tomofhyrule wrote: »
Corollary: the "I'm only here because of The Elder Scrolls series and its stories!" will (eventually) get a game to release that will directly compete with ESO. Or are we seriously expecting all of those fans to look at TES6 and say "yeah, I'll stick with ESO."
Meme on it if you want, but that is the one playerbase that we can absolutely guarantee will drop ESO like a hot potato because of a specific new release.
The other playerbases - ESO can win back. If ESO gives PvPers a reason to play, they may look back at ESO. If ESO gives group players a reason to play, they may look back at ESO. But the people who want an in-depth solo Elder Scrolls experience with no other people around...? ESO can't deliver that to the extent that TES6 can.
SerafinaWaterstar wrote: »@twisttop138
Yep. Just had situation in one guild where they are trying to get a trial run for Sat afternoon, but because a lot of us have a run planned for Sat evening, we can’t join as we won’t get the requisite keys again in time.
So, make area for groups, then make it hard for groups to group to do group stuff?!! Ridiculous.
The quest markers though are truly awful. The flask one I wasted goodness knows how much time trying to find before eventually giving up on the area I was in and moving to another, finding it and only then realising that it was only in one of the places. The actually markers, once you are in the area are not visible until you are almost right on top of them, and since they are often near mobs, you can miss them entirely if you aren't close enough. This could do with some improvements so that you aren't wasting so much time on them.
BretonMage wrote: »The quest markers though are truly awful. The flask one I wasted goodness knows how much time trying to find before eventually giving up on the area I was in and moving to another, finding it and only then realising that it was only in one of the places. The actually markers, once you are in the area are not visible until you are almost right on top of them, and since they are often near mobs, you can miss them entirely if you aren't close enough. This could do with some improvements so that you aren't wasting so much time on them.
100% agree that quest markers need a tonne of tweaking. Having to circle round and round an area - all the while being killed over and over - is just not fun. Even if I took the time to kill the mobs, they just respawn again while I'm still searching. Having difficult to find quest markers around a metric tonne of super mobs makes for an incredibly frustrating experience.