Lets mend the divide and get guud together

  • Lord_Hev
    Lord_Hev
    ✭✭✭✭✭
    ✭✭
    newnamtab wrote: »
    - Simply tactics and human skills, that makes you melt enemies.
    - How did you become an end game player?

    Help us all get better, PLEASE.


    In 2014 on release, the overland experience forcefully taught players with a system that promoted actual skill progression and expression. After you finally complete veteran overland experience(cadwell silver and gold) and doing the dungeons vertically along the way, you were then ready to properly undertake Cyrodiil. This was the intended order, but there were some shortcuts aka, anyone could just go right into Cyrodiil as a noob and engage with it.


    Point being: the Cyrodiil pvp experience was the best and sole single method for anyone to learn how to actually play the game at a late-stage level. Going into cyrodiil solo and being forced to adjust my build for survivability and sustain as I went. This taught me everything year 1 into the game that I needed to know in terms of strict skill expression that the pve-side of the game attempts to instruct. How to build with offense, defense, sustain in one package as much as you feasibly can for your desired playstyle. It did not matter if you were a tanky dk warrior or a rogue nb assassin, two examples of polar opposites. As a tank you started tanky, but learned how to sacrifice survivability to put more offense in your build. As a dps, you learn how to sacrifice damage output to accommodate more defense in your build.

    This was also reinforced by soft-caps that disincentivized excessive minmax homogenization and GROUP DEPENDENCE for effectiveness. You learn how to handle yourself, and this naturally translates into end-game group content. The "meta" for trial dps when Craglorn released was for dps to have 1 dps set, and 1 sustain/defensive set. It wasn't the healer's or even tank's job to babysit the dps. The damage dealers were expected to endure damage and be able to survive it.

    Cyrodiil remains the only true endgame for eso. However, learning the game via this method has become more difficult as zos' attempt to "raise the floor" has only served to widen the gap between casual and "sweat" because of a blindsided approach to group dynamics that only serves to exponentially buff group effectiveness and encourage an environment of hyper minmax specialization.
    Edited by Lord_Hev on 3 May 2026 22:08
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    More dungeon advice rambling… mostly for tanks but healer stuff at the end…

    Tanking is scary, I get it. I’ve been there. It helps to have an emotional support friend. But you do need to pull if you’re a tank. I’ve had pug tanks stand around waiting for someone else to pull for them. I pull when I have at least one person with me, or once everyone’s caught up if we’re close together (sucks being right outside the door when it closes). I look for people prebuffing, if someone is then I pull when they’re done casting different skills.

    I suggest celerity red cp and rapid maneuvers from alliance war to give everyone major and minor expedition to equalize the group’s speed. It helps keep everyone together. You, as the tank, can sprint and leave trash packs as they’re close to dying to pull the next group because you need to get ahead of everyone else to help you group enemies better. Please do not slowly jog with no sources of speed from enemy-to-enemy, at that point I start pulling as a dps. Get yourself some sort of stamina restore if your class has it and get to sprinting! (On sorcerer, I cast dark deal after I cast rapids, but I do this on necro and plar too. You can do it!)

    For dealing with trash packs, it’s good to have a source of major breach in AoE (such as caltrops) and an AoE immobilize (such as DK’s talons, every class has access to at least one AoE immobilize thanks to scribing). Optionally, you can have an AoE chain (such as void bash or scribed with soul burst). AoE chaining will make people love you but you can also quickly chain in single target if that’s more your style, nothing wrong with it.

    My strategy for rotation is something like this:
    1. Caltrops or range taunt (taunt large adds, caltrops if all small) as I’m running in
    2. If I have soul burst, cast it as I’m running in. If I have void bash, cast it on the middlemost enemy
    3. Cast immobilize so everything’s immobilized or else ranged adds will roll out of stack once pulled
    4. Caltrops if you haven’t done it already
    5. Chain in with single target any remaining adds
    6. If things are still alive, apply more debuffs

    Reason for aggroing the adds as I approach is to start having them move towards me, clumping them closer together for my AoE pull to reach them. This is also partly why you want to be a bit ahead, so all the trash comes towards you.

    Edit: also note, chaining puts enemies on CC (crowd control) cooldown. This cooldown is shared with fear. You cannot chain and then fear (unless you use rush of agony) nor can you chain stunned enemies. You can, however, chain and then immobilize.

    For healers and tanks, your job is not just to heal and it’s not just to taunt. The more buffs and debuffs you give, the more damage the adds do, the less you suffer with a long encounter.

    Core tank debuffs:
    Major vulnerability
    Major breach
    Minor breach
    Minor brittle
    Crusher enchant on infused ice backbar

    Core healer buffs:
    Resource restore
    Major courage (spell power cure)
    Minor berserk (combat prayer)
    Minor resolve (combat prayer)

    Either/both supports:
    Minor vulnerability
    War horn
    Powerful assault
    Major slayer (master architect or war machine)
    Edited by Soarora on 3 May 2026 22:24
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • Cominfordatoothbrush
    Soarora wrote: »
    I have no idea how to alter those to make them more defensive beyond what I do when tanking— major resolve, major protection, minor protection — and reaving blows, pale order, and/or structured entropy for healing

    That's it, that's exactly what you do
    Arunei wrote: »
    Would you be willing to share your build? Because most people seem adverse to doing so when they say the trash packs are soloable while not being a higher-end player.

    Attached image is what I've been running in NM. In addition to what's shown: clockwork citrus filet, all attributes in mag, tri-stat enchantments on armor, and tripots. I don't even know if this is optimized or anything and I've played around with a few different heavy armor sets, so crimson is interchangeable with any number of sets, or just going lady mundus. But it's been strong enough I've been able to solo all but the skirmishes/calamitous bosses and those few brazen/argents that have one shot interrupts
    g2yyhbyfuqan.png
    Edited by Cominfordatoothbrush on 3 May 2026 22:38
  • heimdall14_9
    heimdall14_9
    ✭✭✭✭
    newnamtab wrote: »
    I want to see if we can get some tips and tricks to getting better.

    With the wedge that the Night Market has jagged in between casuals player and end game players, maybe we should try to mend that divide.

    Personally I'm a casual player, struggling extremely with getting beyond a somewhat mediocre level og combat prowess.

    I don't think the game itself teaches you, how to become better, as you hit a certain level, around 50 CP 160, and from then on, its "figure it yourself"

    And where this is fine for a lot of players, who actually CAN figure that out, THATS great.

    But a lot of us are left behind, without actually knowing how to progress from here.

    I think the progression goes something like being able to handle:
    • Overland mobs enemies
    • Delves mobs and bosses
    • World bosses (from the easier to tougher ones)
    • Public Dungeons
    • 4-player Dungeons(Normal and the Veteran)
    • Arenas
    • 12-player Trial

    (You may think it differently, but thats not the point for this post :) )
    At some point you reach a level, where you stop becoming better, because the game doesn't quite offer progression further.

    I can handle somewhere between a normal 4-dungeon and Craglorn.
    But when I end up in a normal 4-dungeon, I don't get the chance to learn anything, because someone is ALWAYS rushing through by simply carving and melting through every dungeon I get in.
    I can't even get my buffs up, let alone get debuffs on enemies, before they're dead and gone.

    Thats the kind of level I wanna reach.
    And then at some point go on to Veteran.
    And I wanna be able to do PvP aswell, but I don't learn anything from not even getting within range of other players.

    I simply don't know how.

    So in that spirit, my dear reader:

    PLEASE SHARE YOUR TACTICS ON HOW TO GET GUUDER THAN MEDIOCRE
    - Not builds (we've seen them all)
    - Not rotations (same as with build)
    - Not race or classes (doesnt matter)
    - Simply tactics and human skills, that makes you melt enemies.
    - How did you become an end game player?

    Help us all get better, PLEASE.

    as one that has played from the release old eso we couldnt heavy attack our way pass we had to fight using combos and needing to block heal and buff , it was a BIG PART of the game , once i couldnt get that from over land i started running dungeons solo started out doing them on normal then after getting it so i could NO DEATH ALL normals i moved on to doing VETS and now have been able to do ND SR HM on a few as by doing this i have learned timing of my skills when to use them how to use them and WHY to use them , i think one of the big things holding eso players back is themselves by standing around watching and not doing you see it all over the place NBs/ VAMPS run around so that they cant be seen never getting into a fight , players run passed ads ( i kill everything even in overland ) to get from point A to B so thats all they know to do and its not good that thats seen as the standard way to play imo because once there becomes something like the NM its called everything but good content by the masses that run or hide from getting into a fight they might not win , only because they aint never tried anything different and actually played the game on a true high level doing what your told your not meant to do as im not sure eso meant for me to be able to ND SR HM 4 man content dungeon but i have and can

    so true tips to get good/better do the things you tell yourself you cant do and prove yourself WRONG that what i told my 6 year old son about the game 6 years ago and he was run side by side with dad at 9 years old , he just cant put in as much time as i nor plays often as eso has became boring to him because its to easy and he wants to challenge himself not heavy attack everything , ive got him to play in the night market this weekend (16 hours) 1st time getting him on in 3 years and last thin he said was if eso went back to being like the NM hed be all about playing it again at 12 years old still wanting to challenge himself ... something i think most adult eso players dont want to do anymore
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • CatalinaWineMixer2
    CatalinaWineMixer2
    ✭✭✭
    Delete your crutch alerts and start learning how to play your character. Actually learn and understand mechanics. Delete your minimap and actually learn your way around the dungeons and zones. Instead of relying on someone else's software to play the game for you, use your brain. Instead of attempting to power level your way to end game, actually learn the mechanics and understand builds and stat parameters instead of just watching a video about the broken meta and assuming that's what makes you a good player. Fill up your sticker books by experiencing many types of combat, not just farming what someone else tells you to. Do not submit povs and trial clears to people who think they are better than you. Play the game with people who actually want to play with you and who will make time for you.
  • Taarente
    Taarente
    ✭✭✭
    Well as much as I appreciate the OP tone, the responses have gone the way things always do. At the end of the day people play the game they want to play and are entitled to do that. Zenimax have repeatedly described ESO as, an MMO you can play like a single-player Elder Scrolls game. Something you can experience at your own pace. That's one reason why there are companions to give single players a bit of support. So I expect that's why a number of players are finding The Night Market jarring because for some people its a bit of a challenge to get around, for others well it's more a mountain to climb just to get past the front door.
  • AScarlato
    AScarlato
    ✭✭✭✭✭
    ✭✭
    Taarente wrote: »
    Well as much as I appreciate the OP tone, the responses have gone the way things always do. At the end of the day people play the game they want to play and are entitled to do that. Zenimax have repeatedly described ESO as, an MMO you can play like a single-player Elder Scrolls game. Something you can experience at your own pace. That's one reason why there are companions to give single players a bit of support. So I expect that's why a number of players are finding The Night Market jarring because for some people its a bit of a challenge to get around, for others well it's more a mountain to climb just to get past the front door.

    Well this quarter usually is for group content, and I'm going to be honest as someone who primarily RPs and am in RP guilds, the standard DLC dungeons are too much for a LOT of players here, even on normal, but I never saw them so upset when it was the dungeon quarter.
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    My advise as somewhat "endgame player" would be starting with normal -> veteran solo arenas. Those are a solid teacher in itself, your buffs, debuffs, timings all weaknesses are shown to you at your own pace. The player I was stepping into vMA and the one on the other side of Flawless Conqueror are two different players.

    But you still need a a special kind of mentality to be a good group player, you obviously would start selfish, but over time you basically need to become a cog in well oiled machine so to say. For me it was first trial trifectas progs and way later most probably vBRP flawless which taught me a lot. It's not about you, it's also about other 3/11 players and our shared time, talking not only about your performance, building, but about basic communication skills and being a decent human being. There's nothing better than running with friends or patient guilds for the start, preferably growing besides you, together, and not just carrying you around.
  • Psyphiman
    Psyphiman
    ✭✭✭
    I played ESO for 2500+ hours before I recently decided to try to get better at the game. Here's what I did.
    • I put a lot of thought into my key binds. After much trial and error I found a setup that felt intuitive for me.
    • I practiced my rotations and bar swaps. I could see the improvement immediately.
    • I used addons to analyze my performance. There was a lot I was doing wrong and didn't even know it. :smile:
    • I started reading the tooltips on skills for a change, understanding what they did, and finding synergies between abilities.
    • I tried different content I had never done before out of fear that it was too difficult: the Imperial City, Infinite Archive, arenas, dragons, worldbosses, etc. I gave it the old college try and and to my surprise I could actually do it!
    • I jumped into the Night Market, died instantly, but didn't give up. This morning, I was able to solo trash mobs in the Night Market for the first time. It felt good handing in that Blood on the Sands quest.
    • Since the Night Market got me over my fear of grouping, I tried Veteran Dungeons for the first time this weekend and got my first monster helms.
    • My next goal is to do a Trial, something that for years I thought was way too end-game for me.

    All of this started with a decision to learn how to actually play this game. I wish I had made that decision sooner!

    Edited by Psyphiman on 4 May 2026 20:26
  • kevkj
    kevkj
    ✭✭✭✭✭
    I assume by endgame you just mean "don't find Night Market too difficult". You say in your post not to mention setups or rotations, but frankly that's more than half the battle. You need to setup for the fight you want to be in.

    Most damage dealing setups for a vet trial also will struggle solo against Night Market trash packs. That can very quickly change with just small modifications like increasing resistances (for example, getting Minor/Major Resolve, adding 1 piece of heavy armour), increasing health (changing food or even moving some points to health) and gaining a means of self regenerating health (Ring of the Pale Order, Reaving Blows CP or an actual healing skill). Much of these principles are helpful even when grouping up in Night Market, just remember to remove Pale Order. The same principles apply to getting any kind of reasonable distance into Infinite Archive, and also have some similarity to not getting vaporized on sight in PvP (though there's more to it here).

    Once you've sorted out not being prone on the ground, you need to do damage. Without getting into specifics, most popular damage dealing setups are popular for a reason because there's very little obfuscation of the results (unlike tank/support sets which have a lot more misinformation floating around). You can make less popular setups work well but my advice would be to let that come after you've got bored of doing good damage with popular setups.

    You say not to discuss rotation, but the rotations explained in various guides have a reasoning behind them. You can get quite far by simple memorization, but you will get further if you actually understand why skills are cast in specific sequences and which to stop casting in various fights. You don't need some kind of encyclopedic knowledge, you just have to understand for example that if you expect to wipe out a trash pack in 10 seconds then perhaps you don't want to be refreshing (or even casting at all) long 20+ second DoTs.

    Night Market specific tip: Do the oddities and races for the boons. Some are more effective than others (Flame Aura from spiders) but all are helpful.
    Edited by kevkj on 4 May 2026 21:25
  • Frayton
    Frayton
    ✭✭✭✭✭
    AScarlato wrote: »
    Skills needed for most of Night Market:

    1. Following people around.
    2. Spamming buttons. As a healer this is very helpful.
    3. Moving out of circles.

    This is also a summary of ESO endgame dps.
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    OP said he wanted to improve and learn so disparaging comments about casuals are not appropriate here.

    The best advice is to find a guild with someone who is willing to help you with a build, both gear and skills, and show you how to use a training dummy, especially if your build requires light attack weaving. That is something that no one adequately taught me until I was too old to keep that up without pain.

    It might take more than one teacher for you to find someone that is patient and knowledgeable so don’t give up and keep searching. Some people can get all the info that they need off the internet and be successful on their own, but I was not one of those people. Builds change too, so something that is good now may not be the next update. That is where a good teacher or a good guild can be invaluable.

    Good luck.

    EDIT: typo
    Edited by katanagirl1 on 6 May 2026 00:56
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Taarente
    Taarente
    ✭✭✭
    I did a check on the AnKa-Ra Soldier and Archer enemies in the night market compared to the ones in Vet Hel-Ra Citadel and the ones in Night market hit about the same individually and had about 10% more health. so 317K health as opposed to 287K health in the vet trial. Not scientific analysis but explains maybe why its pretty tough trying to fight your way through the districts on your own.
Sign In or Register to comment.