Ngl I was a bit... apprehensive due to wanting to get to 10k favour and get stuff done (including the trial) in multiple accounts.
When the event started I was almost resigned to this being the first event that I had to focus on a single account.
I can get together with some friends for a couple of hours maybe twice a week if lucky, definitely not every other day let alone every day.
Then the group finder kinda... lit up and has continued doing so every day.
Things look a lot more achievable now
spartaxoxo wrote: »One was an older lady who read to us from her book while we waited for the skirmish to come back. She had a wonderful reading voice. I didn't get a chance to ask her but I wonder if she was an educator because she was a great reader.
Thank you for sharing your experience with the group finder when doing Night Market content. This is great to read and also really helpful as we continue to dig into Night Market feedback.spartaxoxo wrote: »One was an older lady who read to us from her book while we waited for the skirmish to come back. She had a wonderful reading voice. I didn't get a chance to ask her but I wonder if she was an educator because she was a great reader.
In my over 20 years of gaming, I have never hear a more whole interaction happening. This is excellent and I'm sharing this with the team.
I'm quoting you so I can piggyback on this.It may be the most successful single piece of content Zos has ever done. It seems to not only have revived the group finder but it’s also created a need for 12 player groups in pve outside of trials.
Thank you for sharing your experience with the group finder when doing Night Market content. This is great to read and also really helpful as we continue to dig into Night Market feedback.spartaxoxo wrote: »One was an older lady who read to us from her book while we waited for the skirmish to come back. She had a wonderful reading voice. I didn't get a chance to ask her but I wonder if she was an educator because she was a great reader.
In my over 20 years of gaming, I have never hear a more whole interaction happening. This is excellent and I'm sharing this with the team.
Prophet_of_Malacath wrote: »I'm quoting you so I can piggyback on this.It may be the most successful single piece of content Zos has ever done. It seems to not only have revived the group finder but it’s also created a need for 12 player groups in pve outside of trials.
I'm increasingly convinced that the players who keep comparing the Night Market to "Overland" with "higher difficulty" are misguided - the difficulty slider thing comes later in the year.
The Night Market is wonderful pre-Trial content.
Shyer/newer players
- can join without feeling guilty if they need to leave early or log on late
- watch stronger players die - and realize its not just them & its normal to die doing new content.... its kind of fun running back to the fight, watching a handful of ghosts with you, racing
- rez, rez, rez - I'm often frustrated to watch Trials in which people don't help each other back... but in Night Market, I'm often seeing folks rez each other (even people not in their own group) - lowbies can do it too!
- can do mini-games! the spider one especially seems to interest folks to work together
The Opulent Ordeal is a great example of "work as a team if you want to advance", and no one can really idle behind, letting others do mechs. Folks teach each other.
It's a brilliant zone that lets solo-players get their feet wet & realize that group-content need not be scary. They can even run around, solo, acclimating and watching if they need to.
And unlike a Trial, it doesn't just abruptly end after the last boss dies - but rather, folks join & leave groups constantly (so folks leave when they are ready to leave - which means many just carry forward to the next).
It is superb content for showing PVE-averse players "the ropes" at a gentler pace.
tsaescishoeshiner wrote: »Night Market has shown some pain points for Group Finder, too:
- Frequent role errors when listing role-specific groups, specifically after someone leaves, completely blocking you from making role listings unless you use a lengthy workaround
- Need to re-list from scratch every time one person leaves a full group (a prompt to re-list previous listing would help), a distraction for boss zerg leaders
BardokRedSnow wrote: »Having to relist after someone leaves is necessary too in case someone says just wait till you lose half etc. Really if you dont constantly update it creates a chain reaction and the whole group dies, so its required and pretty annoying if running a pug.
Small thing but one that would make leading a lot more desirable and make me less anxious when having to tank as well as maintain the 12 man.
Night Market also shown Group Finder is useless as players simply fake their roles. I've just started finder for skirmish requiring 2 tanks, 2 healers and 10 dd's. Ended up with 2 healers and 10 dd's.
Miracle? No, two players simply changed roles to tank, joined, and changer back to dd's.
Zenimax, why don't u make roles mean ANYTHING not only in veteran dungeons/trials? Why don't you make role a part of build, so it can't be this easy to change?
Thank you for sharing your experience with the group finder when doing Night Market content. This is great to read and also really helpful as we continue to dig into Night Market feedback.spartaxoxo wrote: »One was an older lady who read to us from her book while we waited for the skirmish to come back. She had a wonderful reading voice. I didn't get a chance to ask her but I wonder if she was an educator because she was a great reader.
In my over 20 years of gaming, I have never hear a more whole interaction happening. This is excellent and I'm sharing this with the team.
Thats great but why not listen to those who are struggling with it and also give feedback cos your comment sounds very one sided
Nvm i found a group of nice players today and it wasnt that bad...just struggling t9 understand the quests and dailies without a guide
Night Market also shown Group Finder is useless as players simply fake their roles. I've just started finder for skirmish requiring 2 tanks, 2 healers and 10 dd's. Ended up with 2 healers and 10 dd's.
Miracle? No, two players simply changed roles to tank, joined, and changer back to dd's.
Zenimax, why don't u make roles mean ANYTHING not only in veteran dungeons/trials? Why don't you make role a part of build, so it can't be this easy to change?
BardokRedSnow wrote: »So turns out someone actually made an addon for this called GroupFinder+, you can press create on the ui and itll repost the last listing you made.
https://www.esoui.com/downloads/info4338-GroupFinder.html
Apologies moderators if there's rules against sharing links I am not aware of, but this is pretty crucial for people leading NM groups. Will be testing this out myself tonight