ISkylanderI wrote: »I really enjoyed Nightmarket.
I went in solo on my Raid character without changing anything on my build and normal Thresh adds were doable for me. I would prefer the Nightmarket to be a bit harder so I actually have to prepare my character for solo playing, but I understand that it can't be balanced for the top 0.1%, so I would say the difficulty is fine.
I cleared everything without grouping, but with random players, occasionally accepting their groupinvite and tagging along. It was a fun experience. Sometimes a bit frustrating when I looked at the group damage of a 12-man group and saw I did 40% group damage, but that's my toxic endgame raider personality and is not the fault of the Nightmarket.
After exploring everything solo, I went in with a Dungeon HM group and did the dungeons For my liking it was too easy, but I have every Dungeon-Triple-Achievement, so again I guess I can't expect this kind of content to be balanced for my level. Maybe a HM would be nice here.
I haven't done the trial yet, so I can't say anything about it It's hard to find a trial group for me. There are not many endgame raiders left that are motivated to do things outside of raiding.
After completing every boss, there was only the 10k faction favor left to do. Skirmish-Hopping war ziemlich effektiv. Joining Skirmishgroups via Groupfinder easily let me do 5–6 Skirmishes an hour. With the new "Tonic of Portent Favor", that's 1 k Favor, so it was done very easily without much effort.
Even less effort was Blood on the Sands Daily Quest. You can just take this quest, join a random big group via groupfinder and travel to the instance they are in. You don't need to leave the Questhub and the group completes the quest for you. Doing that with all my characters gave me 750 Favor in 30 minutes without doing anything. Maybe this needs a fix. If everyone does this, it could disrupt group play.
So I guess I had a fun week, but Nightmarket is finished now. There is just no reason to play it again. But that's a problem for the game in general, not just the Nightmarket.
The rewards in the Nightmarket are the same as always: Overland Sets that I already have, annoying items that clutter up the inventory, whose only purpose is to sell them for gold. I never understood those. Why not drop gold directly? These items just disrupt the game flow. After a few bosses, I have to stop and sell those for gold.
If I could make a wish for the next Nightmarket, it would be better rewards, but I don't know what these rewards could be.
Style number 250 could maybe be worth it, but I would just farm that style, because I always complete the collection, I don't actually use them. But other than that I have no idea, maybe something completely new needs to be introduced into ESO as rewards in general.
Also a raid with an unusual Number of Players could be interesting. Maybe a 20-player raid. It would follow the theme of grouping with people you usually don't play with and break with old habits.
Overall, I really liked the Nightmarket; it's a step in the right direction Finally, ZOS remembered what the M's in MMO stand for.
It feels like Craglorn back in the days.
Well, Night Market has officially launched, and we have been sharing in everyone’s trials, tribulations, delights, and despises over the past week or so. We felt it would be a good time to give a bit of an update to what we have seen feedback wise, share some of the results we have seen on server, and identify some key areas we will look to improve when Night Market returns.
There is also feedback regarding difficulty and balance. We knew that balance would be a key area for folks stepping in here. It was one of the aspects we wrestled with in development and testing. What we have seen is that players that come with a group or find one via group finder are generally having a much better time than those trying to go it alone. This is something we will dive into the data once Night Market is finished to see what, if any, adjustments we can (or should) make there. (For example, adding a pop-up to the districts zone-in similar to what we currently have for dungeons and trials that warns about the difficulty and suggests finding allies via the group finder.) We want Night Market to encourage grouping and reward players for those choices but there is something to be said about having some solo-oriented activities.
Rewards are another area we have seen lots of feedback. We understand that folks may not be keen on the rewards for some of the aspects of the Night Market (overland sets?) so we can take a hard look at that for the next iteration too.