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Spawn point killing in BGs

Weesacs
Weesacs
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Any update on when this is going to stop?

Kinda pathetic that this exists ...,. allowing ranged to attack from their spawn while melee are disadvantaged.

Why is this still a thing?

Im actually dumbfounded this made it past PTS. lol
Breton Templar
PS5 - EU - DC
  • frogthroat
    frogthroat
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    Wait, that's a thing? People stand up on the spawn point and range attack other players?

    Oooooh, I just thought of a cool solution for this. If you are up at your spawn point and hit an enemy player with light/heavy attack or a skill, the game would deflect the damage back to you (instant karma), blast you out of the safety of the spawn point (since you are ready to fight, why should you stay there?) and stun you for 3 seconds (punishment for a cowardly attack).
  • Nordstern
    Nordstern
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    I strongly disagree. Almost every deathmatch bg is dragged out by the last 1 or 2 players standing up in their spawn afraid of dropping down. If they change something they should heavily reduce the timer you are allowed to be up in your spawn.
  • KazaiDaGod
    KazaiDaGod
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    You should be just randomly drop somewhere in the field...
    BUT
    One huge problem is when the other team is so overpowered and also have a healer that's a God, just stand and getting killed 50 times is horrific.
    I have been on both sides obviously.
    Edited by KazaiDaGod on 29 April 2026 10:22
  • ganzaeso
    ganzaeso
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    They just need to make it so the ranked match is not the default option.
    (Math before coffee, except after 3, is not for me)
  • DoofusMax
    DoofusMax
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    frogthroat wrote: »
    Wait, that's a thing? People stand up on the spawn point and range attack other players?

    Oooooh, I just thought of a cool solution for this. If you are up at your spawn point and hit an enemy player with light/heavy attack or a skill, the game would deflect the damage back to you (instant karma), blast you out of the safety of the spawn point (since you are ready to fight, why should you stay there?) and stun you for 3 seconds (punishment for a cowardly attack).

    I've been on the receiving end of it on one of the 4v4 maps; it hasn't been an issue aside from that one time (including other instances of that map).
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Avran_Sylt
    Avran_Sylt
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    Why are you at their spawn?
  • Weesacs
    Weesacs
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    Avran_Sylt wrote: »
    Why are you at their spawn?

    [snip]

    You don't even need the be next to the enemy spawn to be hit by continued ranged attacks while they sit in the safety of their spawn point.
    [edited for baiting]
    Edited by ZOS_Icy on 1 May 2026 12:07
    Breton Templar
    PS5 - EU - DC
  • Weesacs
    Weesacs
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    Nordstern wrote: »
    I strongly disagree. Almost every deathmatch bg is dragged out by the last 1 or 2 players standing up in their spawn afraid of dropping down. If they change something they should heavily reduce the timer you are allowed to be up in your spawn.

    Yeah that's the fundamental problem and one I've mentioned numerous times on the forums. No need to be up in the spawn point for more than 10 seconds before being automatically put into the field.

    But if they aren't going to change that, at least stop them attacking from base, just makes an already stupid situation worst.

    Honestly, who the hell set this as a requirement in BGs? Help me make it make sense.
    Edited by Weesacs on 30 April 2026 15:30
    Breton Templar
    PS5 - EU - DC
  • Weesacs
    Weesacs
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    KazaiDaGod wrote: »
    You should be just randomly drop somewhere in the field...
    BUT
    One huge problem is when the other team is so overpowered and also have a healer that's a God, just stand and getting killed 50 times is horrific.
    I have been on both sides obviously.

    Yeah that's another problem. I'm hoping (big hope here) that with cross play (bigger population) and a better MMR system, the matches will be more even.
    Breton Templar
    PS5 - EU - DC
  • El_Borracho
    El_Borracho
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    Not defending the spawn point campers at all, but they are probably doing that because the other team is camped below their spawn point with all of their AOEs and Warden Charms laid out for them.

    BGs are just a terrible design all around. The geography encourages this type of play style
  • Thumbless_Bot
    Thumbless_Bot
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    Not defending the spawn point campers at all, but they are probably doing that because the other team is camped below their spawn point with all of their AOEs and Warden Charms laid out for them.

    BGs are just a terrible design all around. The geography encourages this type of play style

    Preach. They weren't well thought out at all.
  • KazaiDaGod
    KazaiDaGod
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    ESO have a juggling act here with BG.
    If there are more strict way to match players and strengths?
    The Good: more fair games for one and all
    The Bad: most likely increase the waiting times which will cause new problems.

    There must be a formula.... Nudging for it to get tweaked a little.
  • Orbital78
    Orbital78
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    I haven't done a bg in months, still bad ranking matchmaking?
  • CoolAsh
    CoolAsh
    Soul Shriven
    Alternatively, add more varied spawn points across the maps. This would prevent players from constantly being spawn-camped or trapped at the doors right after respawning.
  • LittleLionLeone
    LittleLionLeone
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    CoolAsh wrote: »
    Alternatively, add more varied spawn points across the maps. This would prevent players from constantly being spawn-camped or trapped at the doors right after respawning.

    8v8s spawns are usually big to where they have multiple exit points. Spawn camping really isn't a problem in 8v8. 4v4 is an entirely different beast.

    But you really shouldn't be staying in spawn, if you're team is being spawn camped then odds are the match is already over anyway.
  • Avran_Sylt
    Avran_Sylt
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    CoolAsh wrote: »
    Alternatively, add more varied spawn points across the maps. This would prevent players from constantly being spawn-camped or trapped at the doors right after respawning.

    8v8s spawns are usually big to where they have multiple exit points. Spawn camping really isn't a problem in 8v8. 4v4 is an entirely different beast.

    But you really shouldn't be staying in spawn, if you're team is being spawn camped then odds are the match is already over anyway.

    It still gives zones for players to fall down and be locked into an animation roll in an easily patrolled area, especially if the majority of the kills are being done by a few on the opposing team.

    Deathmatch? Yeah won't change much.

    But other objective based modes, really making the players need to use mobility to be able to cover all dropdown points would be much more beneficial to allow characters to actually disengage from anyone at their spawn.

    And at the very least provides the illusion of choice with varied exits.
  • Majkiy
    Majkiy
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    Spawn point should not allow players to attack from there, also ZOS should do something about trolls who stall the game, when they are losing. Spawn point is not kicking them down fast enough. It's very common for these trolls to just kill 3 minutes of your time for nothing.

    Had one player with bow just sniping people from spawn point half arena away. Kinda unfair if you ask me and when he got eventually kicked down after like 30s, he got one shot, but he is delaying the game
  • CoolAsh
    CoolAsh
    Soul Shriven
    CoolAsh wrote: »
    Alternatively, add more varied spawn points across the maps. This would prevent players from constantly being spawn-camped or trapped at the doors right after respawning.

    8v8s spawns are usually big to where they have multiple exit points. Spawn camping really isn't a problem in 8v8. 4v4 is an entirely different beast.

    But you really shouldn't be staying in spawn, if you're team is being spawn camped then odds are the match is already over anyway.

    cant agree. Currently, facing a coordinated team means getting spawn-trapped; despite having multiple exits, it’s nearly impossible to break out of that zone or even survive past the first turn. My suggestion for "increasing spawn points" is to implement randomized respawns in different map sectors. We saw a similar randomization in a recent 4v4v4 map where players could select their landing
  • JaxontheUnfortunate
    JaxontheUnfortunate
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    When I used to runs bg and we got spawn camped I stopped bothering to res and would just go make a coffee since once that happens it’s over.
  • robertlabrie
    robertlabrie
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    Spawn with 5 seconds of invulnerability like we do in IC. This is such an easily solved problem.
  • El_Borracho
    El_Borracho
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    Got to agree with @CoolAsh and @robertlabrie. Port Dufort and Strid River Valley are the two that immediately come to mind for getting spawn-trapped. Port Dufort also has a dumb flower planter on the south spawn point that can trap you if you jump into it. Once those two get camped, there is no point to continuing. Might as well join @JaxontheUnfortunate in that coffee
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