Official Night Market Feedback Thread

  • liliub17_ESO
    liliub17_ESO
    ✭✭✭✭

    Corollary: the "I'm only here because of The Elder Scrolls series and its stories!" will (eventually) get a game to release that will directly compete with ESO. Or are we seriously expecting all of those fans to look at TES6 and say "yeah, I'll stick with ESO."

    Meme on it if you want, but that is the one playerbase that we can absolutely guarantee will drop ESO like a hot potato because of a specific new release.
    The other playerbases - ESO can win back. If ESO gives PvPers a reason to play, they may look back at ESO. If ESO gives group players a reason to play, they may look back at ESO. But the people who want an in-depth solo Elder Scrolls experience with no other people around...? ESO can't deliver that to the extent that TES6 can.

    Real life aside pertinent to this (sort of):

    I was a beta tester. Feedback from testers was largely ignored. I returned when OneTam dropped and have subscribed/played steadily on two NA accounts and more recently two EU since. Night Market was responsible for my finally turning away from ESO (well, it actually started with Solstice) and returning with delight to Skyrim. Endless exploration, different difficulty levels, immersive world, pesky dragons, stories - oh my goodness, the stories! Even with its legendary bugs, Skyrim has proven to be a far more relaxing and rewarding "new" game*.

    *"New", of course, being said with a bit of serious fun. ;)

  • NoticeMeArkay
    NoticeMeArkay
    ✭✭✭✭✭
    I am having a blast with the event. It's quick and easy to find people with the additional section in the group finder.
    The "grind" for favor is done passively while doing the faction quests or killing bosses for relic fragments.
    The trial was fun, quick to learn and absolutely doable with total strangers from the group finder.

    I'd just like to mention that I'd have preferred to see more things to unlock from the vendor between 5k and 10k favor earned.

    The new house is fun, unlocking every wing of the Night Den is intriguing and, in my case, done in 3 days.

    The wandering boss "Duneripper" in the parch is greatly appreciated, having to dodge this beast on my way through the district adds a small but noticable hint of danger to things without giving me the impression of an unpassable area.

    As a solo player, doing dailies was absolutely doable. I simply crafted some invisibility potions and walked through most mob groups, sneaked simply past the others. Whenever I didn't feel like running things solo, I made a group in the group finder, which filled in less than a minute, and strolled through the districts with a bunch of strangers without any source of frustration. Everybody was aiming for the dailies, the majority of people was playing "together".

    I did not enjoy the fact that the dailies inside the district would change position. At first I thought it would make for a fun little hunt and keep things fresh and new, but after a couple of days it became more annoying than fun.

  • AScarlato
    AScarlato
    ✭✭✭✭✭
    ✭✭
    If I hit 10K faction with my beloved Goad, I want to be invited to Tachien's party that's being blocked by the bouncer. Just a thought to maybe expand the lore of the market with some special rooms maybe for faction grinders?
  • SerafinaWaterstar
    SerafinaWaterstar
    ✭✭✭✭✭
    ✭✭
    @twisttop138

    Yep. Just had situation in one guild where they are trying to get a trial run for Sat afternoon, but because a lot of us have a run planned for Sat evening, we can’t join as we won’t get the requisite keys again in time.

    So, make area for groups, then make it hard for groups to group to do group stuff?!! Ridiculous.
  • twisttop138
    twisttop138
    ✭✭✭✭✭
    ✭✭
    @twisttop138

    Yep. Just had situation in one guild where they are trying to get a trial run for Sat afternoon, but because a lot of us have a run planned for Sat evening, we can’t join as we won’t get the requisite keys again in time.

    So, make area for groups, then make it hard for groups to group to do group stuff?!! Ridiculous.

    It's a real bummer dude. We do vet dungeon teaching group twice a week and for the next couple weeks people want the new bosses. So now after each dungeon group myself and the person leading have to run the bosses for keys. They even make it complicated to do my part to help casual players who wanna learn and experience. I'd love to run the trial again tonight, I have a guild pinging on discord for people and I'd love to help them but unfortunately I ran it last night so...well, you know.
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    ✭✭
    LouisaB75 wrote: »
    The quest markers though are truly awful. The flask one I wasted goodness knows how much time trying to find before eventually giving up on the area I was in and moving to another, finding it and only then realising that it was only in one of the places. The actually markers, once you are in the area are not visible until you are almost right on top of them, and since they are often near mobs, you can miss them entirely if you aren't close enough. This could do with some improvements so that you aren't wasting so much time on them.

    100% agree that quest markers need a tonne of tweaking. Having to circle round and round an area - all the while being killed over and over - is just not fun. Even if I took the time to kill the mobs, they just respawn again while I'm still searching. Having difficult to find quest markers around a metric tonne of super mobs makes for an incredibly frustrating experience.
  • twisttop138
    twisttop138
    ✭✭✭✭✭
    ✭✭
    BretonMage wrote: »
    LouisaB75 wrote: »
    The quest markers though are truly awful. The flask one I wasted goodness knows how much time trying to find before eventually giving up on the area I was in and moving to another, finding it and only then realising that it was only in one of the places. The actually markers, once you are in the area are not visible until you are almost right on top of them, and since they are often near mobs, you can miss them entirely if you aren't close enough. This could do with some improvements so that you aren't wasting so much time on them.

    100% agree that quest markers need a tonne of tweaking. Having to circle round and round an area - all the while being killed over and over - is just not fun. Even if I took the time to kill the mobs, they just respawn again while I'm still searching. Having difficult to find quest markers around a metric tonne of super mobs makes for an incredibly frustrating experience.

    Ohhh the propaganda. Never again.
Sign In or Register to comment.