I know Necromancer is kind of in a weird spot when it comes to identity for the player class (not really for the NPCs. They match the class just fine). Plenty of other games have tried other approaches, though either buffed or debuffed by the system they are in. For instance, Diablo 4 has an interesting way of doing it since the latest DLC came out. Now, what I would not want to do is say "be like that Necromancer!!!" but what I want to focus more on is the Warlock. You can effectively have a few summons that are perm pets with many temp pets that act either as, in relation to ESO, like the Necro's Blastbones or Warden's Dive skills and even have a toggleable transformation ability that has a single bar like that of ESO's Werewolves.
I think it would be awesome to take a small bit of inspiration from the way the Warlock was handled and try to bring it over to a small degree. That, and go from DPS/Tank/Healer with the current format for Necro and go Undead Raising/Undeath/Spirit.
- First one is about summoning undead from Blastbones-like skills, to perma pet skills, to skills that are even quicker in use and more like that of Warden's Dive. The Ult could probably be altered to be smaller, perm pet, but having a secondary ult involved like the Feral Guardian from Warden that sacrifices the pet for an effect similar to what is currently done but the Necro DPS ult.
- Second one is about manipulating Necromantic energies. Could go from enchanting the equipped weapon for a strike to curse an enemy with a debuff/DoT, buffing defenses, cursing the ground on self or at a target location, and staying with the current ult of Goliath (to keep the skill every likes) but swap pummeling for something more "Lich"-like.
- Third one is manipulating Spirits. The current Spirit Mender skill is a great example but it could go further. For example, the area skill such Life Amid Death could feature spirits coming about healing instead as just a reskin of it without altering function. Another could be raising a totem in a spot to attract spirits to buff allies in an area around it. Reanimate works well here.
Please keep in-mind that these are just unrefined in any naming convention and is not meant to cause argument, but to expand the potential possibilities of what the Necromancer could evolve to be.
Edit: I did edit the post name as it was not accurate.
Edited by Silvains_Demon on 6 May 2026 22:46