Half the time the particles under your feet don't actually show up, which is a big part of it. To think they gave it the 1 second delay to provide "more counterplay".
In any case, download an addon to track the debuff so you don't need to rely on a buggy animation. Shattering rocks actually is a debuff that can be seen with the base game UI, so any UI addon can track it. I like to use the widgets function on bandits UI to put a small icon for the debuff the middle of my screen.
Avran_Sylt wrote: »Half the time the particles under your feet don't actually show up, which is a big part of it. To think they gave it the 1 second delay to provide "more counterplay".
In any case, download an addon to track the debuff so you don't need to rely on a buggy animation. Shattering rocks actually is a debuff that can be seen with the base game UI, so any UI addon can track it. I like to use the widgets function on bandits UI to put a small icon for the debuff the middle of my screen.
I'm a UI purist unfortunately. ('cept for resource nodes). Don't really like using an addon for things when it comes to PvP. Feels... Cheap.
Avran_Sylt wrote: »Half the time the particles under your feet don't actually show up, which is a big part of it. To think they gave it the 1 second delay to provide "more counterplay".
In any case, download an addon to track the debuff so you don't need to rely on a buggy animation. Shattering rocks actually is a debuff that can be seen with the base game UI, so any UI addon can track it. I like to use the widgets function on bandits UI to put a small icon for the debuff the middle of my screen.
I'm a UI purist unfortunately. ('cept for resource nodes). Don't really like using an addon for things when it comes to PvP. Feels... Cheap.
Well the debuff is already there on your screen alongside all the other debuffs, if you've got the "self debuffs" setting turned on in the base game settings. You just can't see it because it is only a 1 second delay before the stun, and it gets buried amongst the 5 million other debuffs you have on you in PVP. All you're doing with a UI addon is organizing that debuff bar so that you can actually process the information in a meaningful way.
Good luck in any case. I'd be surprised if they made any changes to this skill, mechanical or otherwise, before they're done with all of the class rework stuff.
SundarahFr3akinrican wrote: »I hate that the visual is on your feet. It makes it look like a root so you try to dode roll, and by the time you realize its a stun, youre dead.
SundarahFr3akinrican wrote: »I hate that the visual is on your feet. It makes it look like a root so you try to dode roll, and by the time you realize its a stun, youre dead.
Well but if you dodge roll, you dodge the stun so whats the problem?
CameraBeardThePirate wrote: »SundarahFr3akinrican wrote: »I hate that the visual is on your feet. It makes it look like a root so you try to dode roll, and by the time you realize its a stun, youre dead.
Well but if you dodge roll, you dodge the stun so whats the problem?
Pretty sure they mean once you've actually been stunned
Thumbless_Bot wrote: »This skill is stupid busted at least for me. It takes too long to break free and that only works half the time.
Corrosive is basically invisible now.
Lastly, DK wings is basically a full bar of skills.in one click of a button. It's like they had all these mechanics they wanted to add to skills and ran out of skills to update so threw them all on wings.
All three need to be seriously adjusted, the first two for.mechanical_visual issues and wings because what was zos thinking?
They made the stun dodgable and gave it an visual indicator. What do you guys want? Huge red warning on your screen that you hace to dodge roll? Corrosive is also easy to see but I generally don't think the ability should exist. Just wait for the class mastery passives, every class will get buffed.
CameraBeardThePirate wrote: »Thumbless_Bot wrote: »This skill is stupid busted at least for me. It takes too long to break free and that only works half the time.
Corrosive is basically invisible now.
Lastly, DK wings is basically a full bar of skills.in one click of a button. It's like they had all these mechanics they wanted to add to skills and ran out of skills to update so threw them all on wings.
All three need to be seriously adjusted, the first two for.mechanical_visual issues and wings because what was zos thinking?
I actually find corrosive to be pretty easy to spot now. It looks kind of like Grothdarr now - its a massive AoE under the user's feet with particle and lava burst effects. We're used to looking at the actual model of the character for corrosive since it was a distinct color from all the other DK effects, but now you gotta pay attention to the flame aoe under their feet. It's definitely harder than it used to be to spot but my eyes have adjusted pretty well after a while.
Fossilize on the other hand is just ridiculously subtle.
Avran_Sylt wrote: »They made the stun dodgable and gave it an visual indicator. What do you guys want? Huge red warning on your screen that you hace to dodge roll? Corrosive is also easy to see but I generally don't think the ability should exist. Just wait for the class mastery passives, every class will get buffed.
Ground colored visual indicator that's located at the feet, which coincidently are typically on ground-like surfaces, away from the players focal point.
Give it a flash of fire-red orange at the start or something like the DK is liquefying and raising up rocks to encase the characters feet. Something that doesn't just look like more ground.
Avran_Sylt wrote: »They made the stun dodgable and gave it an visual indicator. What do you guys want? Huge red warning on your screen that you hace to dodge roll? Corrosive is also easy to see but I generally don't think the ability should exist. Just wait for the class mastery passives, every class will get buffed.
Ground colored visual indicator that's located at the feet, which coincidently are typically on ground-like surfaces, away from the players focal point.
Give it a flash of fire-red orange at the start or something like the DK is liquefying and raising up rocks to encase the characters feet. Something that doesn't just look like more ground.
Before the rework, fossilize was meant to be uncounterable. Now it is dodgeble and you complain that the indicator isn't obvious enough? I mean cmon. There's so many players that run high hp and perma block in pvp. You can only kill them with a stun. If you really pay attention, you will be able to avoid fossilize. Give them an inch and they'll take a mile.