This is some feedback I submitted through the game. I will remove names in this document for privacy reasons, but I think this type of mission would be possible.
I wrote this based on the fact that I was displeased when my faction took one of the lower population Campaigns. The guild that conquered the map expressed high elitists attitude toward other groups and players in general. This made PVE even annoying in this Campaign.
Coming from the ******* campaign in Cyrodil I have witnessed quite a lot of activity for the low-population campaign. First joining I saw that the Dominion only held one keep. With the help of my group commander, a group of four of us took a keep on our own. With that momentum shift, in the next few days we fought with the Daggerfall over keeps in a bloody war of tug-of-war battle that slowly gained allied support from players that had previously migrated to other Campaigns. In one day, several battles placed six keeps under the control of the Dominion. The actions of my group commander even prompted the previous Empress to return and fight, taking her group against the Pact while we continued against the Covenant.
All in the while, there was another group that refused to work with any groups that night but we had a good assault going.
Next time I logged on we had suffered some defeats but still held most of our own keeps. The bloody battles of tug-of-war continued until the middle of April when the Dominion claimed Emperorship. Many were inspired to return to claim the Elder Scrolls, but it quickly became realized that the current Emperor refused to answer any group requests, refused to work with other groups, claimed all credit for taking Cyrodil and blamed other groups for losing keeps. This is the same group that had refused to cooperate when we had gained momentum, and consequently gained the disfavor of ALL group commanders. Since then my group commander and many others have left the campaign.
The attitude from the remaining group is evident when straggler players join the campaign. Group request are ignored, and when small groups form, they try to follow the main group only to receive hostility. During assaults, enemy NPC's that respawn are not cleared out for the smaller group; during transition, the large group ignores request for movement information; and has gone as far to split up to lose the straggler groups. During the straggler's deaths, they are not revived while the group revives their own members. Proof of this elitist attitude is clear through the zone chat with comments resembling "Hold our beer. We got this." during assaults on enemy keeps. This very hostile attitude has nearly turned this campaign into an empty wasteland. Why the other factions have left as well? I'm not sure.
Emperor ****** of the ******* campaign has turned it into an empty wasteland. No other commander supports ******.
Tamriel hasn't been supportive of many Emperors throughout history up to the fourth era when I had personally assassinated the Emperor in the harbor of Solitude. Seeing as how the Emperor of my home Campaign has created many enemies, among the Covenant and the Pact and even the Dominion, an assassination and dethroning option would be very satisfying.
A quest to remove the current Emperor and his or her successors, to place a supported Emperor would revive these campaigns that suffer from elitist ass Emperors. A quest like that would be difficult to balance, but to place the interest of most players in the campaign first there is a plausible way.
It'd be a quest that'd require activation through support of the faction claiming Emperorship. The idea would require for NPC commanders to be placed inside at least the six keeps around Cyrodil. Those NPC commanders would have to be persuaded (through some sort of sub quest) on a percentage base that would not guarantee success. This NPC Commander could also be assassinated but runs a much higher risk of exposure of the plot to assassinate the Emperor.
Other factions can possibly activate a quest that would show their interest in the assassination of the Emperor as well. This would be a little more tricky to balance if not impossible. Another faction group can join in the final fight against the Emperor maybe? Not likely other factions would support the assassination of one Emperor to just place another opposing faction member as Emperor.
If full support of the six keeps around Cyrodil, an assassination attempt can be made against the Emperor, when he or she is online. If the Emperor is killed at by success of this quest, then the Emperorship will go to the next successor, unless that player is killed defending the Emperor; or is in the same group? Guild?
This theory would be very simple to accomplish though, if only a few people disliked the Emperor so there would have to be a balance quest to cancel it out. Some sort of unravelling the plot quest that would investigate possible conspiracy. Visiting the six keeps around Cyrodil and talking with the NPC commanders and through dialogue of the Dragon Age: Origins scale, unravel the plot negating all effort of the assassins and putting a long cool down on reactivating the quest.
This would allow small supporter groups to neglect investigations that would lead to the downfall of the Emperor, while larger groups could easily investigate and keep the supported Emperor on the throne.
This would likely cause for the Emperor and his small guild or group to leave the campaign but they'd likely join another. Point would be to remove unsupported Emperors from the throne and allow for larger groups to stay in the campaigns.
Obviously, this idea would come with severe balance issues and flaws that would have to be worked out but it'd be start.