IncultaWolf wrote: »I originally posted most of this in the official feedback thread, but that thread has now been plagued by trolling, whining, and ragebaiting instead of constructive criticism
I've seen a lot of talk about why or why not werewolf should be as strong as a two-bar setup. I think with these reworks it should be as strong as Dragonknight, but werewolf NEEDS drawbacks for being one-bar and currently it does have those which I will list. Dragonknights on the live server right now are capable of pressing 3 buttons and nuking multiple players back-to-back, while having almost infinite sustain, cross heals, chain pull, ranged aoe damage, major expedition, snare removal, good defense, and more. I have no issue with this and have never asked for nerfs since the new class refresh. It seems most players/pvpers aren't asking for it to be toned down either, so this class should be the standard going forward with future updates and refreshes.
I and other players have mentioned the possibility of class mastery passives being disabled in form as these might become problematic down the line and after new classes get updated. Having our own unique variants of "werewolf mastery passives" to choose from would be much preferred or putting the power back into the actual toolkit instead of further nerfs.





Yeah I don't WANT to lose class masteries, but I also rather not get nerfed so far into the dirt that I HAVE to run a puresorc or a pureDk to get decent numbers with WW either. It's very much a give or take situation.
And currently consider me in the bargaining stage of grief lol.
Yeah I don't WANT to lose class masteries, but I also rather not get nerfed so far into the dirt that I HAVE to run a puresorc or a pureDk to get decent numbers with WW either. It's very much a give or take situation.
And currently consider me in the bargaining stage of grief lol.
Warden, Nightblade, Sorc and DK all produce high damage output with Werewolf. That is most of the classes already. The other pure classes don't work well because their offensive perks are too strongly intervowen with their kit. (As it should be)
Chances are good that you consider one of these 4 your main or playable?
dark_hunterxmg wrote: »My issue with class masteries is that they seemed to be a temporary measure until the class is reworked. Once that happens, the mastery will likely get nerfed and so will your wolf. I want to keep them separate so werewolves don't take nerfs because a pure class is strong. I get wanting to keep them, I just don't think it is the way forward. Unfortunately ZOS wouldn't have werewolf masteries written and time soon even if they said yes.
The only werewolf buffs we've seen in the recent history came because classes got buffed, not because werewolf got buffed. Anything else done to Werewolf was more of a nerf than a buff.
We should be demanding customers here. I personally don't like the new wolf at all. I think it won't perform the way I want it to.
dark_hunterxmg wrote: »My issue with class masteries is that they seemed to be a temporary measure until the class is reworked. Once that happens, the mastery will likely get nerfed and so will your wolf. I want to keep them separate so werewolves don't take nerfs because a pure class is strong. I get wanting to keep them, I just don't think it is the way forward. Unfortunately ZOS wouldn't have werewolf masteries written and time soon even if they said yes.
The only werewolf buffs we've seen in the recent history came because classes got buffed, not because werewolf got buffed. Anything else done to Werewolf was more of a nerf than a buff.
We should be demanding customers here. I personally don't like the new wolf at all. I think it won't perform the way I want it to.
Yeah I don't WANT to lose class masteries, but I also rather not get nerfed so far into the dirt that I HAVE to run a puresorc or a pureDk to get decent numbers with WW either. It's very much a give or take situation.
And currently consider me in the bargaining stage of grief lol.
Warden, Nightblade, Sorc and DK all produce high damage output with Werewolf. That is most of the classes already. The other pure classes don't work well because their offensive perks are too strongly intervowen with their kit. (As it should be)
Chances are good that you consider one of these 4 your main or playable?
My main is Warden, and I like using that Glacial Maw passive, but that defeats the point of what I'm talking about.
If those four classes are over-preforming on WW (not saying either way) and WW as a whole is getting nerfed because of that, then I almost rather not have the class masteries after all. Assuming they're making it so WW will largely suck as the other classes.
(And when I mean suck, I mean leagues behind the meta builds even when built to the full extent. irrelevant, the RP choice, like we've been since the game released.)
dark_hunterxmg wrote: »My issue with class masteries is that they seemed to be a temporary measure until the class is reworked. Once that happens, the mastery will likely get nerfed and so will your wolf. I want to keep them separate so werewolves don't take nerfs because a pure class is strong. I get wanting to keep them, I just don't think it is the way forward. Unfortunately ZOS wouldn't have werewolf masteries written and time soon even if they said yes.
The only werewolf buffs we've seen in the recent history came because classes got buffed, not because werewolf got buffed. Anything else done to Werewolf was more of a nerf than a buff.
We should be demanding customers here. I personally don't like the new wolf at all. I think it won't perform the way I want it to.
This is a serious concern not often spoken of. This is bound to be dramatic when this time comes.
If ZoS is prepared toYeah I don't WANT to lose class masteries, but I also rather not get nerfed so far into the dirt that I HAVE to run a puresorc or a pureDk to get decent numbers with WW either. It's very much a give or take situation.
And currently consider me in the bargaining stage of grief lol.
Warden, Nightblade, Sorc and DK all produce high damage output with Werewolf. That is most of the classes already. The other pure classes don't work well because their offensive perks are too strongly intervowen with their kit. (As it should be)
Chances are good that you consider one of these 4 your main or playable?
My main is Warden, and I like using that Glacial Maw passive, but that defeats the point of what I'm talking about.
If those four classes are over-preforming on WW (not saying either way) and WW as a whole is getting nerfed because of that, then I almost rather not have the class masteries after all. Assuming they're making it so WW will largely suck as the other classes.
(And when I mean suck, I mean leagues behind the meta builds even when built to the full extent. irrelevant, the RP choice, like we've been since the game released.)
This is a serious concern. Like someone else mentioned: what when other classes receive their remaster and have their class masteries slaughtered as a result, and yet Werewolf is currently balanced around having them, this will have dire consequences.
Unless ZoS would react dynamically and just buff Werewolf up as this happens, which in itself will lead to months of potential imbalance. Say Warden and Sorc get their masteries nerfed and Werewolf buffed to compensate, well, it will then be exceptionally strong using the still powerful Nightblade and DK passives.
The only sound solution is to disable class masteries and just making Werewolf's own passives stronger. (And no, not Werewolf masteries, because Werewolf already is its own thing.)
If those four classes are over-preforming on WW (not saying either way) and WW as a whole is getting nerfed because of that, then I almost rather not have the class masteries after all. Assuming they're making it so WW will largely suck as the other classes