMR gain/loss based on wins and defeats, and even a solo shuffle system where teams rotate between rounds over the course of a match. Instead of saying “this mode is trash, remove it,” we should be giving feedback and ideas on how to improve it, because the mode has real potential.
You could even turn it into a true 3v3 arena system with an optional healer queue. Add a debuff after a certain amount of time that reduces healing in order to prevent endless stalemates where nobody dies. There are so many good possibilities.
But instead, there are genuinely people who don’t want something like that and would rather play 4v4v4 where you can win by capturing flags or where fights constantly get interrupted by a third team jumping in, which honestly kills the fun immediately.
What I’m saying is that alongside those modes, ESO also needs a proper rated arena mode. Anyone who has played other MMOs like World of Warcraft knows exactly what I mean. Good MMOs usually have a mode like this available as an option.