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The Silence On Antiquity Leads Is Defeaning!

  • Emeratis
    Emeratis
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    Emeratis wrote: »
    The lead is likely not broken. I've done hundreds of runs of the leads I need over the past few months with no luck, but lootlog shows them frequently dropping for other players in the runs (especially dungeon leads). At least LL helps confirm it's not broken but it is annoying and boring to run the same five dungeons almost a thousand times and still not have even the second copy of a lead....
    yeah, but the chance is so slim then, then it could be considered broken, in a different meaning. But to each its own, I won't do this mess anymore. :#

    The problem is we've had several threads about the abysmal droprate of leads and asking if it's bugged and zos has said "we will go check it" and come back shortly after saying it's working as intended. That is the problem, they do not currently see a problem with the current droprates in the system despite us as players trying to get them to see it is a problem, hence this thread and others.

    We also know from the earlier threads if you come to them with the accusation it is bugged, they will check for bugs and if it is not they will say "there is no problem here." That is why lead discourse has changed to how it's disrespecting players time/effort, has no sense of reliable progression like every other system in game does, etc, because at the heart of it that is the problem with leads and the things we need them to address/fix. That is why I advise not continuing to spin our wheels talking about bugs and go straight to where the problem lies, because I think that's the only hope we have for seeing it change.
  • Al_Ex_Andre
    Al_Ex_Andre
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    Personally, for loot like this, I think that buying the lead should be the solution if one doesn't want to farm with that minuscule chance to drop. But in Infinite archive the leads you want never comes, and in Imperial city too.

    They should fix that.

    But like i said to each its own, I won't do that anymore in the current state. The solution for me was direct and simple.^^

    For what anyway? There's no character sheet to make it visible to other players just to tell the story of this achievement. It's just personal satisfaction.^^

    So yes but no. Dead content.
  • Gabriel_H
    Gabriel_H
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    For some added context: By the time I had farmed the 3 relics, and the 3 dungeons in the Night Market I had 3 out of 3 on all codex entries for those antiquities.

    In the same amount of time, I've run BC2 and the 1st secret boss in GD well over a dozen times and have not had the 3rd iteration of their leads drop.
    Edited by Gabriel_H on 6 May 2026 22:16
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • MoonPile
    MoonPile
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    Emeratis wrote: »
    Emeratis wrote: »
    The lead is likely not broken. I've done hundreds of runs of the leads I need over the past few months with no luck, but lootlog shows them frequently dropping for other players in the runs (especially dungeon leads). At least LL helps confirm it's not broken but it is annoying and boring to run the same five dungeons almost a thousand times and still not have even the second copy of a lead....
    yeah, but the chance is so slim then, then it could be considered broken, in a different meaning. But to each its own, I won't do this mess anymore. :#

    The problem is we've had several threads about the abysmal droprate of leads and asking if it's bugged and zos has said "we will go check it" and come back shortly after saying it's working as intended. That is the problem, they do not currently see a problem with the current droprates in the system despite us as players trying to get them to see it is a problem, hence this thread and others.

    We also know from the earlier threads if you come to them with the accusation it is bugged, they will check for bugs and if it is not they will say "there is no problem here." That is why lead discourse has changed to how it's disrespecting players time/effort, has no sense of reliable progression like every other system in game does, etc, because at the heart of it that is the problem with leads and the things we need them to address/fix. That is why I advise not continuing to spin our wheels talking about bugs and go straight to where the problem lies, because I think that's the only hope we have for seeing it change.

    That's a good point.

    Some people in the past (some, not even Devs) have taken "bug" etc. literally and it derails the conversation. Whereas in most cases like this, the customer is saying "This feels broken. This feels bad." When a design or UX feels bugged, it may as well be bugged, as far as the user is concerned. If the answer is only "it's working as intended", you'll lose those customers sooner or later. Though sure, whether their number is significant enough / whether they're important to retain is another question.

    Most of us surely get this. But still, I support not getting lost in the semantics in favor of addressing the actual issues.
  • ApoAlaia
    ApoAlaia
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    Gabriel_H wrote: »
    For some added context: By the time I had farmed the 3 relics, and the 3 dungeons in the Night Market I had 3 out of 3 on all codex entries for those antiquities.

    In the same amount of time, I've run BC2 and the 1st secret boss in GD well over a dozen times and have not had the 3rd iteration of their leads drop.

    The night market lead situation is outrageous.

    What is this nonsense? You don't have to camp the same argent for 135 respawns to get a lead? You just... engage with the gameplay loop and you get rewarded for it?

    Absolutely ludicrous.

    Hereby I prescribe that you farm no less than three buzzing spines as means of atonement.
  • Gabriel_H
    Gabriel_H
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    I'll be adding this to my OP.

    One of, if not our biggest, gripes with leads are the ones from Treasure Maps. ZOS recently changed the maps to not only stack, but also to come a container containing a random map. This has caused this problem:

    TTC Listing for Telvanni Treasure Maps in their entirety:
    xqdqqiqidd1d.png

    TTC Listing for Unopened Treasure Map:
    onlwewozzwba.png

    That's a problem.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Emeratis
    Emeratis
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    Gabriel_H wrote: »
    I'll be adding this to my OP.

    One of, if not our biggest, gripes with leads are the ones from Treasure Maps. ZOS recently changed the maps to not only stack, but also to come a container containing a random map. This has caused this problem:

    TTC Listing for Telvanni Treasure Maps in their entirety:
    xqdqqiqidd1d.png

    TTC Listing for Unopened Treasure Map:
    onlwewozzwba.png

    That's a problem.

    Before the map changes I could get Telvanni maps for 1-3k on PC NA, now it's 8-10k for a bargain but most are closer to 15-20k. A friend of mine has sent me their extra treasure maps for over a year and I used to get 1-3 mails a week but since the u49 changes I have been lucky to get 1 a month. It's really not cool that it feels like the treasure map QOL changes came with a drawback/monkey's paw effect and ZOS should really buff them back to their old droprate. QOL is meant to be QOL not a tradeoff...
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