Please update weapon passives to reduce both stamina and magicka of their skills.
With the introduction of scribing i think this should have been done anyway.
If a scribed shield throw skill costs magicka, the shield passive that reduces stamina for shield skills will not reduce it. Same story with dual wield, bow and so on.
This feels like an oversight and updating the weapon passives to include both magicka and stamina cost would be a nice quality of life improvement for scribing.
The Spattering Disjunction set's bonus damage to status effects and the status effect chance and damage passive on Arcanist shows that the direction for the class is a more status effect centric playstyle.
Yet there is a disconnect between that direction and the fact that the skills of the class dont exactly mesh well with status effects.
Escalating runeblades, despite hitting for 3 individual hits for example, cant actually trigger overload more than once, this is not in line with other skills in the game and this bug has been in the game since arcanists release, severely clashing with the intended direction of the classes status effect theme.
Furthermore arcanist doesnt have a privileged aoe skill such as with incinirate with its 15% burning proc rate or arctic blast with its higher chill rate. For a class trying to be pushed into a status effect playstyle, the abscence of such a skill is very noticeable.
I would love to see a 15% proc rate on fatecarver similar to other classes with such abilities.
And i would love to see the bug on Runeblades fixed.
This skill is currently too overloaded. It heals for 3 ticks of 15% maximum health, restores of 15% of missing resources 3 times and also does considerable damage at the end of its duration.
Frankly, this might be fine for pve but for pvp this much value is absolutely unhealthy for the game. For context, the very best maximum health skills tend to heal around 30% maximum health, this one skill not only heals for more than that, but also offers incredible resource recovery and on top of that deals damage in an aoe.
The resource sustain part is also strong enough to infinitely block without ever running out of stamina as long as one has around 23k stamina and casts HoF off cool down.
As it stands, this is the single strongest sustain skill ever released, and also one of the best if not the best max hp heals in the game and also a great aoe delayed burst. This is frankly, beyond overpowered. Please consider cutting the resources restored with battle spirit active in half for both morphs of the skill.